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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Diagnostics;
namespace SupermarketAdmin
{
class Program
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
class Coin : MonoBehaviour
{
[SerializeField] private Text _scoreText;
public static int Score = 0;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
class CoinTrigger : MonoBehaviour
{
private void OnTriggerEnter2D(Collider2D collision)
{
if (collision.CompareTag("Player"))
{
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Enemy : MonoBehaviour
{
[SerializeField] private GameObject _player;
private void OnTriggerEnter2D(Collider2D collision)
{
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EnemyMove : MonoBehaviour
{
[SerializeField] private Transform _path;
[SerializeField] private float _speed;
private Transform[] _points;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerController : MonoBehaviour
{
[SerializeField] private float _speed;
[SerializeField] private float _jumpForce;
[SerializeField] private Transform _groundCheck;
[SerializeField] private LayerMask _groundMask;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CameraMove : MonoBehaviour
{
[SerializeField] private GameObject player;
void Update()
{
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Signaling : MonoBehaviour
{
[SerializeField] private AudioSource _audio;
[SerializeField] private float _duration;
private float _volumeScale;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class RogueMove : MonoBehaviour
{
[SerializeField] private float _speed;
private void Update()
{
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Spawner : MonoBehaviour
{
[SerializeField] private GameObject _template;
[SerializeField] private Transform _path;
[SerializeField] private float _coolDown;