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@jed
jed / LICENSE.txt
Created May 20, 2011 13:27 — forked from 140bytes/LICENSE.txt
generate random UUIDs
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
Version 2, December 2004
Copyright (C) 2011 Jed Schmidt <http://jed.is>
Everyone is permitted to copy and distribute verbatim or modified
copies of this license document, and changing it is allowed as long
as the name is changed.
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
@mawenbao
mawenbao / Makefile
Created February 26, 2014 05:16
googletest simple example
# Makefile for gtest examples
GOOGLE_TEST_LIB = gtest
GOOGLE_TEST_INCLUDE = /usr/local/include
G++ = g++
G++_FLAGS = -c -Wall -I $(GOOGLE_TEST_INCLUDE)
LD_FLAGS = -L /usr/local/lib -l $(GOOGLE_TEST_LIB) -l pthread
OBJECTS = main.o string-compare.o
@pgilad
pgilad / Instructions.md
Last active March 31, 2024 22:30
Git commit-msg hook to validate for jira issue or the word merge

Instructions

  • copy the file commit-msg to .git/hooks/commit-msg
  • make sure your delete the sample file .git/hooks/commit-msg.sample
  • Make commit msg executable. chmod +x .git/hooks/commit-msg
  • Edit commit-msg to better fit your development branch, commit regex and error message
  • Profit $$

Shell example

@flatz
flatz / sys_dynlib_dlsym_ex.c
Last active October 13, 2023 14:01
Custom syscall for extended symbol resolving (allow specifying of library name, flags to be able to use mangled symbol names) on PS4.
//
// Custom syscall for extended symbol resolving (allow specifying of library name, flags to be able to use mangled symbol names) on PS4.
//
// NOTE: slide offsets are for 5.00/5.01 kernel.
//
//
// PATCHES (syntax: offset,name,old,new).
//
@SocraticBliss
SocraticBliss / signed_elf_ps4er.py
Last active February 15, 2025 01:43
PS4 Signed ELF Parser
# PS4 Signed ELF Parser
# SocraticBliss (R)
# Thanks to Znullptr and flatz <3
from binascii import hexlify as hx
import struct
import sys
def self_header(file):
# MAGIC = 4F 15 3D 1D
@SocraticBliss
SocraticBliss / PS4_SELF.bt
Last active March 27, 2022 02:01
PS4 Signed ELF Template for 010 Editor
//------------------------------------------------
//--- 010 Editor v9.0 Binary Template
//
// File: PS4_SELF.bt
// Authors: SocraticBliss
// Version: 1.0.0
// Purpose: 1) Decode the Signed ELF format for the PS4 (64 bit)
// 2) Decode the ELF program and section headers
//
// Category: Game
@SocraticBliss
SocraticBliss / PS4_PKG.bt
Last active March 27, 2022 02:01
PS4 PKG Template for 010 Editor
//------------------------------------------------
//--- 010 Editor v9.0 Binary Template
//
// File: PS4_PKG.bt
// Authors: SocraticBliss
// Version: 1.0.0
// Purpose: 1) Decode the PKG format for the PS4 (64 bit)
//
// Category: Game
// File Mask: *
@sbinlondon
sbinlondon / synthwaveglow.md
Last active July 20, 2025 09:59
Get the synth wave glow theme working for VS Code on Mac

Get the synth wave glow working for VS Code on Mac

These notes are pretty much the same steps as the two extensions list, it's just that I had to collate them together because neither seems to list it fully in the proper order.

  1. Install Synthwave ’84/Synthwave + Fluoromachine theme on VS Code (I used the Fluoromachine one)

  2. Install Custom CSS and JS Loader

  3. Command + Shift + P to open command palette > "Preferences: Open settings (JSON)"

@raysan5
raysan5 / custom_game_engines_small_study.md
Last active October 17, 2025 16:00
A small state-of-the-art study on custom engines

CUSTOM GAME ENGINES: A Small Study

a_plague_tale

WARNING: Article moved to separate repo to allow users contributions: https://github.com/raysan5/custom_game_engines

A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.

Nowadays lots of companies choose engines like [Unreal](https:

@shanselman
shanselman / ohmyposhv3-v2.json
Last active October 4, 2025 18:27
ohmyposhv3-v2
{
"final_space": true,
"console_title": true,
"console_title_style": "folder",
"blocks": [
{
"type": "prompt",
"alignment": "left",
"horizontal_offset": 0,
"vertical_offset": 0,