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Jet (Tony Stuart)

Tony Stuart

Status: Body beaten and unconscious, now currently just controlling a Jet Mason (which just looks like a shirtless Mason)

Idea: Prevent Weaver from escaping by getting a mental tether to him and sending water along it to flood his subconscious

Reminder: You have an uber powerful Joined move!

Game info

Labels and conditions

Checkboxes denote conditions

  • Danger: +2 (Afraid, run from something difficult)
  • Freak: +2 (Hopeless, fling yourself into hopeless relief)
  • Savior: +2 (Insecure, take foolhardy action without talking to your team)
  • Superior: −1 (Guilty, make a sacrifice to absolve your guilt)
  • Mundane: −2 (Angry, hurt someone or break something important)

Moves

  • In a china shop: When you directly engage a threat, you can cause significant collateral damage to your environment to choose an additional option, even on a miss.
  • You've got a head you don't need: When you provoke someone with obvious threats and shows of force, roll +Danger instead of +Superior.
  • There when it matters: When you defend someone, on a hit you can hold 1 instead of choosing one from the list. Spend your hold when they are in danger later to arrive on the scene ready to help.
  • Powers, activate!: (The Joined) When you and your other half (Mason) pool your powers, say who takes the lead and who assists. The leader unleashes their powers with your combined Freak (max+4). The assistant shifts Savior down, Mundane up.

You can now make ropes of water.

Team moves

When you share a triumphant celebration with someone, make them your love or rival immediately to mark potential. If they are already your love or rival, take Influence over them and mark potential.

When you share a vulnerability or weakness with someone, give them Influence and hold 2. Spend that hold to help them as if it were Team in the pool.

Influence

Over me

  • Mal over Jet
  • Ovi over Jet
  • Mason over Jet (automatically reciprocated)
  • Rocio (Ovi's cute ex) over Jet

Over others

  • Jet over Mal
  • Jet over Ovi
  • Jet over Mason (automatically reciprocated)

Potential

  • 1
  • 2
  • 3
  • 4
  • 5

Advancements

  • Take another move
  • Take another move
  • Take a move from another playbook
  • Take a move from another playbook
  • Someone permanently loses Influence over you; add +1 to a Label.
  • Rearrange your Labels as you choose, and add +1 to a Label
  • Unlock your Moment of Truth
  • Choose another two roles for The Bull’s Heart

After five advancements:

  • Unlock your Moment of Truth after it’s been used once
  • Change playbooks
  • Take an adult move
  • Take an adult move
  • Lock a Label, and add +1 to a Label of your choice
  • Retire from the life or become a paragon of the city

The Bull's Heart

You always have exactly one love and one rival. You can change your love or rival at any time; give the new subject of your affections or disdain Influence over you. Take +1 ongoing to any action that impresses your love or frustrates your rival.

Roles:

  • Defender: When you leap to defend your love or rival in battle, roll +Danger instead of +Savior to defend them.
  • Friend: When you comfort or support your love or rival, mark potential on a hit. When your love or rival comforts or supports you, mark potential when they roll a hit.
  • Listener: When you pierce the mask of your love or rival, you can always let them ask you a question to ask them an additional question in turn, even on a miss. These additional questions do not have to be on the list.
  • Enabler: When you provoke your love or rival, roll +Danger if you are trying to provoke them to rash or poorly thought out action.
  • Love: Mal (My role: Friend)
  • Rival: Mason (My role: Enabler)

Bio

Description

  • Male, age 18. Pronouns: He, him.
  • Permanently blue skin. Hair dyed green.
  • Typically wears plain, disposable tshirts.
  • Muscular but not terrifyingly so. Think Rocky Balboa.
  • Player; serial heartbreaker. Just an overall terrible human being, really. Frequently seen at juice bars hitting on girls and drinking multiple soft drinks at once.

Superhero persona - Jet

  • As stated, permanently blue skin.
  • Incapable of hiding his identity so he doesn't bother.
  • Fights barechested. (and yes, there is shirt tearing.)
  • Wears specialty footwear and shorts that allow water to easily pass through.

Backstory

• Who changed you? • How did you escape from them? • Who, outside the team, tries to take care of you now? • Why do you try to be a hero? • Why do you care about the team?

One day about 1 year ago, Tony spotted a flyer on the wall by the rec room:

               CALLING ALL ATHELETES!

   The Lunar Wharf Transportation Research Center is
          soliciting volunteers to test out
          
            NEW TRANSPORTATION TECHNOLOGY

 * Quick and painless procedure; 10 minutes tops
 * Pays 500 dollars
 * Volunteers must be reasonably fit and receptive to new
   and groundbreaking ways of life.

10 applicants went, but only he was selected. He had to sign some sort of NDA, was placed in a chair under restraint, and the procedure began.

When he next came to, his skin was blue, purportedly due to a bad skin reaction. Enraged, he began to struggle, and jets of water burst from him and destroyed the restraints. Security tried to stop him from leaving the facility, but he escaped. Presumably the LWTRC is still searching for their failed experiment today, and who knows what they plan to do with him.

He is a hero mostly due to social pressure. After using his powers to show off, he quickly became known as Jet. Thanks to his blue skin, he no longer has the option to shrug off responsibility when events occur, as the world will know and hate him for it.

Shard saw his struggle and sent out a distress signal; SABER responded by sending out two operatives. In the escape, we had to defeat ________ (sound-based villain hired by research center).

Abilities

Someone or something changed you, made you into a perfect weapon: superhumanly tough, incredibly strong, and uniquely skilled at fighting. Decide how each of those abilities manifests.

Jet can spray jet streams of water from any surface of his skin.

Brainstorming ways to use his powers:

  • Attacks:
    • Jetstreams can enhance many forms of physical attack by providing additional thrust
    • He can attack something distant with water, but unless he is held against something sturdy, he must also spray in the opposite direction to hold his body in place. (good for causing collateral damage)
  • Movement:
    • Glide across the ground with continuous water released from the soles.
    • Charge forward by release jet from the body while gliding. (poor control!)
    • Effective at movement in zero-G

Note that the muscles are real (not just e.g. a manifestation of water); they developed as a consequence of exerting his body through the use of his powers.

He does have a limited water supply, but only as a plot device. There is no visual component to this; when low on water, he begins to suffer from dehydration. (dizziness, irrational behavior, possibly passing out)

Can create streams starting an inch or two away from the skin (requires intense concentration). This allows some form of mobiilty when in a space suit out in space.

Starting Labels

Total: +3

  • Danger: +2
  • Freak: +1
  • Savior: −1
  • Superior: +1
  • Mundane: 0 (+1 added)

Starting relationships

  • Ovi is your love. You’ve opened up to them about the worst parts of your past.
    • Jet is, well... a player. You can be sure he had ulterior motives for choosing to confide in the only female on the team.
  • Mal is your rival. They tried to control you at a crucial moment.
    • We knew each other in school. (Private school). Jet tried to cheat on a test and Mal tattled.
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