- Copy the
PAnim.cs
class into your Unity3d project - You're done!
Animating Objects
REM 79/02/28. 19.27.34. | |
REM PROGRAM DND1 | |
00010 LET J4=1 | |
00030 PRINT | |
00100 BASE 0 | |
00110 LET X = 0 | |
00120 LET J = 0 | |
00130 LET K = 0 | |
00140 X1 = 0 |
var player = map.getPlayer(); | |
if (this.init === undefined) { | |
this.player_last_x = player.getX(); | |
this.player_last_y = player.getY(); | |
this.init = true; | |
return; | |
} | |
if (player.getX() > this.player_last_x) me.move('right'); | |
if (player.getX() < this.player_last_x) me.move('left'); |
//Copyright (c) 2014 Tilman Schmidt (@KeyMaster_) | |
//Permission is hereby granted, free of charge, to any person obtaining a copy | |
//of this software and associated documentation files (the "Software"), to deal | |
//in the Software without restriction, including without limitation the rights | |
//to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
//copies of the Software, and to permit persons to whom the Software is | |
//furnished to do so, subject to the following conditions: | |
//The above copyright notice and this permission notice shall be included in |
I hereby claim:
To claim this, I am signing this object:
FLICKS TO WATCH | |
--------------- | |
* = possibly seen a long time ago, but completely forgotten about | |
10 Cloverfield Lane | |
Adaptation | |
Americathon | |
Amélie | |
Blues Brothers | |
Brain Candy - Kids in the Hall * |
THE LOW-DOWN ON LOADALL: | |
EXCERPTS FROM THE BOOK | |
THE HYPER-SPACE NAVIGATOR'S GUIDE | |
by | |
Terrance E. Hodgins | |
copyright (C) 1990 by Terrance E. Hodgins, | |
All rights reserved. |
Windows Registry Editor Version 5.00 | |
[HKEY_CLASSES_ROOT\Folder\shell\Unity5] | |
@="" | |
"Icon"="%ProgramFiles%\\Unity\\Editor\\Unity.exe" | |
"MUIVerb"="Open as Unity Project" | |
[HKEY_CLASSES_ROOT\Folder\shell\Unity5\Command] | |
@="cmd /c start /D\"c:\\Program Files\\Unity\\Editor\\\" Unity.exe -projectPath \"%1\"" |
import React, { useState, useEffect } from 'react' | |
import styled from 'styled-components' | |
import { useCanvas } from 'utils/hooks' | |
import debounce from 'lodash/debounce' | |
export default function Glow() { | |
const [ref, setRef] = useState<HTMLCanvasElement | null>(null) | |
const [boxes, setBoxes] = useState<Box[]>([]) | |
const [ctx, width, height] = useCanvas(ref) | |
const moving = useMouseMoving() |
Screen resolutions | |
------------------ | |
PICO-8 supports different undocumented videomodes that can be activated at runtime, | |
using poke(0x5F2C, X) where X is one of the following mode numbers: | |
0: 128x128, 0 pages | |
1: 64x128, 1 page | |
2: 128x64, 1 page | |
3: 64x64, 3 pages |