Created
September 12, 2023 15:17
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local ExpandingBeamCylinderEffect = {} | |
local function Lerp(start, goal, alpha) | |
return start * (1 - alpha) + goal * alpha | |
end | |
local function TweenFlameEffectTransparency(effect, endtransparency, duration) | |
local alpha = 0 | |
local t = 0 | |
while t < duration do | |
local dt = game:GetService("RunService").RenderStepped:wait() | |
local alpha = t / duration | |
t = t + dt | |
local lbt = Lerp(effect.LeftBack.Transparency.Keypoints[1].Value, endtransparency, alpha) | |
local lft = Lerp(effect.LeftFront.Transparency.Keypoints[1].Value, endtransparency, alpha) | |
local rbt = Lerp(effect.RightBack.Transparency.Keypoints[1].Value, endtransparency, alpha) | |
local rft = Lerp(effect.RightFront.Transparency.Keypoints[1].Value, endtransparency, alpha) | |
effect.LeftBack.Transparency = NumberSequence.new(lbt, lbt) | |
effect.LeftFront.Transparency = NumberSequence.new(lft, lft) | |
effect.RightBack.Transparency = NumberSequence.new(rbt, rbt) | |
effect.RightFront.Transparency = NumberSequence.new(rft, rft) | |
end | |
end | |
local function TweenFlameEffect(effect, endradius, endwidth, endtransparency, duration) | |
local alpha = 0 | |
local t = 0 | |
game.Debris:AddItem(effect.back, duration) | |
game.Debris:AddItem(effect.front, duration) | |
game.Debris:AddItem(effect.left, duration) | |
game.Debris:AddItem(effect.right, duration) | |
game.Debris:AddItem(effect.LeftBack, duration) | |
game.Debris:AddItem(effect.LeftFront, duration) | |
game.Debris:AddItem(effect.RightBack, duration) | |
game.Debris:AddItem(effect.RightFront, duration) | |
while t < duration do | |
local dt = game:GetService("RunService").RenderStepped:wait() | |
local alpha = t / duration | |
t = t + dt | |
effect.back.Position = Vector3.new(0, 0, Lerp(effect.back.Position.Z, endradius, alpha)) | |
effect.front.Position = Vector3.new(0, 0, Lerp(effect.front.Position.Z, -endradius, alpha)) | |
effect.left.Position = Vector3.new(Lerp(effect.left.Position.X, endradius, alpha), 0, 0) | |
effect.right.Position = Vector3.new(Lerp(effect.right.Position.X, -endradius, alpha), 0, 0) | |
effect.LeftBack.CurveSize0 = Lerp(effect.LeftBack.CurveSize0, endradius, alpha) | |
effect.LeftFront.CurveSize1 = Lerp(effect.LeftFront.CurveSize1, -endradius, alpha) | |
effect.RightBack.CurveSize1 = Lerp(effect.RightBack.CurveSize1, endradius, alpha) | |
effect.RightFront.CurveSize0 = Lerp(effect.RightFront.CurveSize0, -endradius, alpha) | |
effect.LeftBack.Width0 = Lerp(effect.LeftBack.Width0, endwidth, alpha) | |
effect.LeftFront.Width0 = Lerp(effect.LeftFront.Width0, endwidth, alpha) | |
effect.RightBack.Width0 = Lerp(effect.RightBack.Width0, endwidth, alpha) | |
effect.RightFront.Width0 = Lerp(effect.RightFront.Width0, endwidth, alpha) | |
effect.LeftBack.Width1 = Lerp(effect.LeftBack.Width1, endwidth, alpha) | |
effect.LeftFront.Width1 = Lerp(effect.LeftFront.Width1, endwidth, alpha) | |
effect.RightBack.Width1 = Lerp(effect.RightBack.Width1, endwidth, alpha) | |
effect.RightFront.Width1 = Lerp(effect.RightFront.Width1, endwidth, alpha) | |
end | |
end | |
local function TweenFlameEffectAsync(...) | |
local t = {...} | |
spawn(function() | |
TweenFlameEffect(unpack(t)) | |
end) | |
end | |
local function TweenFlameEffectTransparencyAsync(...) | |
local t = {...} | |
spawn(function() | |
TweenFlameEffectTransparency(unpack(t)) | |
end) | |
end | |
local function CreateFlameAoeEffect(parent, color) | |
local effect = {} | |
effect.StartRadius = 1 | |
effect.back = Instance.new("Attachment") | |
effect.front = Instance.new("Attachment") | |
effect.left = Instance.new("Attachment") | |
effect.right = Instance.new("Attachment") | |
effect.LeftBack = Instance.new("Beam") | |
effect.LeftFront = Instance.new("Beam") | |
effect.RightBack = Instance.new("Beam") | |
effect.RightFront = Instance.new("Beam") | |
effect.back.Name = "Back" | |
effect.front.Name = "Front" | |
effect.left.Name = "Left" | |
effect.right.Name = "Right" | |
effect.LeftBack.Name = "LeftBack" | |
effect.LeftFront.Name = "LeftFront" | |
effect.RightBack.Name = "RightBack" | |
effect.RightFront.Name = "RightFront" | |
effect.back.Position = Vector3.new(0, 0, effect.StartRadius) | |
effect.front.Position = Vector3.new(0, 0, -effect.StartRadius) | |
effect.left.Position = Vector3.new(effect.StartRadius, 0, 0) | |
effect.right.Position = Vector3.new(-effect.StartRadius, 0, 0) | |
for _, beam in pairs({effect.LeftBack,effect.LeftFront,effect.RightBack,effect.RightFront}) do | |
beam.Color = ColorSequence.new(color or Color3.fromRGB(255, 59, 0), color or Color3.fromRGB(255, 59, 0)) | |
beam.LightEmission = 1 | |
beam.Texture = "" | |
beam.TextureSpeed = 0 | |
beam.TextureMode = Enum.TextureMode.Stretch | |
beam.Transparency = NumberSequence.new(0, 0) | |
beam.Segments = 10 | |
beam.Width0 = 10 | |
beam.Width1 = 10 | |
end | |
effect.LeftBack.CurveSize0 = -1 | |
effect.LeftFront.CurveSize1 = 1 | |
effect.RightBack.CurveSize1 = -1 | |
effect.RightFront.CurveSize0 = 1 | |
effect.LeftBack.Attachment0 = effect.back | |
effect.LeftFront.Attachment0 = effect.left | |
effect.RightBack.Attachment0 = effect.right | |
effect.RightFront.Attachment0 = effect.front | |
effect.LeftBack.Attachment1 = effect.left | |
effect.LeftFront.Attachment1 = effect.front | |
effect.RightBack.Attachment1 = effect.back | |
effect.RightFront.Attachment1 = effect.right | |
effect.back.Parent = parent | |
effect.front.Parent = parent | |
effect.left.Parent = parent | |
effect.right.Parent = parent | |
effect.LeftBack.Parent = parent | |
effect.LeftFront.Parent = parent | |
effect.RightBack.Parent = parent | |
effect.RightFront.Parent = parent | |
return effect | |
end | |
local function CastFireCircleEffect(root, endradius, endwidth, endtransparency, duration, color) | |
local effect = CreateFlameAoeEffect(root, color) | |
local emitter = game.ReplicatedStorage.Particles.LevelUp:Clone() | |
emitter.Parent = root | |
TweenFlameEffectAsync(effect, endradius, endwidth, endtransparency, duration) | |
TweenFlameEffectTransparencyAsync(effect, 1, duration) | |
wait() | |
emitter:Emit(10) | |
game.Debris:AddItem(emitter, duration) | |
end | |
ExpandingBeamCylinderEffect.TweenFlameEffectTransparency = TweenFlameEffectTransparency | |
ExpandingBeamCylinderEffect.TweenFlameEffect = TweenFlameEffect | |
ExpandingBeamCylinderEffect.TweenFlameEffectAsync = TweenFlameEffectAsync | |
ExpandingBeamCylinderEffect.TweenFlameEffectTransparencyAsync = TweenFlameEffectTransparencyAsync | |
ExpandingBeamCylinderEffect.CreateFlameAoeEffect = CreateFlameAoeEffect | |
ExpandingBeamCylinderEffect.CastFireCircleEffect = CastFireCircleEffect | |
return ExpandingBeamCylinderEffect |
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