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Devwarlt / BuildScript.cs
Created September 8, 2019 00:15 — forked from jonathanpeppers/BuildScript.cs
Unity3D Build Script, environment variables
public class BuildScript
{
private static readonly string _versionNumber;
private static readonly string _buildNumber;
static BuildScript()
{
_versionNumber = Environment.GetEnvironmentVariable("VERSION_NUMBER");
if (string.IsNullOrEmpty(_versionNumber))
_versionNumber = "1.0.0.0";
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Devwarlt / license-badges.md
Created September 19, 2019 20:29 — forked from lukas-h/license-badges.md
Markdown License Badges for your Project

Markdown License badges

Collection of License badges for your Project's README file.
This list includes the most common open source and open data licenses.
Easily copy and paste the code under the badges into your Markdown files.

Notes

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Devwarlt / ShuntingYardParser.cs
Created October 17, 2019 22:51 — forked from istupakov/ShuntingYardParser.cs
C# realization of Shunting-yard algorithm
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
namespace ShuntingYardParser
{
enum TokenType { Number, Variable, Function, Parenthesis, Operator, Comma, WhiteSpace };