Last active
August 29, 2015 13:58
-
-
Save Furkanzmc/9938780 to your computer and use it in GitHub Desktop.
main.cpp file for the zmcEntitySystem tutorial
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#include <iostream> | |
#include <memory> | |
#include "EntityManager.h" | |
#include "Example/ShipEntitySystem.h" | |
#include "Example/SpriteComponent.h" | |
#include <SFML/Graphics.hpp> | |
#include "ComponentManager.h" | |
using namespace std; | |
using namespace zmc; | |
enum GROUPS { | |
SHIP | |
}; | |
enum COMPONENTS { | |
MOVEMENT, | |
SPRITE | |
}; | |
int main() | |
{ | |
std::shared_ptr<sf::RenderWindow> window(new sf::RenderWindow(sf::VideoMode(640, 480), "SD", sf::Style::Default)); | |
//Create a component manager to pass to entity manager | |
std::unique_ptr<ComponentManager> componentManager(new ComponentManager()); | |
//Our entity manager to create and store entites | |
EntityManager entityManager(componentManager.get()); | |
//The first parameter is used to determine how many groups will there be | |
/*----------------------*/ | |
Entity *entity = entityManager.createEntity(1, GROUPS::SHIP); | |
std::unique_ptr<SpriteComponent> sprite(new SpriteComponent(COMPONENTS::SPRITE)); | |
componentManager->addComponent(entity->getEntityID(), std::move(sprite)); | |
entity->setCustomIdentifier(15); | |
entity = nullptr; | |
entity = entityManager.getEntityByCustomIdentifier(15); | |
/*----------------------*/ | |
//This is our system to process our entities | |
ShipEntitySystem sSystem(*window.get()); | |
std::vector<int> vectorGroup; | |
vectorGroup.push_back(COMPONENTS::MOVEMENT); | |
vectorGroup.push_back(COMPONENTS::SPRITE); | |
sSystem.setRequiredComponents(vectorGroup); | |
sSystem.addEntity(*entity); | |
while (window->isOpen()) { | |
sf::Event event; | |
while (window->pollEvent(event)) { | |
if (event.type == sf::Event::Closed) | |
window->close(); | |
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Escape)) | |
window->close(); | |
if (sf::Keyboard::isKeyPressed(sf::Keyboard::C)) | |
entity->setEnabled(true); | |
if (sf::Keyboard::isKeyPressed(sf::Keyboard::V)) | |
entity->setEnabled(false); | |
} | |
window->clear(sf::Color(245, 118, 243)); | |
sSystem.process(); | |
window->display(); | |
} | |
return 0; | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment