Some spells might become talents later, dont worry about that just add spells
- No stances
- White hits generate rage, but some abilities do as well
- Charge (has 2 charges, 15sec replenish time)
- Demoralizing Shout
- Thunder Clap
- Pummel
- Heroic Strike (10 rage, Queued on next attack, Deals WPN+100 damage. Cannot miss, be dodged or parried. Deals extra 100 damage if target is bleeding)
- Chemical Rage (Drink a chemical concoction and enrage, gaining 20 rage instantly, and another 10 over 10 seconds)
- Slam (15 rage, Deals WPN*80%+40 damage)
- Puncture Armor (25 rage, 8sec CD, Deals WPN*330% damage and reduces target's armor by 20% for 15 seconds)
- Mortal Strike (30 rage, 6sec CD, Deals WPN+300 damage and reduces healing to target by 50% for 6 seconds)
- Enrage (Getting critically struck makes you deal 10% more physical damage for 10 seconds, and you heal 5% of max HP over 8 seconds)
- Rend (10 rage, Causes target to bleed for WPN*0.1+100 damage over 15sec)
- Overpower (Usable if target dodges or parries. Deals WPN+80 damage)
- Shield Slam (6sec CD, Does BlockValue*2+200 Damage)
- Revenge
- Taunt (5sec CD)
- AoE Taunt (1min CD)
- Intervene
- Spell Reflection
- Shield Wall
- Last Stand
- During Inner Frost, next Fire spell costs no mana
- During Inner Fire, next Frost spell costs no mana
- Fire spells are high mana cost, Frost spells give back mana
- Counterspell
- Polymorph
- Blink (15sec CD)
- Mana Shield (Absorbs worth 15% of your max HP)
- Manafont (Restore 30% of maximum MP)
- Rune of Power (2min CD)
- Runic Return (Move instantly to your Rune of Power)
- Surecast (Next spell can't be interrupted)
- Swiftcast (Next spell is cast instantly)
- Master of Elements (Instant, 3s CD, Swaps Inner Frost with Inner Fire, and vice versa)
- Flash Freeze (Instant, Freezes nearby enemies, rooting them)
- Thunderbolt (3sec cast, Deals 800 dmg over 20 seconds)
- Frostbolt (3sec cast, 600 dmg, slow, Gain a stack of Inner Frost)
- Fireball (3sec cast, 700 dmg, Gain a stack of Inner Fire)
- Blizzard (3sec cast, 1200 AoE damage over 8 sec + slow, Gain a stack of Inner Frost)
- Flamestrike (3sec cast, 1000 AoE damage + 500 over 8 sec, Gain a stack of Inner Fire)
- Ice Shards (Channeled, shoot enemy with ice shards. 250 dmg per second. Requires Inner Frost 3)
- Ice Nova (4.5sec cast, 1800 AoE damage + slow, Requires Inner Frost 3)
- Pyroblast (4.5sec cast, 1100 damage, Requires Inner Fire 3)
- Megaflare (4.5sec cast, 2400 AoE damage, requires Inner Fire 3)
- You have a pet
- No melee, you can use ranged weapons at any range from 0-41y
- Wing Clip
- Concussive Shot
- Bear Trap (Stuns for 5 seconds)
- Explosive Trap
- Serpent Sting (10% chance per tick to reset CD on Bloodletter)
- Viper Sting
- Heavy Shot (Deals WPN*75% damage)(20% Chance to trigger Straight Shot Ready)
- Straight Shot (Deals WPN*220% damage)
- Multi-Shot (Delivers an attack to all enemies in a cone before you.)
- Barrage (Triples the number of strikes for a single-target skill. Additional effects added only once.)
- Bloodletter (Deals WPN*80% damage)(15sec CD, not on GCD, share CD with Volley)
- Volley (Delivers an attack to target and all enemies nearby it. 15sec CD, Shares CD with Bloodletter)
- Beastial Wrath (Pet enters murderous rage)
- Aspect of the Turtle (+20% dodge)
- Aspect of the Cheetah (+35% movespeed)
- Aspect of the Dragonhawk (+300AP)
- Beastial Command (Does an effect based on current aspect. Turtle: You and party take 20% reduced damage for 8 seconds. Cheetah: You and party have 50% Increased move speed for 8 seconds. Dragonhawk: You and party deal 15% additional damage for 15 seconds). Multiple Similar Command effects don't stack. 2min CD
- Disengage
- Deterrence
- Readiness
- Flash Heal
- Renew
- Prayer of Healing
- Power Word: Shield
- Shadow Word: Pain
- Mind Blast
- Life Swap
- Psychic Scream
- Surecast (Next spell can't be interrupted)
- Swiftcast (Next spell is cast instantly)