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@EsProgram
Created September 6, 2015 14:09
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Shader "Custom/BasicVF" {
Properties{
_MainTex("Main",2D)="black"{}
}
SubShader{
Lighting Off
Pass{
CGPROGRAM
//UnityCG.cginc標準の頂点シェーダに処理を任せる
#pragma vertex vert_img
#pragma fragment frag
#include "UnityCG.cginc"
sampler2D _MainTex;
//ピクセルのテクスチャの色味のみを適用
float4 frag(v2f_img i):COLOR{
return tex2D(_MainTex,i.uv);
}
ENDCG
}
}
}
@EsProgram
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シンプルな頂点シェーダ・フラグメントシェーダの実装

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