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View Array.lua
local random = Random.new()
local Array = {}
-- can optionally create an Array from an array-like table
function Array.new(tbl)
local array = {
length = 0,
data = {}
}
View player.lua
local Orakel = require(game.ReplicatedStorage.Orakel.Main)
local stringLib = Orakel.LoadModule("StringLib")
local mathLib = Orakel.LoadModule("MathLib")
local class = Orakel.LoadModule("MiddleClass")
local Unit = require(game.ReplicatedStorage.Entities.Unit)
--local GridManager = require(game.ServerScriptService.Map.GridManager)
local GMs = {
1729279; --Elmu
148003689; --Michael
View ASD.LUA
local function GetAlphaFromToD(tod)
local ret = 0
if tod >= 0 and tod < 6 then
return 0
elseif tod >= 6 and tod < 9 then
ret = (0.5 * math.cos((2/6*math.pi)*tod+math.pi)) + 2.5
elseif tod >= 9 and tod < 18 then
ret = 3
elseif tod >= 18 and tod < 21 then
ret = (-0.5 * math.cos((2/6*math.pi)*tod+math.pi)) + 2.5
View player.lua
local Orakel = require(game.ReplicatedStorage.Orakel.Main)
local XpToLevelTable = {
[1] = 400;
[2] = 900;
[3] = 1400;
[4] = 2100;
[5] = 2800;
[6] = 3600;
View asd.lua
local UniqueBows = {
DropChances = {
{"Windforce", 1};
{"AdnachielsReach", 3};
{"OblivionInclination", 5};
{"BluDragonFire", 6};
{"BluDragonCold", 6};
{"Hellclap", 10};
{"OblivionHarp", 30};
View gay.lua
local lfs = require("lfs")
local files = {}
local nf = 0
local sz = 0
local io, os, error = io, os, error
local fs = {}
local run = true
local CREATE_DUMMY_FILES = false --CREATE DUMMY FILES FOR DEBUG REASONS
View simulation.cs
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace HunterDamageCalc
{
public struct BuffData
{
View asddsa.cs
private AttackResult DecideAndPerform()
{
AttackResult res = new AttackResult();
if (ImpHawk && !HawkActive)
{
Random rand = new Random();
if (rand.NextDouble() <= 0.05)
{
DecreasedAttackSpeed -= 0.3;
View asddsa.cs
private AttackResult DecideAndPerform()
{
AttackResult res = new AttackResult();
if (ImpHawk && !HawkActive)
{
Random rand = new Random();
if (rand.NextDouble() <= 0.05)
{
DecreasedAttackSpeed -= 0.3;
View adssad.lua
local pLib = require(game.ReplicatedStorage.PathfindingLibrary)
local nodeModel = workspace.Nodes
local masterTable, mnt_index = pLib.CollectNodes(nodeModel)
local startID = pLib.GetNearestNode(workspace.START.Position, false, nodeModel, masterTable)
local goalID = pLib.GetNearestNode(workspace.GOAL.Position, false, nodeModel, masterTable)
local path = pLib.AStar(masterTable, startID, goalID)
local PathfindingService = game:GetService("PathfindingService")
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