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-- autosave.lua
--
-- Periodically saves "watch later" data during playback, rather than only saving on quit.
-- This lets you easily recover your position in the case of an ungraceful shutdown of mpv (crash, power failure, etc.).
--
-- You can configure the save period by creating a "lua-settings" directory inside your mpv configuration directory.
-- Inside the "lua-settings" directory, create a file named "autosave.conf".
-- The save period can be set like so:
--
-- save_period=60
@igv
igv / SSimDownscaler.glsl
Last active April 19, 2024 11:26
Tuned for linear-downscaling=no.
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 3.0 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
@igv
igv / SSimSuperRes.glsl
Last active April 19, 2024 11:26
Basically it's an accurate sharpener + antiringing. Usage: glsl-shader="~~/SSimSuperRes.glsl"
// SSimSuperRes by Shiandow
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 3.0 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
@rygorous
rygorous / gist:2203834
Created March 26, 2012 08:03
float->sRGB8 using SSE2 (and a table)
// float->sRGB8 conversions - two variants.
// by Fabian "ryg" Giesen
//
// I hereby place this code in the public domain.
//
// Both variants come with absolute error bounds and a reversibility and monotonicity
// guarantee (see test driver code below). They should pass D3D10 conformance testing
// (not that you can verify this, but still). They are verified against a clean reference
// implementation provided below, and the test driver checks all floats exhaustively.
//