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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Text; | |
using System.Threading.Tasks; | |
using System.Diagnostics; | |
namespace SupermarketAdmin | |
{ | |
class Program |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.UI; | |
class Coin : MonoBehaviour | |
{ | |
[SerializeField] private Text _scoreText; | |
public static int Score = 0; |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
class CoinTrigger : MonoBehaviour | |
{ | |
private void OnTriggerEnter2D(Collider2D collision) | |
{ | |
if (collision.CompareTag("Player")) | |
{ |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class Enemy : MonoBehaviour | |
{ | |
[SerializeField] private GameObject _player; | |
private void OnTriggerEnter2D(Collider2D collision) | |
{ |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class EnemyMove : MonoBehaviour | |
{ | |
[SerializeField] private Transform _path; | |
[SerializeField] private float _speed; | |
private Transform[] _points; |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class PlayerController : MonoBehaviour | |
{ | |
[SerializeField] private float _speed; | |
[SerializeField] private float _jumpForce; | |
[SerializeField] private Transform _groundCheck; | |
[SerializeField] private LayerMask _groundMask; |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class CameraMove : MonoBehaviour | |
{ | |
[SerializeField] private GameObject player; | |
void Update() | |
{ |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class Signaling : MonoBehaviour | |
{ | |
[SerializeField] private AudioSource _audio; | |
[SerializeField] private float _duration; | |
private float _volumeScale; |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class RogueMove : MonoBehaviour | |
{ | |
[SerializeField] private float _speed; | |
private void Update() | |
{ |
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using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class Spawner : MonoBehaviour | |
{ | |
[SerializeField] private GameObject _template; | |
[SerializeField] private Transform _path; | |
[SerializeField] private float _coolDown; |
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