View Fibonacci.cs
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using System.Collections.Generic; | |
using UnityEngine; | |
public static class Fibonacci | |
{ | |
private static Dictionary<int, Vector3[]> fibonacciSphereCache = new Dictionary<int, Vector3[]>(); | |
public static Vector3[] FibonacciSphere(int samples) | |
{ | |
if (fibonacciSphereCache.ContainsKey(samples)) |
View DrawMeshInstancedDemo.cs
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class DrawMeshInstancedDemo : MonoBehaviour { | |
[SerializeField] | |
private Color color1; | |
[SerializeField] | |
private Color color2; |
View hubs_presence.js
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var ui = document.querySelector("[title=Members]") | |
// requires the presence menu to be open (because React) but could be hidden via CSS | |
if ( !ui.className.match("selected") ) { | |
ui.dispatchEvent(new MouseEvent("click",{bubbles: true, cancellable: true})) | |
} | |
//ui.nextSibling.style.display = "none" // hides UI if you are streaming | |
previousMeasures = JSON.parse( localStorage.getItem('hubs-measurements') ); | |
if (!previousMeasures) previousMeasures = [] |
View rotations.go
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package euler | |
import ( | |
"math" | |
"github.com/EliCDavis/vector" | |
) | |
// https://stackoverflow.com/questions/1568568/how-to-convert-euler-angles-to-directional-vector |
View RecurseAdd.cs
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using RecordAndPlay.Record; | |
public static class RecurseExample | |
{ | |
public static void RecurseAdd(Recorder recorder, GameObject obj) | |
{ | |
if (recorder == null) |
View ReplayExample.cs
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using UnityEngine; | |
using RecordAndPlay; | |
using RecordAndPlay.Record; | |
using RecordAndPlay.Playback; | |
using System.Collections; | |
using System.Collections.Generic; | |
using Recolude; | |
namespace Example | |
{ |
View SearchExample.cs
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.UI; | |
using Recolude; | |
namespace Example | |
{ | |
public class ScoreboardBehavior : MonoBehaviour |
View UploadExample.cs
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using UnityEngine; | |
using Recolude; | |
using RecordAndPlay; | |
using RecordAndPlay.Record; | |
using System.Collections; | |
namespace Example | |
{ | |
public class UploadExample : MonoBehaviour | |
{ |
View maximize.go
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package main | |
import ( | |
"fmt" | |
"log" | |
"os" | |
"os/exec" | |
"syscall" | |
"time" | |
"unsafe" |
View main.go
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package main | |
import ( | |
"fmt" | |
"log" | |
"syscall" | |
"unsafe" | |
) | |
var ( |
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