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Example of how to upload a recording to recolude
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using UnityEngine; | |
using Recolude; | |
using RecordAndPlay; | |
using RecordAndPlay.Record; | |
using System.Collections; | |
namespace Example | |
{ | |
public class UploadExample : MonoBehaviour | |
{ | |
[SerializeField] | |
private RecoludeConfig config; | |
[SerializeField] | |
private GameObject[] objectsToRecord; | |
private Recorder recorder; | |
void Awake() | |
{ | |
// Create a recorder | |
recorder = ScriptableObject.CreateInstance<Recorder>(); | |
// Attach all objects with a recorder | |
foreach (var obj in objectsToRecord) | |
{ | |
SubjectBehavior.Build(obj, recorder); | |
} | |
} | |
// Start is called before the first frame update | |
void Start() | |
{ | |
recorder.Start(); | |
StartCoroutine(WatchForCompletion()); | |
} | |
IEnumerator WatchForCompletion() | |
{ | |
Recording myRecording = null; | |
while (recorder.CurrentlyRecording()) | |
{ | |
yield return new WaitForEndOfFrame(); | |
var allDead = true; | |
foreach (var obj in objectsToRecord) | |
{ | |
if (obj != null) | |
{ | |
allDead = false; | |
} | |
} | |
if (allDead) | |
{ | |
myRecording = recorder.Finish(); | |
} | |
} | |
var req = config.BuildUploadRecordingRequest(myRecording); | |
yield return req.SendWebRequest(); | |
Debug.Log("Recording uploaded!"); | |
} | |
} | |
} |
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