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January 2, 2016 19:49
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Go through all Kinects...
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#include <iostream> | |
#include <Windows.h> | |
#include <NuiApi.h> | |
int main() { | |
INuiSensor *nuiSensor; | |
HRESULT hr; | |
HANDLE mHandleSkeletonStream; | |
HANDLE mHandleNextSkeletonEvent; | |
int sensorCount = 0; | |
hr = NuiGetSensorCount(&sensorCount); | |
if (FAILED(hr)) | |
return hr; | |
// Look at each Kinect sensor | |
for (int i = 0; i < sensorCount; ++i) { | |
// Create the sensor so we can check status, if we can't create it, move on to the next | |
hr = NuiCreateSensorByIndex(i, &nuiSensor); | |
if (FAILED(hr)) | |
continue; | |
// Get the status of the sensor, and if connected, then we can initialize it | |
hr = nuiSensor->NuiStatus(); | |
if (hr == S_OK) { | |
break; | |
} | |
// This sensor wasn't OK, so release it since we're not using it | |
nuiSensor->Release(); | |
} | |
if (nuiSensor != nullptr) { | |
// Initialize the Kinect and specify that we'll be using color and skeleton tracking | |
hr = nuiSensor->NuiInitialize(NUI_INITIALIZE_FLAG_USES_SKELETON); | |
if (SUCCEEDED(hr)) { | |
// Create an event that will be signaled when skeleton data is available | |
mHandleNextSkeletonEvent = CreateEventW(NULL, TRUE, FALSE, NULL); | |
// Open a skeleton stream to receive skeleton data | |
hr = nuiSensor->NuiSkeletonTrackingEnable(mHandleNextSkeletonEvent, 0); | |
} | |
} | |
if (NULL == nuiSensor || FAILED(hr)) { | |
//No Kinect found | |
return E_FAIL; | |
} | |
while (true) { | |
if (nuiSensor == nullptr) | |
return -1; | |
// Wait for 0ms, just quickly test if it is time to process a skeleton | |
if (WaitForSingleObject(mHandleNextSkeletonEvent, 0) == WAIT_OBJECT_0) { | |
NUI_SKELETON_FRAME skeletonFrame = {0}; | |
HRESULT hr = nuiSensor->NuiSkeletonGetNextFrame(0, &skeletonFrame); | |
if (FAILED(hr)) | |
return hr; | |
// smooth out the skeleton data | |
nuiSensor->NuiTransformSmooth(&skeletonFrame, NULL); | |
for (int i = 0 ; i < NUI_SKELETON_COUNT; ++i) | |
{ | |
NUI_SKELETON_TRACKING_STATE trackingState = skeletonFrame.SkeletonData[i].eTrackingState; | |
if (trackingState == NUI_SKELETON_TRACKED) | |
{ | |
// We're tracking the skeleton | |
NUI_SKELETON_DATA *skeletonData = &skeletonFrame.SkeletonData[i]; | |
std::cout << skeletonData->SkeletonPositions[NUI_SKELETON_POSITION_HAND_RIGHT].y << std::endl; | |
} | |
else if (trackingState == NUI_SKELETON_POSITION_ONLY) | |
{ | |
// we've only received the center point of the skeleton | |
} | |
} | |
} | |
} | |
} |
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