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@EsProgram
Created January 31, 2018 12:50
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なざわにき♂ 用
Shader "NazawaOssuOssu/Nega"
{
Properties
{
_MainTex ("Texture", 2D) = "white" {}
_Lerp("Lerp", RANGE(0, 1)) = 1
}
SubShader
{
Tags{"Queue"="Transparent"}
Cull Off ZWrite Off
Blend SrcAlpha OneMinusSrcAlpha
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct appdata
{
float4 vertex : POSITION;
float2 uv : TEXCOORD0;
};
struct v2f
{
float2 uv : TEXCOORD0;
float4 vertex : SV_POSITION;
};
v2f vert (appdata v)
{
v2f o;
o.vertex = UnityObjectToClipPos(v.vertex);
o.uv = v.uv;
return o;
}
sampler2D _MainTex;
float _Lerp;
float4 frag (v2f i) : SV_Target
{
float4 col = tex2D(_MainTex, i.uv);
float4 nega = 1 - col;
return float4(lerp(col.rgb, nega.rgb, _Lerp), col.a);
}
ENDCG
}
}
}
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