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@KeyMaster-
KeyMaster- / spriteGlitch.shader
Last active May 20, 2024 14:58
A glitch effect shader for Sprites in Unity3D
//Copyright (c) 2014 Tilman Schmidt (@KeyMaster_)
//Permission is hereby granted, free of charge, to any person obtaining a copy
//of this software and associated documentation files (the "Software"), to deal
//in the Software without restriction, including without limitation the rights
//to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
//copies of the Software, and to permit persons to whom the Software is
//furnished to do so, subject to the following conditions:
//The above copyright notice and this permission notice shall be included in
//Copyright (c) 2014 Tilman Schmidt (@KeyMaster_)
//Permission is hereby granted, free of charge, to any person obtaining a copy
//of this software and associated documentation files (the "Software"), to deal
//in the Software without restriction, including without limitation the rights
//to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
//copies of the Software, and to permit persons to whom the Software is
//furnished to do so, subject to the following conditions:
//The above copyright notice and this permission notice shall be included in
@porglezomp
porglezomp / README.md
Last active August 29, 2015 14:05
Do parametric animation in Unity3d, inspired by UIView animation in iOS

How to use this

Installation

  1. Copy the PAnim.cs class into your Unity3d project
  2. You're done!

Animating Objects

@addyosmani
addyosmani / README.md
Last active April 2, 2024 20:18 — forked from 140bytes/LICENSE.txt
108 byte CSS Layout Debugger

CSS Layout Debugger

A tweet-sized debugger for visualizing your CSS layouts. Outlines every DOM element on your page a random (valid) CSS hex color.

One-line version to paste in your DevTools

Use $$ if your browser aliases it:

~ 108 byte version

@Fonserbc
Fonserbc / Easing.cs
Last active May 27, 2024 09:02
Compact and simple easing functions for Unity
using UnityEngine;
/*
* Most functions taken from Tween.js - Licensed under the MIT license
* at https://github.com/sole/tween.js
* Quadratic.Bezier by @fonserbc - Licensed under WTFPL license
*/
public delegate float EasingFunction(float k);
public class Easing
@paniq
paniq / pico8.txt
Last active March 20, 2022 21:11
PICO-8 hacks & secrets
Screen resolutions
------------------
PICO-8 supports different undocumented videomodes that can be activated at runtime,
using poke(0x5F2C, X) where X is one of the following mode numbers:
0: 128x128, 0 pages
1: 64x128, 1 page
2: 128x64, 1 page
3: 64x64, 3 pages
Windows Registry Editor Version 5.00
[HKEY_CLASSES_ROOT\Folder\shell\Unity5]
@=""
"Icon"="%ProgramFiles%\\Unity\\Editor\\Unity.exe"
"MUIVerb"="Open as Unity Project"
[HKEY_CLASSES_ROOT\Folder\shell\Unity5\Command]
@="cmd /c start /D\"c:\\Program Files\\Unity\\Editor\\\" Unity.exe -projectPath \"%1\""
@JakeWharton
JakeWharton / Java6.java
Last active May 28, 2022 16:14
A comparison between non-capturing and capturing expressions across Java 6, Java 8, Java 8 with Retrolambda, Kotlin with native function expressions, and Kotlin with Java SAM expression.
import java.util.Arrays;
class NonCapturing {
public static void main(String... args) {
run(new Runnable() {
@Override public void run() {
System.out.println("Hey!");
}
});
}
@jjmajava
jjmajava / mininum.txt
Last active April 5, 2024 07:56
Mininum Alpha - Minimal 3x4 pixel font for PuzzleScript
Title Mininum Alpha
Author Jere Majava
========
OBJECTS
========
background _
darkblue
player
@rauchg
rauchg / README.md
Last active January 6, 2024 07:19
require-from-twitter