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____ ___________ _______ ________ ______ | |
| \ | / \ / \ / \ | |
| | | | | | | | | |
|____/ | | | | ________ \______/ | |
| | | | | / \ | |
| | | \ / | | | |
| _____|_____ \_______/ \______/ \______/ | |
__________________________________________________________________________________________________________________________ |
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#GameMaker Tips | |
###Tip 1 | |
Do Not Use WHILE loops in the GUI, Step or other events that loop every second. | |
It's a good way to fry your memory and crash GameMaker's Runner. | |
###Tip 2 | |
If you intend to use an IF statement to check for key input do not use -keyboard_checks. For example | |
**var left_key = -keyboard_check(vk_left);** |
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[1103/023219:INFO:LauncherAppBrowser.cpp(24)] Work dir is C:\Users\Firedingo\AppData\Roaming\.minecraft | |
[1103/023219:INFO:ClientHandler.cpp(175)] Creating launcher window. | |
[1103/023219:INFO:LauncherAppRenderer.cpp(110)] Javascript bridge extended. | |
[1103/023219:ERROR:angle_platform_impl.cc(33)] ANGLE Display::initialize error 5: DXGI 1.2 required to present to HWNDs owned by another process. | |
[1103/023219:ERROR:gl_surface_egl.cc(612)] eglInitialize D3D11 failed with error EGL_NOT_INITIALIZED, trying next display type | |
[1103/023221:INFO:LocalVersionProvider.cpp(81)] Looking for installed versions in C:/Users\Firedingo\AppData\Roaming\.minecraft\versions |