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// Coundown class by @CeramicTitan / @ZeusAllMighty11, modified by GameplayJDK | |
package de.GameplayJDK.Lib.Util.Runnables; | |
import org.bukkit.plugin.Plugin; | |
import org.bukkit.scheduler.BukkitRunnable; | |
import org.bukkit.scheduler.BukkitTask; | |
public class Countdown { | |
// ==================================================================== \\ | |
public interface CountdownHandler { | |
public void onStart(); | |
public void onFinish(); | |
public void onTick(int tick); | |
} | |
// ==================================================================== \\ | |
Plugin plugin; // the main class which extends JavaPlugin | |
int time; // how long the countdown will run for(In Seconds). | |
BukkitTask task; // task variable | |
CountdownHandler handler; // handler interface implemented | |
boolean finished; // if the countdown is finished | |
// ==================================================================== \\ | |
/** | |
* @param plugin - Replace Goblet with the name of your class that extends JavaPlugin | |
* @param length - How long the plugin will run for | |
*/ | |
public Countdown(Plugin plugin, int length) | |
{ | |
this.plugin = plugin; | |
this.time = length; | |
} | |
// ==================================================================== \\ | |
public void start() { | |
// lets all implementing interfaces know it started | |
handler.onStart(); | |
// schedule runnable | |
task = new BukkitRunnable() { | |
@Override | |
public void run() { | |
if(time <1) { | |
finished = true; | |
handler.onFinish(); | |
task.cancel(); | |
return; | |
} | |
handler.onTick(time); // give the current time (in Seconds) to the onTick method to allow operations depending on time | |
time--; | |
} | |
}.runTaskTimer(plugin, 0L, 20L);// Start without delay (0L), Repeat every 20 ticks (ca. 1s) | |
// This method depends on how many tps the server has, which may differ. | |
// The more exact method is to use runTaskTimerAsychronously (which is executed in an seperate thread) instead of runTaskTimer (which is executed by the main server thread like everything else) | |
} | |
public void stop() { | |
task.cancel(); | |
} | |
public boolean isFinished() { | |
return finished; | |
} | |
// ==================================================================== \\ | |
/* | |
* | |
* When you declare your countdown variable, use the setHandler method | |
* so your plugin can "listen" to the onStart, onTick, and onFinish "events" | |
* | |
*/ | |
public void setHandler(CountdownHandler handler) { | |
this.handler=handler; | |
} | |
// ==================================================================== \\ | |
} |
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