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@flying-sheep
flying-sheep / Extractor.boo
Created June 4, 2011 18:57
Terraria Sprite Extractor
namespace WindowsGame2
import System.IO
import Microsoft.Xna.Framework
public class Extractor(Game):
private graphics as GraphicsDeviceManager
private basePath as string
private outPath as string
@kkestell
kkestell / bounce.py
Created November 10, 2011 15:57
Rabbyt, Pymunk, and Pyglet
import rabbyt
import pygame
import pymunk
from pygame.locals import QUIT
from pyglet.gl import *
pygame.init()
pygame.display.set_mode((640,480), pygame.OPENGL | pygame.DOUBLEBUF)
rabbyt.set_viewport((640,480))
rabbyt.set_default_attribs()
@AliMD
AliMD / gist:3344523
Created August 13, 2012 22:28
All github Emoji (Smiles)

All github Emoji (Smiles)

ali.md/emoji

:bowtie: | 😄 | 😆 | 😊 | 😃 | ☺️ | 😏 | 😍 | 😘 | :kissing_face: | 😳 | 😌 | 😆 | 😁 | 😉 | :wink2: | 👅 | 😒 | 😅 | 😓

😩 | 😔 | 😞 | 😖 | 😨 | 😰 | 😣 | 😢 | 😭 | 😂 | 😲 | 😱 | :neckbeard: | 😫 | 😠 | 😡 | 😤 | 😪 | 😋 | 😷

😎 | 😵 | 👿 | 😈 | 😐 | 😶 | 😇 | 👽 | 💛 | 💙 | 💜 | ❤️ | 💚 | 💔 | 💓 | 💗 | 💕 | 💞 | 💘 | ✨

@digitaljhelms
digitaljhelms / gist:4287848
Last active May 24, 2024 11:21
Git/GitHub branching standards & conventions

Branching

Quick Legend

Description, Instructions, Notes
Instance Branch
@michaelbartnett
michaelbartnett / LICENSE.txt
Last active October 17, 2022 10:29
Tuple implementation for use with Unity3d
This is free and unencumbered software released into the public domain.
Anyone is free to copy, modify, publish, use, compile, sell, or
distribute this software, either in source code form or as a compiled
binary, for any purpose, commercial or non-commercial, and by any
means.
In jurisdictions that recognize copyright laws, the author or authors
of this software dedicate any and all copyright interest in the
software to the public domain. We make this dedication for the benefit
@rossant
rossant / raytracing.py
Last active December 24, 2023 12:50
Very simple ray tracing engine in (almost) pure Python. Depends on NumPy and Matplotlib. Diffuse and specular lighting, simple shadows, reflections, no refraction. Purely sequential algorithm, slow execution.
"""
MIT License
Copyright (c) 2017 Cyrille Rossant
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
@davepape
davepape / circle.py
Created September 19, 2013 12:44
draw a circle
# circle.py
# by Dave Pape, for DMS 423
#
# draws a circle, where the points for the vertex list are computed at run-time
from math import *
from pyglet.gl import *
window = pyglet.window.Window()
@transitive-bullshit
transitive-bullshit / billboard_hbao.frag
Created September 30, 2013 21:10
WebGL GLSL HBAO (Horizon-Based Ambient Occlusion) fragment shader. HBAO is a higher quality approach for computing SSAO (Screen-Space Ambient Occlusion) developed by Nvidia in 2008. Converts the g-buffer to an occlusion buffer which estimates local ambient occlusion at each fragment in screen-space. Specifically, the technique views the depth bu…
// number of directions to sample in UV space
#define NUM_SAMPLE_DIRECTIONS {{ numSampleDirections }}
// number of sample steps when raymarching along a direction
#define NUM_SAMPLE_STEPS {{ numSampleSteps }}
#define APPLY_ATTENUATION {{ attenuation }}
#define USE_ACTUAL_NORMALS {{ useActualNormals }}
@rxaviers
rxaviers / gist:7360908
Last active May 25, 2024 01:57
Complete list of github markdown emoji markup

People

:bowtie: :bowtie: 😄 :smile: 😆 :laughing:
😊 :blush: 😃 :smiley: ☺️ :relaxed:
😏 :smirk: 😍 :heart_eyes: 😘 :kissing_heart:
😚 :kissing_closed_eyes: 😳 :flushed: 😌 :relieved:
😆 :satisfied: 😁 :grin: 😉 :wink:
😜 :stuck_out_tongue_winking_eye: 😝 :stuck_out_tongue_closed_eyes: 😀 :grinning:
😗 :kissing: 😙 :kissing_smiling_eyes: 😛 :stuck_out_tongue:
@danharper
danharper / background.js
Last active May 22, 2024 11:09
Bare minimum Chrome extension to inject a JS file into the given page when you click on the browser action icon. The script then inserts a new div into the DOM.
// this is the background code...
// listen for our browerAction to be clicked
chrome.browserAction.onClicked.addListener(function (tab) {
// for the current tab, inject the "inject.js" file & execute it
chrome.tabs.executeScript(tab.ib, {
file: 'inject.js'
});
});