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@steipete
steipete / opencode.json
Last active October 6, 2025 16:01
How to configure opencode with Cerebras Qwen 3 Coder 480B (it's so fast!)
{
"$schema": "https://opencode.ai/config.json",
"model": "cerebras/qwen-3-coder-480b",
"provider": {
"cerebras": {
"api": "https://api.cerebras.ai/v1",
"npm": "@ai-sdk/openai-compatible",
"name": "Cerebras",
"env": [],
"options": {
@armenr
armenr / clipsync.sh
Last active July 18, 2025 09:39
ClipSync (2-way clipboard sync between Wayland and X11 + cliphy support)
#!/usr/bin/env sh
#
# Two-way clipboard syncronization between Wayland and X11, with cliphy support!
# !! Recommended use: Drop this file off @ /usr/local/bin/clipsync && make it executable
# Requires: wl-clipboard, xclip, clipnotify.
# Modified from: https://github.com/hyprwm/Hyprland/issues/6132#issuecomment-2127153823
#
# Usage:
# clipsync watch [with-notifications|without-notifications] - run in background.
# clipsync stop - kill all background processes.
@graydon
graydon / LLM.md
Created March 29, 2023 03:59 — forked from rain-1/LLM.md
LLM Introduction: Learn Language Models

Purpose

Bootstrap knowledge of LLMs ASAP. With a bias/focus to GPT.

Avoid being a link dump. Try to provide only valuable well tuned information.

Prelude

Neural network links before starting with transformers.

@mrowrpurr
mrowrpurr / Papyrus for Programmers.md
Last active May 3, 2025 23:34
Papyrus for Programmers

Papyrus for Programmers

Notes for Skyrim Scripting episode

How does Scripting work in Skyrim and Creation Kit?

Example Scripts:

  • KillerItem (Object Reference)
  • Magic
@shanselman
shanselman / ohmyposhv3-v2.json
Last active October 4, 2025 18:27
ohmyposhv3-v2
{
"final_space": true,
"console_title": true,
"console_title_style": "folder",
"blocks": [
{
"type": "prompt",
"alignment": "left",
"horizontal_offset": 0,
"vertical_offset": 0,
@raysan5
raysan5 / custom_game_engines_small_study.md
Last active October 17, 2025 16:00
A small state-of-the-art study on custom engines

CUSTOM GAME ENGINES: A Small Study

a_plague_tale

WARNING: Article moved to separate repo to allow users contributions: https://github.com/raysan5/custom_game_engines

A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.

Nowadays lots of companies choose engines like [Unreal](https:

@sbinlondon
sbinlondon / synthwaveglow.md
Last active July 20, 2025 09:59
Get the synth wave glow theme working for VS Code on Mac

Get the synth wave glow working for VS Code on Mac

These notes are pretty much the same steps as the two extensions list, it's just that I had to collate them together because neither seems to list it fully in the proper order.

  1. Install Synthwave ’84/Synthwave + Fluoromachine theme on VS Code (I used the Fluoromachine one)

  2. Install Custom CSS and JS Loader

  3. Command + Shift + P to open command palette > "Preferences: Open settings (JSON)"

@SocraticBliss
SocraticBliss / PS4_PKG.bt
Last active March 27, 2022 02:01
PS4 PKG Template for 010 Editor
//------------------------------------------------
//--- 010 Editor v9.0 Binary Template
//
// File: PS4_PKG.bt
// Authors: SocraticBliss
// Version: 1.0.0
// Purpose: 1) Decode the PKG format for the PS4 (64 bit)
//
// Category: Game
// File Mask: *
@SocraticBliss
SocraticBliss / PS4_SELF.bt
Last active March 27, 2022 02:01
PS4 Signed ELF Template for 010 Editor
//------------------------------------------------
//--- 010 Editor v9.0 Binary Template
//
// File: PS4_SELF.bt
// Authors: SocraticBliss
// Version: 1.0.0
// Purpose: 1) Decode the Signed ELF format for the PS4 (64 bit)
// 2) Decode the ELF program and section headers
//
// Category: Game
@SocraticBliss
SocraticBliss / signed_elf_ps4er.py
Last active February 15, 2025 01:43
PS4 Signed ELF Parser
# PS4 Signed ELF Parser
# SocraticBliss (R)
# Thanks to Znullptr and flatz <3
from binascii import hexlify as hx
import struct
import sys
def self_header(file):
# MAGIC = 4F 15 3D 1D