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@runevision
runevision / BurstSDFGenerator.cs
Created September 11, 2024 07:48
Signed Distance Field generator for Unity with Burst support
/*
Based on the Anti-aliased Euclidean distance transform described by Stefan Gustavson and
Robin Strand. For further information, see https://contourtextures.wikidot.com/ and
https://web.archive.org/web/20220503051209/https://weber.itn.liu.se/~stegu/edtaa/
The algorithm is an adapted version of Stefan Gustavson's code, it inherits the copyright
statement below, which applies to this file only.
The rewrite with Unity Burst support makes the execution 40 times faster by default,
and 75 times faster if the passed in textures are both of type TextureFormat.RGBAFloat.
@katas94
katas94 / WorldSpaceUIDocument.cs
Created October 27, 2021 19:11
Custom Unity component to create a world-space UIToolkit panel
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
using UnityEngine.EventSystems;
using UnityEngine.Rendering;
namespace Katas.Experimental
{
public class WorldSpaceUIDocument : MonoBehaviour, IPointerMoveHandler, IPointerUpHandler, IPointerDownHandler,
ISubmitHandler, ICancelHandler, IMoveHandler, IScrollHandler, ISelectHandler, IDeselectHandler, IDragHandler
@EvanMcBroom
EvanMcBroom / arnold.md
Last active October 14, 2024 02:16
IllBeBack - An Undocumented Function

IllBeBack - An Undocumented Function

Microsoft purchased the software Softricity SoftGrid in 2006 and renamed it to Microsoft Application Virtualization, or App-V for short. Windows shipped with several libraries in System32 and SysWOW64 to support App-V.

AppVTerminator.dll

One App-V library stands out from all the rest because it only has one exported function named IllBeBack... That's right! A library signed by Microsoft, with Terminator in the name, that only has a single callable function named IllBeBack.

using UnityEditor;
using UnityEngine;
/// <summary>
/// Hierarchy window game object icon.
/// http://diegogiacomelli.com.br/unitytips-hierarchy-window-gameobject-icon/
/// </summary>
[InitializeOnLoad]
public static class HierarchyWindowGameObjectIcon
{
@sketchpunk
sketchpunk / _CURVES_IN_JS.md
Last active November 25, 2024 08:48
Curves in Javascript

Curves in Javascript

Collection of algorithms related to using curves written in javascript.

Curve Types

  • Cubic Bezier Splines : inc. derivative, 2nd derivative, normals, easing
  • Catmull Rom
  • Kochanek Bartels ( TCB Splines ) : inc. derivative
  • Lemniscate of Bernoulli and Gerono : inc. derivative
  • Watt's Curve
  • Torus Knot : inc. derivative, 2nd derivative
@randalfien
randalfien / MarkUnused.cs
Last active October 3, 2024 01:52
Unity Mark Unused Assets
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEditor;
using UnityEngine;
public class MarkUnused
{
private const string UnusedLabel = "Unused"; // All unused assets will be tagged with this label
@pcgeek86
pcgeek86 / install_go_pi.sh
Last active January 14, 2025 14:38 — forked from random-robbie/install_go_pi.sh
Install Go Lang on Raspberry Pi
cd $HOME
FileName='go1.13.4.linux-armv6l.tar.gz'
wget https://dl.google.com/go/$FileName
sudo tar -C /usr/local -xvf $FileName
cat >> ~/.bashrc << 'EOF'
export GOPATH=$HOME/go
export PATH=/usr/local/go/bin:$PATH:$GOPATH/bin
EOF
source ~/.bashrc
@kalebpace
kalebpace / screenshot.sh
Created April 13, 2018 06:42
Screenshot script that can be mapped to a shortcut. Rectangle select and copies straight to clipboard.
#!/bin/bash
PIC=~/Pictures/temp.png
sleep 0.2; scrot -s $PIC
xclip -selection clipboard -t image/png -i < $PIC
rm $PIC
@aceslowman
aceslowman / CapsuleGeometry.js
Last active January 2, 2022 11:08
Capsule Geometry for ThreeJS
import * as THREE from "three";
/*
Implemented from a technique described here:
http://paulbourke.net/geometry/capsule/
PID2 taken from Paul Bourke's paulslib.h
PID2 = 1.570796326794896619231322;
ISSUES:
@xsot
xsot / instructions.md
Last active March 3, 2024 13:42
sed maze solver

Usage

sed -E -f solver.sed input where input is a file containing the maze.

For best results, resize your terminal to match the height of the maze. To disable animations, delete the lines containing p.

Maze format

The solver assumes the following:

  • The maze only contains the characters # \nSE
  • Every line has the same number of characters
  • There is only one start (S) and end (E)