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EddieAbbondanzio / Client.cs
Last active November 14, 2019 02:12
litenetlib-sending-data
using System;
using System.Collections;
using System.Collections.Generic;
using LiteNetLib;
using LiteNetLib.Utils;
using UnityEngine;
public class Client : MonoBehaviour {
EventBasedNetListener netListener;
NetManager netManager;
@EddieAbbondanzio
EddieAbbondanzio / Client.cs
Created November 14, 2019 00:48
Unity - How to Create a Basic Server / Client With LiteNetLib
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using LiteNetLib;
public class Client : MonoBehaviour {
NetManager netManager;
EventBasedNetListener netListener;
// Start is called before the first frame update