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litenetlib-sending-data
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using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
using LiteNetLib; | |
using LiteNetLib.Utils; | |
using UnityEngine; | |
public class Client : MonoBehaviour { | |
EventBasedNetListener netListener; | |
NetManager netManager; | |
NetPacketProcessor netPacketProcessor; | |
void Start() { | |
netListener = new EventBasedNetListener(); | |
netPacketProcessor = new NetPacketProcessor(); | |
netListener.PeerConnectedEvent += (server) => { | |
Debug.LogError($"Connected to server: {server}"); | |
}; | |
netListener.NetworkReceiveEvent += (server, reader, deliveryMethod) => { | |
netPacketProcessor.ReadAllPackets(reader, server); | |
}; | |
netPacketProcessor.SubscribeReusable<FooPacket>((packet) => { | |
Debug.Log("Got a foo packet!"); | |
Debug.Log(packet.NumberValue); | |
}); | |
netManager = new NetManager(netListener); | |
netManager.Start(); | |
netManager.Connect("localhost", 9050, "SECRET_KEY"); | |
} | |
// Update is called once per frame | |
void Update() { | |
netManager.PollEvents(); | |
} | |
} |
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public class FooPacket { | |
public int NumberValue { get; set; } | |
public string StringValue { get; set; } | |
} |
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using System.Collections; | |
using System.Collections.Generic; | |
using LiteNetLib; | |
using LiteNetLib.Utils; | |
using UnityEngine; | |
public class Server : MonoBehaviour { | |
EventBasedNetListener netListener; | |
NetManager netManager; | |
NetPacketProcessor netProcessor; | |
// Start is called before the first frame update | |
void Start() { | |
netListener = new EventBasedNetListener(); | |
netManager = new NetManager(netListener); | |
netProcessor = new NetPacketProcessor(); | |
netManager.Start(9050); | |
netListener.ConnectionRequestEvent += (request) => { | |
request.Accept(); | |
}; | |
netListener.PeerConnectedEvent += (client) => { | |
Debug.LogError($"Client connected: {client}"); | |
netProcessor.Send(client, new FooPacket() { NumberValue = 1, StringValue = "Test" }, DeliveryMethod.ReliableOrdered); | |
}; | |
} | |
// Update is called once per frame | |
void Update() { | |
netManager.PollEvents(); | |
} | |
} |
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