Skip to content

Instantly share code, notes, and snippets.

View Eldoir's full-sized avatar
🧠
Love puzzle games.

Arthur Cousseau Eldoir

🧠
Love puzzle games.
View GitHub Profile
@zsoi
zsoi / TerrainDataCloner.cs
Last active January 4, 2024 17:57
Helper to deep-copy a TerrainData object in Unity3D
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
namespace ZS.Tools
{
/// <summary>
/// Provides means to deep-copy a TerrainData object because Unitys' built-in "Instantiate" method
@darktable
darktable / PostprocessBuildPlayer.cs
Created July 24, 2012 22:11
Unity3D: C# replacement for the python version of PostprocessBuildPlayer
using UnityEngine;
using System.Collections;
using UnityEditor;
using UnityEditor.Callbacks;
using System.IO;
public class PostprocessBuildPlayer : ScriptableObject {
[PostProcessBuild]
static void OnPostprocessBuildPlayer(BuildTarget target, string buildPath) {