Created
May 25, 2012 20:34
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from time import time | |
import pygame | |
from pygame.locals import * | |
from sys import exit | |
pygame.init() | |
class Upgrade(object): | |
def __init__(self, ID, Type, player): | |
self.health = 100 | |
self.Type = Type | |
self.timer = 0 | |
self.started = False | |
self.start = 0 | |
self.out = True | |
self.ID = ID | |
self.pressed = False | |
self.AddedStatus = False | |
self.status = 'out' | |
self.source = player.energy | |
if self.Type == 'Drain': | |
self.ValueM = 2 | |
self.ValueE = 1 | |
self.kind = 'basic' | |
if self.Type == 'Plant': | |
self.ValueM = -1 | |
self.ValueE = -2 | |
self.speed = 2 | |
self.kind = 'basic' | |
def update(self, player, hk, source): | |
if self.out == True: | |
self.status = 'out' | |
else: | |
self.status = 'on' | |
if self.started == True: | |
if self.AddedStatus == False: | |
hk[self.ID] = str(self.ID + 1) + ' basic ' + self.Type + str(self.health) + ' on' | |
self.AddedStatus = True | |
if self.out == True: | |
self.start = time() | |
self.timer = 0 | |
self.out = False | |
if time() - self.start > self.timer: | |
player.product = player.product + self.ValueM | |
source = source - self.ValueE | |
self.timer = self.timer + self.speed | |
if source <= 0: | |
source = 0 | |
self.started = False | |
self.timer = 0 | |
self.out = True | |
if self.pressed == True: | |
if self.out == True: | |
self.started = True | |
elif self.out == False: | |
self.out = True | |
self.started = False | |
self.pressed = False | |
self.AddedStatus = False | |
pass | |
if self.started == False: | |
if self.AddedStatus == False: | |
hk[self.ID] = str(self.ID + 1) +' basic ' + self.Type + ' out' | |
self.AddedStatus = True |
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