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Unity:allowAttachedObjectの条件を満たさないオブジェクトにはアタッチできないスクリプト
using System.Collections;
using UnityEngine;
public class DestroyMine : MonoBehaviour
{
private static GameObject allowAttachedObject;
private DestroyMine()
{
}
private void Awake()
{
allowAttachedObject = GameObject.FindGameObjectWithTag("Player");
}
private void Start()
{
if(allowAttachedObject != this.gameObject)
Destroy(this);
}
}
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