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Andrés Eduardo Maldonado EudenDev

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@keijiro
keijiro / FpsCapper.cs
Last active September 24, 2025 21:29
FpsCapper - Limits the frame rate of the Unity Editor in Edit Mode
using UnityEditor;
using UnityEngine;
using UnityEngine.LowLevel;
using System.Linq;
using System.Threading;
namespace EditorUtils {
//
// Serializable settings
@unitycoder
unitycoder / EditorHelpers.cs
Created March 1, 2023 21:43
Remove all missing reference Behaviours (editor script)
// https://forum.unity.com/threads/remove-all-missing-reference-behaviours.286808/
#if UNITY_EDITOR
using UnityEditor;
using UnityEngine;
using System.Linq;
 
public class EditorHelpers : Editor
{
    [MenuItem("GameObject/Missing Scripts/Remove", true, 0)]
    private static bool RemoveMissingScripts_OnPrefabs_Validate()
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
[InitializeOnLoad]
public class CustomHierarchyView
{
private static GUIContent toggledOnIcon;
private static GUIContent toggledOffIcon;
@JohannesMP
JohannesMP / LICENSE
Last active October 5, 2025 19:01
[Unity3D] A Reliable, user-friendly way to reference SceneAssets by script.
/*******************************************************************************
* Don't Be a Jerk: The Open Source Software License.
* Adapted from: https://github.com/evantahler/Dont-be-a-Jerk
*******************************************************************************
* _I_ am the software author - JohannesMP on Github.
* _You_ are the user of this software. You might be a _we_, and that's OK!
*
* This is free, open source software. I will never charge you to use,
* license, or obtain this software. Doing so would make me a jerk.
*