"Port Cricket to use Toga, instead of Tkinter" proposal for Google Summer of Code 2017.
- Abstract 1.1 Drawbacks of the existing GUI framework 1.2 Goals 1.3 Benefits
- The new framework 2.1 Overview 2.2 Advantages
- Schedule and milestones 3.1 Prepare the field 3.2 Port Cricket to use Toga 3.3 Usage documentation 3.4 If time permits...
- About me
Cricket's GUI interface is currently implemented using Tkinter, which has a lot of limitations. For example: Tkinter has no built-in table widget, while Toga does. Tkinter does not support CSS properties for styling the objects, while Toga supports because of the Colosseum framework, the (partial) implementation of the CSS box and the flexbox layout algorithm. Also, the Toga project is very active, the community is always developing and fixing issues, and looks / feels like a native app for multiple platforms.
The main goal is the complete port of Cricket to use Toga as the framework for GUI interface. The base logic is mostly complete, so firstly I will plan how to adapt the actual architecture of the view to use Toga widgets. If I find one widget that Cricket uses but isn't implemented on Toga, I will develop a contribution to this specific widget. This way the application will not lose the basics layout.
So, the proposal will not only focus on the port of Tkinter to Toga, but on mapping the necessary widgets for a real application using Toga framework.
In addition of the advantages of using Toga instead of Tkinter as I highlighted on section 1.1, this is a opportunity to improve error handling and make better use of features that Toga has but Tkinter does not. It will be the first BeeWare project that “eats it is own dogwood".
The application logic core will be preserved, migrating only the objects of Tkinter to Toga widgets. Both Tkinter and Toga are event oriented so a redesign of the architecture will not happen.
Example of a simple migration of a widget object of Tkinter to Toga:
Tkinter:
self.toolbar = Frame(self.root)
self.toolbar.grid(column=0, row=0, sticky=(W, E))
self.stop_button = Button(self.toolbar,
text='Stop',
command=self.cmd_stop,
state=DISABLED)
self.stop_button.grid(column=0, row=0)
Toga:
box = toga.Box()
self.stop_button = toga.Button('Stop', on_press=self.cmd_stop, enabled=False)
button.style.set(width=100, margin_left=10)
box.add(button)
At the example above we can already see the first advantage of the migration, the CSS usage, allowing more flexibility of the UI design. Also there are widgets that exist only in Toga, like the Table widget. More features can be added from this migration.
I am going to two events during the GSOC, one during June 15th-18th and one during the period August 1st-5th. But these events are academic and will not prevent me from working there.
Also, it is important to cite the days that I will probably work half of the time because of the exams I will have on college:
- June 1, 12, and 29
- July 5, 6
(From May 30 until June 5)
Before starting coding there are a few important things to do around the first week:
- Learn the architecture of Tkinter and Toga
- Review alongside the mentor what is important to maintain from the base code
- Which parts parts of Cricket would be good to add new features from Toga
(From June 6 until August 7)
Each part of this milestone will follow a development process cycle: build, test and document. I will focus only on the Cocoa platform on each improvement or development of widgets on Toga. All modifications on Cricket will be made on the files view.py and on main.py. For Toga, the additions/modifications will be made on widgets folder.
To elaborate this section of the proposal I mapped each object used with Tkinter that exists in Toga, some objects need to be explored with more details but the next sub sections will focus on solving the development on a top-down view, solving the "easiest" problems first, such as adapting the complete widgets that exist on Toga already and is used on Cricket.
Aside from modifying the main file, since the GUI is separated on an independent class named MainWindow
, there is no need to refactor any other class when the port is complete.
The average time cost to develop a widget was calculated from the time cost that the primary author from the Cricket project, Russell Keith-Magee, developed some new widget or feature to a specific platform (inferred from commits on GitHub), multiplied by 6 to estimate the time that I will take to develop.
The core widgets available on Toga are Application
, Box
, Font
, Widget
and Window
, but I will need to adapt only 4 of them, since the utility of the class Widgets
on Cricket will be defined later on Tree
. The explanation is the following:
- Application
Toga: This core widget is used to manage the main loop of the application and to control the other core widget, Window, setting the title, size and other properties of the main Window.
Tkinter: The title, geometry and other properties of the window on Tkinter also is setup on a core widget of the application, named root.
Result: This adaptation is possible.
- Box
Toga: Box is a container for any widget, so other boxes can be added inside it as well. Also, with the Colosseum integration, the style is made with a partial CSS environment.
Tkinter: The closest similar object of Box
on this framework would be the PanedWindow
, which allows add other panes inside a bigger pane and modify the styles. The Frame
widget is also similar.
Result: This adaptation is possible.
- Font
Toga: Fonts of the labels, modify family and size.
Tkinter: Also allows to modify de family and size, but there are many other options, like, weight, underline, overstrike and slant.
Result: Since is not really necessary to add weight of label this adaptation is possible. If time permits I can add those new properties on Toga.
- Widget
Toga: Base class for widgets, not instantiated directly.
Tkinter: Standard options and commands supported on all widgets. This module is used on Cricket as a event handler when a test case has been selected in the tree.
Result: These event handler explained above will be develop on another widget, Tree
. So the adaptation will be made later.
- Window
Toga: Display components to the user, support displaying multiple widgets, toolbars and resizing.
Tkinter: The class more similar to Window
is the Frame
together with the main class Tk
. Then you can set the title on root window, add multiple widgets, toolbar and also resize.
Result: This adaptation is possible.
- Number Input
Toga: Text input box that is limited to numeric input.
Tkinter: Similar to this class there is Entry
, but it is a editable text field widget, not only for number. We'll adapt this kind of widget on Text Input
.
Result: There is no need to adapt this widget.
The general widgets available on Toga are Button
, Image View
, Label
, Multiline Text Input
, Number Input
, Option Container
, Progress Bar
, Selection
, Text Input
, Table
and Tree
, but I'll need adapt only 6 of them. I propose work on 2 widgets per week. The widgets that were cut off from adaptation are the following:
- Image View
Toga: Container for an image to be rendered on the display.
Tkinter: Cricket doesn't use this feature.
Result: There is no need to adapt this widget.
- Multiline Text Input
Toga: Similar to the text input but designed for larger inputs, similar to the text area field of HTML.
Tkinter: Cricket doesn't use this feature.
Result: There is no need to adapt this widget.
- Selection
Toga: A simple control for allowing the user to choose between a list of string options.
Tkinter: The class similar to this widget is OptionMenu
, but Cricket doesn't use it.
Result: There is no need to adapt this widget.
- Table
Toga: Display tabular data. It can be instantiated with the list of headings and then data rows can be added.
Tkinter: Doesn't exist this widget on Tkinter.
Result: There is no need to adapt this widget.
- Button
Toga: Basic clickable button. It's possible to modify the label, event on press, state of disable or enable.
Tkinter: On Cricket the button of Tk is used with the same features that the button on Toga offers.
Result: This adaptation is possible.
- Label
Toga: A text-label for annotating forms or interfaces.
Tkinter: On Cricket the label of Tk is used with the same features that the label on Toga offers.
Result: This adaptation is possible.
- Text Input
Toga: A simple input field for user entry of text data.
Tkinter: On Tkinter this widget will have 2 utilities, first to substitute Entry
and second ReadOnlyText
because there is a set_readonly
method.
Result: This adaptation is possible.
- Progress Bar
Toga: Simple widget for showing a percentage progress for task completion.
Tkinter: The important properties of Progress Bar
are to set the value and the max to go. There are other properties that this widget have in addition on Tkinter, for example, length, orientation and mode.
Result: The basic implementation of this widget on Toga are enough to adapt on Cricket even without those properties that Tkinter has in advance.
- Option Container
Toga: Is a user-selection control for choosing from a pre-configured list of controls, like a tab view.
Tkinter: There is the class for this on Tkinter, the Notebook
, that is a multi-paned container widget.
Result: The object of Tkinter is used on Cricket with the same properties that are available on Toga, so this adaptation is possible.
- Tree
Toga: A scrollable display of heirarchical data.
Tkinter: Hierarchical multicolumn data display widget.
Result: This adaptation is possible.
The layout widgets available on Toga are Scroll Container
, Split Container
and Web View
, but I will need adapt only 2 of them. The explanation is the following:
- Scroll Container
Toga: Similar to the iframe or scrollable div element in HTML, it contains an object with its own scrollable selection.
Tkinter: Control the viewport of a scrollable widget.
Result: The final use of these two widget are the same, but the difference is that on Toga you add content on a scroll container and on Tkinter you add a scroll bar on a container, so this adaptation is possible.
- Split Container
Toga: Is a container with a movable split and the option for 2 or 3 elements.
Tkinter: There is no similar widget on Tkinter like Split Container
but on Cricket are simulate using two separated Frames
.
Result: This adaptation is possible.
- Web View
Toga: Displaying an embedded browser window within an application.
Tkinter: Cricket doesn't use this feature.
Result: There is no need to adapt this widget.
There is another widget that Cricket uses on its default layout called Checkbutton
. The Button
that is present on Toga does not allow yet to set different stylesheets, so I will add a set style button type using NSButton
class.
The Menu
class is used on Cricket but on Toga this widget does not exist yet, so it will be built. There is a setup of the default menu items of a window on app.py file but since this is configurated on the main loop startup, more options can not be added, so the proposal is to create a widget to modify or add new items on the menu. The classes on Cocoa to create this widget are NSMenu
and NSMenuItem
.
(From August 8 until August 21)
On the tutorials are presented four basic tutorials of the current widgets and its features, but since we are going to add some new small modifications, it would be interesting to show their usage. For example, the new feature of enable/disable a button.
There are few widgets present on Toga but there are no basics examples on how to use them, so I will include a basic example of each new widgets that I'll develop on 3.2.1. For example, the widget to add menu and menu items proposed on 3.2.1.
If possible, I will add a tutorial for the other widgets that still lack a basic usage example.
There are some TODOs on Cricket, like improving GUI interface, including keyboard shortcuts and search, so, if time permits I will follow this sequence.
My name is Dayanne Fernandes da Cunha, I'm an undergraduate student of Bachelor on Computer Science at University of Brasília (UnB), Brazil. My time zone is UTC-3. I program in Python for at least 3 years, I program also in C, C++, Java and Javascript. This is my very first experience on contribution for a open source project. I've already made 2 PR this month and I loved it!
Hi Dayanne,
Thanks for this - it's a good start.
The biggest weakness of this proposal at the moment is the timeline. I can see you've put a lot of work into the "preamble" - the goals, the benefits, and so on; but it's the timeline that is the most important part. That's the bit that shows us how well you understand the problem you're going to solve. The schedule you've proposed here is essentially "12 weeks: work on the project". What we're looking for is a detailed week by week breakdown of the tasks involved.
The reason we ask for this is that in order to write a detailed proposal, you have to work out all the tasks that are required, and in doing so, you get a much better picture of how much time is required.
It also means your mentor has something to judge your performance against. Lets say the project involved building 24 widgets, and you estimate 2 widgets per week. If, after 2 weeks, you've only built 2 widgets, then your mentor can extrapolate and guess that you're only going to finish 12 widgets by the end of the project. Alternatively, if you've build 8 widgets, then your project will probably be finished in half the time allocated. In a commercial setting, that would allow us to make plans with the customer - to notify the customer the project will be late or early delivering. In the GSoC context, we don't have a customer, but we do have a community that will be waiting to see the outcome of your project.
But, you can't generate a plan at that level of granularity without digging into the details. How many widgets need to be built? How many of them are really simple (like button), and how many are complex (like Tree)? Are you going to develop these widgets for one platform, or several? How much of the infrastructure can be re-used? In the process of working up that plan, you should get a better feel for whether the project can be completed in 12 weeks. What you've allocated as your first week of work is essentially what we're looking for as the proposal.
It's also very important that you don't start with the 12 week deadline and work backwards. Tell me how much time it will take to do the job - don't tell me how you're going to fit all the work into 12 weeks. If it turns out there's more than 12 weeks work, that's fine - we'll just adjust expectations for what will be delivered. If there's less than 12 weeks work, then we know we're going to have to look at some of the "extra" tasks you've identified (FTR: Python 3 is already supported, so that one isn't needed).
I hope this doesn't scare you off - I'm really excited by this particular project, and I'd love to be able to offer you a place in our GSoC program! If you want to take another swing at the timeline, I'm happy to take another look at it.