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//=================================================================================================/ | |
/// <summary> | |
/// Easing関数 | |
/// https://easings.net/ja | |
/// https://gist.github.com/gre/1650294 | |
/// </summary> | |
//=================================================================================================/ | |
public static class Easing | |
{ | |
//=================================================================================================/ |
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Shader "NazawaOssuOssu/Nega" | |
{ | |
Properties | |
{ | |
_MainTex ("Texture", 2D) = "white" {} | |
_Lerp("Lerp", RANGE(0, 1)) = 1 | |
} | |
SubShader | |
{ | |
Tags{"Queue"="Transparent"} |
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Shader "Es/WaveformProvider/Sample/WaterSurface" | |
{ | |
Properties | |
{ | |
[HideInInspector] | |
_WaveInputTex("Wave Input Texture", 2D) = "black" {} | |
_RefTex("Ref",2D) = "black" {} | |
_BumpMap("Normalmap", 2D) = "bump" {} | |
_BumpAmt("BumpAmt", Range(0,100)) = 0 |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEditor; | |
using System.Linq; | |
using System.IO; | |
using Es.InkPainter; | |
public class LocalNormalMapCreator : EditorWindow | |
{ |
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using System.Linq; | |
using UnityEngine; | |
using Es.InkPainter; | |
public class ReplaceRenderTextureSample : MonoBehaviour | |
{ | |
[SerializeField] | |
InkCanvas canvas; | |
[SerializeField] |
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using UnityEngine; | |
namespace Es.InkPainter.Sample | |
{ | |
public class MousePainter : MonoBehaviour | |
{ | |
/// <summary> | |
/// Types of methods used to paint. | |
/// </summary> | |
[System.Serializable] |
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using UnityEngine; | |
using UnityEditor; | |
using System.Linq; | |
using System.Collections; | |
public class BundleTextureWindow : EditorWindow | |
{ | |
static EditorWindow window; | |
Texture[] texs; | |
Vector2 scroll; |
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DirectoryInfo info = new DirectoryInfo(Path.Combine(Directory.GetCurrentDirectory(), "Library")); | |
var assemblies = info.GetFiles("*.dll", SearchOption.AllDirectories); | |
using(var writer = File.CreateText("LoadUnityAssemblies.csx")) | |
{ | |
foreach(var assembliyPath in assemblies) | |
{ | |
writer.WriteLine(string.Format("#r \"{0}\"", assembliyPath.FullName)); | |
} | |
} |
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#r "C:\\Program Files\Unity\Editor\Data\Managed\CrossDomainPolicyParser.dll" | |
#r "C:\\Program Files\Unity\Editor\Data\Managed\ICSharpCode.NRefactory.dll" | |
#r "C:\\Program Files\Unity\Editor\Data\Managed\Mono.Cecil.dll" | |
#r "C:\\Program Files\Unity\Editor\Data\Managed\Mono.Cecil.Mdb.dll" | |
#r "C:\\Program Files\Unity\Editor\Data\Managed\Mono.Cecil.Pdb.dll" | |
#r "C:\\Program Files\Unity\Editor\Data\Managed\nunit.core.dll" | |
#r "C:\\Program Files\Unity\Editor\Data\Managed\nunit.core.interfaces.dll" | |
#r "C:\\Program Files\Unity\Editor\Data\Managed\nunit.framework.dll" | |
#r "C:\\Program Files\Unity\Editor\Data\Managed\Unity.CecilTools.dll" | |
#r "C:\\Program Files\Unity\Editor\Data\Managed\Unity.DataContract.dll" |
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