Skip to content

Instantly share code, notes, and snippets.

View EsProgram's full-sized avatar
😇

EsProgram EsProgram

😇
View GitHub Profile
@EsProgram
EsProgram / HuffmanCoding.py
Created December 9, 2014 14:22
HuffmanCode
import sys
# space replace to '_'
data={'_':18.59,'A':6.42,'B':1.27,'C':2.18,'D':3.17,'E':10.31
,'F':2.08,'G':1.52,'H':4.67,'I':5.75,'J':0.08,'K':0.49
,'L':3.21,'M':1.98,'N':5.72,'O':6.32,'P':1.52,'Q':0.08
,'R':4.84,'S':5.14,'T':7.96,'U':2.28,'V':0.83,'W':1.75
,'X':0.13,'Y':1.64,'Z':0.05,'*':0.02}
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using UnityEngine;
/// <summary>
/// TCPOpponentSingleテスト使用クラス
/// Int32型の大きさを1つのパケットとして、Int32型の範囲内の乱数を送受信する。
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Threading;
using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Runtime.InteropServices;
public class PacketQueue
{
/// <summary>
/// パケットの情報
@EsProgram
EsProgram / GUI_Pass.cs
Created December 3, 2014 00:42
セーブ/ロード
using System.Collections;
using System.IO;
using System.Xml.Serialization;
using UnityEngine;
public class GUI_Pass : MonoBehaviour
{
private string pass = string.Empty;
private void OnGUI()
@EsProgram
EsProgram / TimeDestroy.cs
Created December 3, 2014 00:30
時間経過でDestroy
using System.Collections;
using UnityEngine;
public class TimeDestroy : MonoBehaviour
{
[SerializeField]
private float destroyTime = default(float);
private float start;
private void Start()
@EsProgram
EsProgram / Sin_Expr.cs
Created December 3, 2014 00:30
サイン波放射
using System.Collections;
using System.Linq;
using UnityEngine;
public class Sin_Expr : MonoBehaviour
{
[SerializeField]
private GameObject ball = default(GameObject);
[SerializeField]
private float speed = default(float);
@EsProgram
EsProgram / MoveBall.cs
Created December 3, 2014 00:30
ボールの動き
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MoveBall : MonoBehaviour
{
private event Action<Transform, System.Object> Move = delegate { };
private bool isMove;
private object param;
@EsProgram
EsProgram / Gero.cs
Created December 3, 2014 00:29
偶然出来上がった産物
using System.Collections;
using UnityEngine;
public class Gero : MonoBehaviour
{
[SerializeField]
private GameObject ball = default(GameObject);
[SerializeField]
private float speed = default(float);
[SerializeField]
@EsProgram
EsProgram / DestroyOnOutOfCamera.cs
Created December 3, 2014 00:29
カメラの描画範囲外でDestroy
using System.Collections;
using UnityEngine;
public class DestroyOnOutOfCamera : MonoBehaviour
{
private void OnBecameInvisible()
{
Destroy(gameObject);
}
}