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April 29, 2023 01:23
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# DELETE THIS FILE AND RUN THE GAME IF YOU WANT TO REGENERATE THE DEFAULT SETTINGS | |
# Here you can set which menus you want to be paused or unpaused. | |
[UNPAUSED_MENUS] | |
bBarterMenu = true | |
bBookMenu = true | |
bConsole = false ;ModdingMyWay false so you have time to enter console commands when testing | |
bContainerMenu = true | |
bFavoritesMenu = true | |
bGiftMenu = true | |
bInventoryMenu = true | |
bJournalMenu = false ;ModdingMyWay false to the game pauses at the system menu | |
bLevelUpMenu = false ;ModdingMyWay | |
bLockpickingMenu = true | |
bMagicMenu = true | |
bMapMenu = false ;ModdingMyWay | |
bMessageBoxMenu = true | |
bModManagerMenu = true | |
bSleepWaitMenu = true | |
bStatsMenu = true | |
bTrainingMenu = true | |
bTutorialMenu = false ;ModdingMyWay | |
bTweenMenu = true | |
bCustomMenu = true | |
;Everything that is set to false is done so to allow that menu to regain use of the keyboard | |
[AUTOCLOSE] | |
# Auto close menus if the distance to the object is larger than the specified value. | |
bAutoCloseMenus = true | |
# The maximum distance (in in-game units) before the menus will automatically close. | |
# Too small values can cause the menus to close unexpectedly. | |
fAutoCloseDistance = 400.000000 | |
# The maximum distance (in in-game units) where the menus NEVER auto-close (in relation to the players initial position when the menu was opened). | |
# This is used as a failsafe when the initial distance is larger than the maximum allowed to prevent the menu from closing immediately (e.g. a container opened by a script). | |
fAutoCloseTolerance = 100.000000 | |
[CONTROLS] | |
# If enabled, you will be able to move when a menu is open. Use the mouse (or the D-pad on controllers) to navigate the menus. | |
# (For controllers users) To change tabs in SkyUI favorites menu, use LB and RB buttons. | |
bEnableMovementInMenus = true | |
# Allows "Toggle walk/run" control to be available when in menus (Caps Lock by default). | |
bEnableToggleRun = false | |
# If enabled, you will be able to move the camera when using controllers. To rotate items in the inventory, maximize the preview first by pressing on the thumb stick. | |
bEnableGamepadCameraMove = true | |
# If enabled, you will be able to move the camera with the mouse by moving it to the edge of the screen (similar to how it works in the dialogue menu). | |
bEnableCursorCameraMove = true | |
# The vertical and horizontal speed the camera moves when bEnableCursorCameraMove is enabled. | |
fCursorCameraVerticalSpeed = 0.150000 | |
fCursorCameraHorizontalSpeed = 0.250000 | |
[SLOWMOTION] | |
# This is the multiplier that will affect the game speed when a menu is open. | |
# 1.0 is no slowdown, 0.5 is half the speed, etc. | |
# Too low values can result in dropped items floating in space. | |
fSlowMotionMultiplier = 0.600000 ;ModdingMyWay | |
# Enable or disable slow-motion when a menu is open. Configurable on a per-menu basis. | |
bEnableSlowMotion_BarterMenu = true ;ModdingMyWay | |
bEnableSlowMotion_BookMenu = true ;ModdingMyWay | |
bEnableSlowMotion_ContainerMenu = true ;ModdingMyWay | |
bEnableSlowMotion_FavoritesMenu = true ;ModdingMyWay | |
bEnableSlowMotion_GiftMenu = true ;ModdingMyWay | |
bEnableSlowMotion_InventoryMenu = true ;ModdingMyWay | |
bEnableSlowMotion_JournalMenu = true ;ModdingMyWay | |
bEnableSlowMotion_LevelUpMenu = true ;ModdingMyWay | |
bEnableSlowMotion_LockpickingMenu = true ;ModdingMyWay | |
bEnableSlowMotion_MagicMenu = true ;ModdingMyWay | |
bEnableSlowMotion_MapMenu = true ;ModdingMyWay | |
bEnableSlowMotion_MessageBoxMenu = true ;ModdingMyWay | |
bEnableSlowMotion_ModManagerMenu = true ;ModdingMyWay | |
bEnableSlowMotion_SleepWaitMenu = true ;ModdingMyWay | |
bEnableSlowMotion_StatsMenu = true ;ModdingMyWay | |
bEnableSlowMotion_TrainingMenu = true ;ModdingMyWay | |
bEnableSlowMotion_TutorialMenu = true ;ModdingMyWay | |
bEnableSlowMotion_TweenMenu = true ;ModdingMyWay | |
bEnableSlowMotion_CustomMenu = true ;ModdingMyWay | |
# Shows a blinking red overlay when your character is in combat. Especially useful in full screen menus. You can enable or disable it individually for each menu. | |
[COMBAT_ALERT_OVERLAY] | |
bShowCAO_BarterMenu = true | |
bShowCAO_BookMenu = true | |
bShowCAO_DialogueMenu = true | |
bShowCAO_ContainerMenu = true | |
bShowCAO_FavoritesMenu = true | |
bShowCAO_GiftMenu = true | |
bShowCAO_InventoryMenu = true | |
bShowCAO_JournalMenu = true | |
bShowCAO_LevelUpMenu = true | |
bShowCAO_LockpickingMenu = true | |
bShowCAO_MagicMenu = true | |
bShowCAO_MapMenu = true | |
bShowCAO_MessageBoxMenu = true | |
bShowCAO_ModManagerMenu = true | |
bShowCAO_SleepWaitMenu = true | |
bShowCAO_StatsMenu = true | |
bShowCAO_TrainingMenu = true | |
bShowCAO_TutorialMenu = true | |
bShowCAO_TweenMenu = true | |
bShowCAO_CustomMenu = true | |
[HUD] | |
# If set to true, SkyrimSouls will not attempt to modify the location of the sneak meter. Use it if you have a compatibility issue with something | |
bDisableHUDModifications = true ;ModdingMyWay | |
# The position where the sneak meter will appear on the screen when a menu is open. It's necessary as some menu elements would hide it otherwise (eg. lockpicking). | |
# The values are a bit arbitrary so just try different values until you find what suits you. | |
fSneakMeterPosX = 24.000000 | |
fSneakMeterPosY = 120.000000 | |
[BLUR] | |
# If this is enabled, background blur will be disabled in menus | |
bDisableBlur = true | |
[SAVING] | |
# Additional delay (in milliseconds) when saving from the Journal Menu, to make sure that saving happens form a paused state. | |
# Larger values will increase the time saving takes. | |
iSaveDelayMS = 1000 | |
[MESSAGES] | |
# Disables the warning message on startup if Engine Fixes is not detected. | |
bHideEngineFixesWarning = false |
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