Created
May 15, 2021 22:48
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local SpellResistType = { | |
SpellResult.Miss, | |
SpellResult.Resist, | |
SpellResult.Resist75, | |
SpellResult.Resist50, | |
SpellResult.Resist25, | |
SpellResult.ResistNone, | |
} | |
local SPELL_RESISTANCE = { | |
--resist, 100%, 75%, 50%, 25%, full | |
[0] = {0, 0, 0, 0, 0, 0}; --none | |
[50] = {0, 0, 2, 11, 33, 54}; --poor | |
[100] = {1, 1, 6, 24, 49, 20}; --fair | |
[150] = {1, 1, 18, 48, 26, 7}; --good | |
[200] = {11, 11, 34, 40, 14, 1}; --good | |
[250] = {25, 25, 55, 16, 3, 1}; --very good | |
[300] = {35, 35, 65, 6, 1, 1}; --very good | |
[350] = {55, 55, 45, 10, 0, 0}; --super | |
} | |
function GetResistanceTable(resistance) | |
local min = 0 | |
local max = 350 | |
local ret = Array.ShallowCopy(SPELL_RESISTANCE[350]) | |
for res = 0, 350, 50 do | |
if resistance >= res then | |
min = res | |
end | |
end | |
if resistance < 350 then | |
max = min + 50 | |
if resistance == min then | |
return SPELL_RESISTANCE[min] | |
end | |
local alpha = (resistance-min) / (max-min) | |
print(string.format("res:%s, min:%s, max:%s, alpha:%s", tostring(resistance), tostring(min), tostring(max), tostring(alpha))) | |
for i = 1, 6 do | |
ret[i] = mathLib.Lerp(SPELL_RESISTANCE[min][i], SPELL_RESISTANCE[max][i], alpha) | |
end | |
end | |
return ret | |
end | |
function Combat.GetResistanceRoll(resistance, school) | |
--local resistance = target:GetStat(school.."Resistance") + target:GetStat("Resistance") | |
if resistance <= 0 then | |
return SpellResult.ResistNone -- NO RESISTS | |
end | |
local resTable = GetResistanceTable(resistance) | |
local sum = 0 | |
for key, value in ipairs(resTable) do | |
sum += value | |
end | |
local rand = math.random(0, sum) -- i think max is exclusive? | |
local acc = 0 | |
for key, value in ipairs(resTable) do | |
acc += value | |
if acc >= rand then | |
return SpellResistType[key] | |
end | |
end | |
return SpellResult.ResistNone | |
end |
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