Bootstrap knowledge of LLMs ASAP. With a bias/focus to GPT.
Avoid being a link dump. Try to provide only valuable well tuned information.
Neural network links before starting with transformers.
{ | |
"$schema": "https://opencode.ai/config.json", | |
"model": "cerebras/qwen-3-coder-480b", | |
"provider": { | |
"cerebras": { | |
"api": "https://api.cerebras.ai/v1", | |
"npm": "@ai-sdk/openai-compatible", | |
"name": "Cerebras", | |
"env": [], | |
"options": { |
#!/usr/bin/env sh | |
# | |
# Two-way clipboard syncronization between Wayland and X11, with cliphy support! | |
# !! Recommended use: Drop this file off @ /usr/local/bin/clipsync && make it executable | |
# Requires: wl-clipboard, xclip, clipnotify. | |
# Modified from: https://github.com/hyprwm/Hyprland/issues/6132#issuecomment-2127153823 | |
# | |
# Usage: | |
# clipsync watch [with-notifications|without-notifications] - run in background. | |
# clipsync stop - kill all background processes. |
{ | |
"final_space": true, | |
"console_title": true, | |
"console_title_style": "folder", | |
"blocks": [ | |
{ | |
"type": "prompt", | |
"alignment": "left", | |
"horizontal_offset": 0, | |
"vertical_offset": 0, |
WARNING: Article moved to separate repo to allow users contributions: https://github.com/raysan5/custom_game_engines
A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.
Nowadays lots of companies choose engines like [Unreal](https:
Install Synthwave β84/Synthwave + Fluoromachine theme on VS Code (I used the Fluoromachine one)
Install Custom CSS and JS Loader
Command + Shift + P to open command palette > "Preferences: Open settings (JSON)"
//------------------------------------------------ | |
//--- 010 Editor v9.0 Binary Template | |
// | |
// File: PS4_PKG.bt | |
// Authors: SocraticBliss | |
// Version: 1.0.0 | |
// Purpose: 1) Decode the PKG format for the PS4 (64 bit) | |
// | |
// Category: Game | |
// File Mask: * |
//------------------------------------------------ | |
//--- 010 Editor v9.0 Binary Template | |
// | |
// File: PS4_SELF.bt | |
// Authors: SocraticBliss | |
// Version: 1.0.0 | |
// Purpose: 1) Decode the Signed ELF format for the PS4 (64 bit) | |
// 2) Decode the ELF program and section headers | |
// | |
// Category: Game |
# PS4 Signed ELF Parser | |
# SocraticBliss (R) | |
# Thanks to Znullptr and flatz <3 | |
from binascii import hexlify as hx | |
import struct | |
import sys | |
def self_header(file): | |
# MAGIC = 4F 15 3D 1D |