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April 30, 2022 13:06
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/* | |
File: pathfinder.ts | |
Author: Elmeri Ferm | |
Description: A-Star based pathfinding library. (Converted to TS from Lua on 30.04.2022) | |
Usage: | |
const pathFinder = new PathFinder(Workspace.WaitForChild("Nodes")); | |
const start = pathFinder.getNearestNode(Workspace.WaitForChild("Start").Position) | |
const goal = pathFinder.getNearestNode(Workspace.WaitForChild("Goal").Position) | |
const path = pathFinder.findPath(start, goal) | |
*/ | |
/** | |
* An Object representing the connection between GraphNodes | |
*/ | |
export class GraphConnection { | |
ID: number; | |
G: number; | |
constructor(id: number, g: number) { | |
this.ID = id; this.G = g; | |
} | |
} | |
/** | |
* A Node representing a location on the nodegraph | |
*/ | |
export class GraphNode { | |
ID: number; | |
Brick: BasePart; | |
Connections = new Array<GraphConnection>(); | |
constructor(id: number, brick: BasePart) { | |
this.ID = id; this.Brick = brick; | |
} | |
} | |
export class Pathfinder { | |
/** | |
* Current node index | |
*/ | |
private mnt_index = 1; | |
/** | |
* Current nodegraph | |
*/ | |
private nodeGraph = new Array<GraphNode>(); | |
/** | |
* Euclidean distance heuristic function for findPath() | |
*/ | |
private heuristic(a: number, b: number): number { | |
const p1 = this.nodeGraph[a].Brick.Position; | |
const p2 = this.nodeGraph[b].Brick.Position; | |
return p1.sub(p2).Magnitude; | |
} | |
/** | |
* Creates a GraphNode from a given brick | |
*/ | |
private nodeObjectFromBrick(brick: BasePart): number { | |
let node_index = this.mnt_index; | |
this.nodeGraph.push(new GraphNode(this.mnt_index, brick)); | |
brick.GetChildren().forEach( (child) => { | |
if (child.IsA("ObjectValue") && child.Name === "connection") { | |
let brick2 = child.Value as BasePart; | |
if (brick2 === undefined) { | |
error(string.format("Cannot parse nodegraph, Connection value nil at node %s", tostring(this.searchByBrick(brick)))) | |
} | |
let ID = this.searchByBrick(brick2) | |
if (ID === undefined) { | |
this.mnt_index++; | |
ID = this.nodeObjectFromBrick(brick2); | |
} | |
this.nodeGraph[node_index].Connections.push( | |
new GraphConnection(ID, this.nodeGraph[ID].Brick.Position.sub(brick.Position).Magnitude) | |
); | |
} | |
}); | |
return node_index; | |
} | |
/** | |
* Path builder for findPath | |
*/ | |
private getPath(t: Array<number>, n: number): Array<number> { | |
if (t[n] === undefined) { | |
return new Array<number>(n); | |
} else { | |
let t2 = this.getPath(t, t[n]); | |
t2.push(n); | |
return t2; | |
} | |
} | |
/** | |
* Get the current nodegraph | |
*/ | |
getGraph() { | |
return this.nodeGraph; | |
} | |
/** | |
* Returns node from given BasePart | |
*/ | |
searchByBrick(brick: BasePart): number | undefined { | |
this.nodeGraph.forEach( (node) => { | |
if (node.Brick === brick) { | |
return node; | |
} | |
}); | |
return undefined; | |
} | |
/** | |
* Returns node from given ID | |
*/ | |
searchByID(id: number): BasePart | undefined { | |
this.nodeGraph.forEach( (node) => { | |
if (node.ID === id) { | |
return node; | |
} | |
}); | |
return undefined; | |
} | |
/** | |
* Gets the node nearest to position | |
*/ | |
getNearestNode(position: Vector3): GraphNode { | |
let nearest = this.nodeGraph[0]; | |
for (let n = 1; n < this.nodeGraph.size(); n++) { | |
const oldDist = nearest.Brick.Position.sub(position).Magnitude; | |
const newDist = position.sub(this.nodeGraph[n].Brick.Position).Magnitude; | |
if (newDist < oldDist) { | |
nearest = this.nodeGraph[n]; | |
} | |
} | |
return nearest; | |
} | |
/** | |
* Gets the node farthest from position | |
*/ | |
getFarthestNode(position: Vector3): GraphNode { | |
let farthest = this.nodeGraph[0]; | |
for (let n = 1; n < this.nodeGraph.size(); n++) { | |
const oldDist = farthest.Brick.Position.sub(position).Magnitude; | |
const newDist = position.sub(this.nodeGraph[n].Brick.Position).Magnitude; | |
if (newDist > oldDist) { | |
farthest = this.nodeGraph[n]; | |
} | |
} | |
return farthest; | |
} | |
/** | |
* Builds the graph from given node folder/model for this pathfinder | |
*/ | |
collectNodes(nodes: Instance): Array<GraphNode> { | |
this.nodeGraph = new Array<GraphNode>(); | |
this.mnt_index = 1; | |
nodes.GetChildren().forEach( (node) => { | |
if (node.IsA("BasePart")) { | |
this.nodeObjectFromBrick(node); | |
this.mnt_index++; | |
} | |
}); | |
return this.nodeGraph; | |
} | |
/** | |
* Finds the shortest path between start and goal | |
*/ | |
findPath(start: GraphNode, goal: GraphNode): Array<GraphNode> { | |
const startID = start.ID; | |
const endID = goal.ID; | |
let closed = new Array<number>(); | |
let open = [startID]; | |
let previous = new Array<number>(); | |
let g_score = new Array<number>(); | |
let f_score = new Array<number>(); | |
g_score[startID] = 0; | |
f_score[startID] = this.heuristic(startID, endID); | |
while (open.size() > 0) { | |
let current: undefined | number; | |
let current_i: undefined | number; | |
for (let i = 0; i < open.size(); i++) { | |
const j = open[i]; | |
if (current === undefined) { | |
current = j; | |
current_i = i; | |
} else { | |
if (j !== undefined) { | |
if (f_score[j] < f_score[current]) { | |
current = j; | |
current_i = i; | |
} | |
} | |
} | |
} | |
if (current === endID) { | |
const path = this.getPath(previous, endID); | |
const ret = new Array<GraphNode>(); | |
for (let i = 0; i < path.size(); i++) { | |
const id = path[i]; | |
ret.push(this.nodeGraph[id]) | |
} | |
return ret; | |
} | |
if (current_i !== undefined) { | |
open.remove(current_i); | |
} | |
if (current !== undefined) { | |
closed.push(current); | |
for (const j of this.nodeGraph[current].Connections) { | |
let in_closed = false; | |
for (const l of closed) { | |
if (l === j.ID) { | |
in_closed = true; | |
break; | |
} | |
} | |
if (!in_closed) { | |
let tentative_score = g_score[current] + j.G; | |
let in_open = false; | |
for (const l of open) { | |
if (l === j.ID) { | |
in_open = true; | |
break; | |
} | |
} | |
if (!in_open || tentative_score < g_score[j.ID]) { | |
previous[j.ID] = current; | |
g_score[j.ID] = tentative_score; | |
f_score[j.ID] = g_score[j.ID] + this.heuristic(j.ID, endID); | |
if (!in_open) { | |
open.push(j.ID); | |
} | |
} | |
} | |
} | |
} | |
} | |
return new Array<GraphNode>(); | |
} | |
constructor(nodeFolder: Folder | Model) { | |
this.collectNodes(nodeFolder); | |
} | |
} |
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