brew install git bash-completion
Configure things:
git config --global user.name "Your Name"
git config --global user.email "you@example.com"
// NOTE DONT put in an editor folder | |
using UnityEngine; | |
public class StatsBarAttribute : PropertyAttribute | |
{ | |
public string valueMax; | |
public StatsBarColor color; | |
public StatsBarAttribute(string valueMax = null, StatsBarColor color = StatsBarColor.Red) |
using UnityEngine; | |
using System.Collections; | |
using UnityEngine.UI; | |
using UnityEngine.EventSystems; | |
using System.Collections.Generic; | |
public class TextEffect : UIBehaviour, IMeshModifier { | |
public new void OnValidate() | |
{ |
using System; | |
using UnityEditor; | |
[InitializeOnLoad] | |
public class ExecutionOrderManager : Editor | |
{ | |
static ExecutionOrderManager() | |
{ | |
foreach (MonoScript monoScript in MonoImporter.GetAllRuntimeMonoScripts()) | |
{ |
Shader "Tesselation/Triangle_Tesselation" { | |
Properties { | |
_TessEdge ("Edge Tess", Range(1,64)) = 2 | |
} | |
SubShader { | |
Pass { | |
CGPROGRAM | |
#pragma target 5.0 | |
import UnityEngine | |
import UnityEditor | |
import System | |
import System.IO | |
// C# の例 | |
// プロジェクト ウィンドウの選択されたオブジェクトからアセットバンドルを作成 | |
// コンパイルした後は "Menu" -> "Assets" へ移動して選択肢から一つを選択して | |
// アセットバンドルをビルド | |
class BuildAssetBundle: |
brew install git bash-completion
Configure things:
git config --global user.name "Your Name"
git config --global user.email "you@example.com"