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Jeremiah Senkpiel Fishrock123

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//
// Regular Expression for URL validation
//
// Author: Diego Perini
// Created: 2010/12/05
// Updated: 2018/09/12
// License: MIT
//
// Copyright (c) 2010-2018 Diego Perini (http://www.iport.it)
//
@bebraw
bebraw / gameengines.md
Created January 6, 2011 18:07
List of JS game engines. You can find a wikified version at https://github.com/bebraw/jswiki/wiki/Game-Engines. Feel free to modify that. I sync it here every once in a while.

IMPORTANT! Remember to check out the wiki page at https://github.com/bebraw/jswiki/wiki/Game-Engines for the most up to date version. There's also a "notes" column in the table but it simply does not fit there... Check out the raw version to see it.

This table contains primarily HTML5 based game engines and frameworks. You might also want to check out the [[Feature Matrix|Game-Engine-Feature-Matrix]], [[Game Resources]] and [[Scene Graphs]].

Name Size (KB) License Type Unit Tests Docs Repository Notes
Akihabara 453 GPL2, MIT Classic Repro no API github Intended for making classic arcade-style games in JS+HTML5
AllBinary Platform Platform Dependent AllBinary 2D/2.5D/3D n
@indexzero
indexzero / git-commit-prefixes
Created April 20, 2011 22:09
Short list of Git commit prefixes used at Nodejitsu
[api]: New apis / changes to apis
[test]: Update test/* files
[dist]: Changes to submodules, version bumps, updates to package.json
[minor]: Small changes
[doc]: Updates to documentation
[ux]: Updates to UX
[fix]: Bug fixes
[bin]: Update binary scripts associated with the project
[merge]: Resolved git merge from upstream or otherwise
[refactor]: Refactor of existing code with no external API changes
@paulmillr
paulmillr / dart.md
Last active July 15, 2023 13:36
Leaked internal google dart email

---------- Forwarded message ----------

From: Mark S. Miller <erights@google.com>
Date: Tue, Nov 16, 2010 at 3:44 PM
Subject: "Future of Javascript" doc from our internal "JavaScript Summit"
last week
To: javascript-standard@google.com
@paulirish
paulirish / rAF.js
Last active March 22, 2024 00:00
requestAnimationFrame polyfill
// http://paulirish.com/2011/requestanimationframe-for-smart-animating/
// http://my.opera.com/emoller/blog/2011/12/20/requestanimationframe-for-smart-er-animating
// requestAnimationFrame polyfill by Erik Möller. fixes from Paul Irish and Tino Zijdel
// MIT license
(function() {
var lastTime = 0;
var vendors = ['ms', 'moz', 'webkit', 'o'];
@Dinnerbone
Dinnerbone / Since 1.2.3
Created March 4, 2012 18:16
Bugs I've fixed since 1.2.3!
Fixed:
- Fixed godmode exploit (Thanks md_5)
- Limit framerate on menu screens, no longer uses 100% cpu and make my computer melt
- Fixed fatal crash for converted worlds to anvil, when there's blocks at max height
- Fixed an old bug with signs clearing text while you're editing them in SMP
- Fixed incorrectly swapped en_GB and en_CA language details
- Fixed crash when logging in while there are blocks at maxheight at spawn
- Fixed TNT ghosts in multiplayer
- Fixed storage minecarts dropping enchanted items
- Fixed crashes on invalid server addresses when joining a server
@jlong
jlong / uri.js
Created April 20, 2012 13:29
URI Parsing with Javascript
var parser = document.createElement('a');
parser.href = "http://example.com:3000/pathname/?search=test#hash";
parser.protocol; // => "http:"
parser.hostname; // => "example.com"
parser.port; // => "3000"
parser.pathname; // => "/pathname/"
parser.search; // => "?search=test"
parser.hash; // => "#hash"
parser.host; // => "example.com:3000"
(function($){
function dragEnter(e) {
$(e.target).addClass("dragOver");
e.stopPropagation();
e.preventDefault();
return false;
};
function dragOver(e) {
e.originalEvent.dataTransfer.dropEffect = "copy";
(function($){
var insertAtCaret = function(value) {
if (document.selection) { // IE
this.focus();
sel = document.selection.createRange();
sel.text = value;
this.focus();
}
else if (this.selectionStart || this.selectionStart == '0') {
var startPos = this.selectionStart;
@maccman
maccman / juggernaut.rb
Created June 26, 2012 02:49
Sinatra Server Side Event streaming.
# Usage: redis-cli publish message hello
require 'sinatra'
require 'redis'
conns = []
get '/' do
erb :index
end