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Ben Fanmade

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Working from home
  • Bonn, Germany
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Generating Procedural Game Worlds with Wave Function Collapse

Wave Function Collapse (WFC) by @exutumno is a new algorithm that can generate procedural patterns from a sample image. It's especially exciting for game designers, letting us draw our ideas instead of hand coding them. We'll take a look at the kinds of output WFC can produce and the meaning of the algorithm's parameters. Then we'll walk through setting up WFC in javascript and the Unity game engine.

sprites

The traditional approach to this sort of output is to hand code algorithms that generate features, and combine them to alter your game map. For example you could sprinkle some trees at random coordinates, draw roads with a brownian motion, and add rooms with a Binary Space Partition. This is powerful but time consuming, and your original vision can someti

@hraban
hraban / pre-commit.md
Last active April 18, 2024 06:46
Prevent accidentally committing debug code in Git
@sallar
sallar / console-example.php
Created March 27, 2013 19:44
PHP Colored CLI Output Script.
<?php
// Output screenshot:
// http://cl.ly/NsqF
// -------------------------------------------------------
include_once 'console.php';
// ::log method usage
// -------------------------------------------------------
Console::log('Im Red!', 'red');