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@DeadWisdom
Created May 4, 2014 00:44
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38% Chance to Avoid being Stunned
30% Chance to Dodge Spell Damage
20% Elemental Resistances while holding a Shield
+2 Life gained for each enemy hit by your Attacks
+30 Life gained on Kill
+40 Mana Gained on Kill
+3 Maximum Endurance Charge
+3 Maximum Frenzy Charge
+3 Maximum Power Charge
19% additional Block Chance With Staves
32% additional Chance to Block while Dual Wielding
10% additional Chance to Block while Dual Wielding or holding a Shield
71% additional Chance to Block with Shields
10% additional chance to Dodge Attacks
35% chance of Arrows Piercing
15% chance to Avoid Elemental Status Ailments
25% chance to Avoid Interruption while Casting
60% chance to Avoid being Chilled
60% chance to Avoid being Frozen
40% chance to Avoid being Ignited
60% chance to Avoid being Shocked
5% chance to Freeze
5% chance to Ignite
15% chance to Knock enemies Back on hit
25% chance to Shock
344% increased Accuracy Rating
48% increased Accuracy Rating while Dual Wielding
115% increased Accuracy Rating with Axes
90% increased Accuracy Rating with Bows
56% increased Accuracy Rating with Claws
32% increased Accuracy Rating with Daggers
32% increased Accuracy Rating with Maces
52% increased Accuracy Rating with One Handed Melee Weapons
24% increased Accuracy Rating with Staves
123% increased Accuracy Rating with Swords
56% increased Accuracy Rating with Two Handed Melee Weapons
40% increased Accuracy Rating with Wands
20% increased Area Damage
490% increased Armour
30% increased Arrow Speed
142% increased Attack Speed
64% increased Attack Speed while Dual Wielding
35% increased Attack Speed with Axes
20% increased Attack Speed with Bows
20% increased Attack Speed with Claws
8% increased Attack Speed with Daggers
10% increased Attack Speed with Maces
44% increased Attack Speed with One Handed Melee Weapons
12% increased Attack Speed with Staves
45% increased Attack Speed with Swords
25% increased Attack Speed with Two Handed Melee Weapons
12% increased Attack Speed with Wands
310% increased Block Recovery
130% increased Block and Stun Recovery
80% increased Burning Damage
78% increased Cast Speed
18% increased Cast Speed for Curses
65% increased Casting Speed for Summoning Totems
73% increased Chaos Damage
67% increased Chill Duration on enemies
137% increased Cold Damage
50% increased Cold Damage with Weapons
465% increased Critical Strike Chance
170% increased Critical Strike Chance for Spells
235% increased Critical Strike Chance with Bows
90% increased Critical Strike Chance with Claws
190% increased Critical Strike Chance with Daggers
300% increased Critical Strike Chance with One Handed Melee Weapons
190% increased Critical Strike Chance with Two Handed Melee Weapons
220% increased Critical Strike Multiplier
60% increased Critical Strike Multiplier for Spells
45% increased Critical Strike Multiplier with Bows
96% increased Critical Strike Multiplier with Daggers
45% increased Critical Strike Multiplier with Maces
15% increased Critical Strike Multiplier with One Handed Melee Weapons
50% increased Critical Strike Multiplier with Swords
89% increased Damage over Time
325% increased Defences from equipped Shield
75% increased Duration of Buffs and Debuffs you create from skills
24% increased Effect of Buffs on You
84% increased Elemental Damage
20% increased Elemental Damage with Maces
20% increased Elemental Damage with Spells
24% increased Elemental Damage with Wands
88% increased Elemental Damage with Weapons
36% increased Endurance Charge Duration
105% increased Energy Shield Cooldown Recovery
120% increased Energy Shield from equipped Shield
268% increased Evasion Rating
128% increased Evasion Rating and Armour
4% increased Evasion Rating per Frenzy Charge
179% increased Fire Damage
30% increased Fire Damage with Weapons
30% increased Flask Recovery Speed
30% increased Freeze Duration on enemies
36% increased Frenzy Charge Duration
70% increased Global Critical Strike Chance while wielding a Staff
30% increased Global Critical Strike Multiplier while wielding a Staff
30% increased Ignite Duration on enemies
40% increased Knockback Distance
60% increased Life Recovery from Flasks
10% increased Light Radius
139% increased Lightning Damage
30% increased Lightning Damage with Weapons
20% increased Mana Recovery from Flasks
420% increased Mana Regeneration Rate
12% increased Melee Attack Speed
210% increased Melee Physical Damage
162% increased Mine Damage
10% increased Mine Detonation Radius
35% increased Mine Duration
38% increased Mine Laying Speed
52% increased Movement Speed
16% increased Physical Damage
398% increased Physical Damage with Axes
306% increased Physical Damage with Bows
216% increased Physical Damage with Claws
218% increased Physical Damage with Daggers
262% increased Physical Damage with Maces
409% increased Physical Damage with One Handed Melee Weapons
232% increased Physical Damage with Staves
462% increased Physical Damage with Swords
250% increased Physical Damage with Two Handed Melee Weapons
224% increased Physical Damage with Wands
296% increased Physical Weapon Damage while Dual Wielding
30% increased Power Charge Duration
135% increased Projectile Damage
20% increased Projectile Speed
52% increased Radius of Area Skills
66% increased Radius of Auras
60% increased Shock Duration on enemies
45% increased Skill Effect Duration
138% increased Spell Damage
4% increased Spell Damage per Power Charge
80% increased Stun Duration on enemies
16% increased Stun Duration with Bows on enemies
34% increased Stun Duration with Staves on enemies
46% increased Stun Duration with Two Handed Melee Weapons on enemies
90% increased Totem Damage
65% increased Totem Duration
56% increased Totem Life
15% increased Totem Range
168% increased Trap Damage
15% increased Trap Duration
38% increased Trap Throwing Speed
25% increased Trap Trigger Radius
6% increased Wand Damage per Power Charge
125% increased Weapon Critical Strike Chance while Dual Wielding
78% increased effect of Auras you Cast
30% increased effect of Flasks
309% increased maximum Energy Shield
859% increased maximum Life
312% increased maximum Mana
40% less Mana Reserved
12% more Maximum Energy Shield
30% more Spell Damage when on Low Life
12% of Block Chance applied to Spells
50% of Cold Damage Converted to Fire Damage
7% of Life Regenerated per Second
50% of Lightning Damage Converted to Fire Damage
3% of Physical Attack Damage Leeched as Life
2% of Physical Attack Damage Leeched as Mana
50% of Physical Damage Converted to Fire Damage
12% of Physical Damage Dealt with Claws Leeched as Life
10% of Wand Physical Damage Added as Cold Damage
10% of Wand Physical Damage Added as Fire Damage
10% of Wand Physical Damage Added as Lightning Damage
36% reduced Chill Duration on You
20% reduced Enemy Stun Threshold
26% reduced Enemy Stun Threshold with Maces
79% reduced Mana Cost of Skills
46% reduced Mana Reserved
55% reduced enemy chance to Block Sword Attacks
+30 to Accuracy Rating
45% to Chaos Resistance
116% to Cold Resistance
+1090 to Dexterity
+20 to Evasion Rating
116% to Fire Resistance
+1012 to Intelligence
116% to Lightning Resistance
+6 to Maximum number of Skeletons
+1 to Maximum number of Spectres
+5 to Maximum number of Zombies
+2 to Melee Weapon and Unarmed range
+1140 to Strength
112% to all Elemental Resistances
4% to maximum Cold Resistance
+20 to maximum Energy Shield
4% to maximum Fire Resistance
+231 to maximum Life
4% to maximum Lightning Resistance
+80 to maximum Mana
0.40% of Life Regenerated per Second
0.2% of maximum Life Regenerated per second per Endurance Charge
1.5% of Life Regenerated per Second
30% Chance to Dodge Attacks. 50% less Armour and Energy Shield
All bonuses from an equipped Shield apply to your Minions instead of you
Attacks used by Totems have 16% increased Attack Speed
Can set up to 1 additional remote mine
Can set up to 1 additional trap
Can summon up to 1 additional totem
Cannot Evade enemy Attacks
Cannot be Stunned
Converts all Energy Shield to Mana
Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating
Critical Strikes with Daggers Poison the enemy
Curses you Cast never expire
Deal no Non-Fire Damage
Detonating Mines is Instant
Doubles chance to Evade Projectile Attacks
Enemies Become Chilled as they Unfreeze
Enemies Cannot Leech Life From You
Enemies Cannot Leech Mana From You
Enemies can have 1 additional Curse
Enemies you hit with Elemental Damage temporarily get +25% Resistance to those Elements and -50% Resistance to other Elements
Ignore all Movement Penalties from Armour
Knocks Back enemies if you get a Critical Strike with a Bow
Knocks Back enemies if you get a Critical Strike with a Staff
Knocks Back enemies if you get a Critical Strike with a Wand
Life Leech applies instantly at 40% effectiveness. Life Regeneration has no effect.
Life Leech applies to Energy Shield instead of Life
Life Regeneration applies to Energy Shield instead of Life
Light Radius is based on Energy Shield instead of Life
Maximum Life becomes 1, Immune to Chaos Damage
Mine Damage Penetrates 10% Elemental Resistances
Mines cannot be Damaged for 5 Seconds after being Placed
Minions Leech 4% of Damage as Life
Minions Regenerate 1% Life per Second
Minions Regenerate 1.5% Life per Second
Minions deal 105% increased Damage
Minions explode when reduced to low life, dealing 33% of their maximum life as fire damage to surrounding enemies
Minions have 6% Chance to Block
Minions have 20% increased Attack Speed
Minions have 20% increased Cast Speed
Minions have 110% increased maximum Life
Minions have 20% to Chaos Resistance
Minions have 16% to all Elemental Resistances
Never deal Critical Strikes
Projectile Attacks deal up to 50% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels further
Removes all mana. Spend Life instead of Mana for Skills
Share Endurance, Frenzy and Power Charges with nearby party members
Spells Cast by Totems have 10% increased Cast Speed
The increase to Physical Damage from Strength applies to Projectile Attacks as well as Melee Attacks
Totems gain 25% to all Elemental Resistances
Totems have 16% additional Physical Damage Reduction
Trap Damage Penetrates 10% Elemental Resistances
Traps cannot be Damaged for 5 Seconds after being Thrown
When Hit, 30% of Damage is taken from Mana before Life
You can't deal Damage with your Skills yourself
You take 20% reduced Extra Damage from Critical Strikes
Your hits can't be Evaded
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