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@GamerPoets
Created April 29, 2023 01:23
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# DELETE THIS FILE AND RUN THE GAME IF YOU WANT TO REGENERATE THE DEFAULT SETTINGS
# Here you can set which menus you want to be paused or unpaused.
[UNPAUSED_MENUS]
bBarterMenu = true
bBookMenu = true
bConsole = false ;ModdingMyWay false so you have time to enter console commands when testing
bContainerMenu = true
bFavoritesMenu = true
bGiftMenu = true
bInventoryMenu = true
bJournalMenu = false ;ModdingMyWay false to the game pauses at the system menu
bLevelUpMenu = false ;ModdingMyWay
bLockpickingMenu = true
bMagicMenu = true
bMapMenu = false ;ModdingMyWay
bMessageBoxMenu = true
bModManagerMenu = true
bSleepWaitMenu = true
bStatsMenu = true
bTrainingMenu = true
bTutorialMenu = false ;ModdingMyWay
bTweenMenu = true
bCustomMenu = true
;Everything that is set to false is done so to allow that menu to regain use of the keyboard
[AUTOCLOSE]
# Auto close menus if the distance to the object is larger than the specified value.
bAutoCloseMenus = true
# The maximum distance (in in-game units) before the menus will automatically close.
# Too small values can cause the menus to close unexpectedly.
fAutoCloseDistance = 400.000000
# The maximum distance (in in-game units) where the menus NEVER auto-close (in relation to the players initial position when the menu was opened).
# This is used as a failsafe when the initial distance is larger than the maximum allowed to prevent the menu from closing immediately (e.g. a container opened by a script).
fAutoCloseTolerance = 100.000000
[CONTROLS]
# If enabled, you will be able to move when a menu is open. Use the mouse (or the D-pad on controllers) to navigate the menus.
# (For controllers users) To change tabs in SkyUI favorites menu, use LB and RB buttons.
bEnableMovementInMenus = true
# Allows "Toggle walk/run" control to be available when in menus (Caps Lock by default).
bEnableToggleRun = false
# If enabled, you will be able to move the camera when using controllers. To rotate items in the inventory, maximize the preview first by pressing on the thumb stick.
bEnableGamepadCameraMove = true
# If enabled, you will be able to move the camera with the mouse by moving it to the edge of the screen (similar to how it works in the dialogue menu).
bEnableCursorCameraMove = true
# The vertical and horizontal speed the camera moves when bEnableCursorCameraMove is enabled.
fCursorCameraVerticalSpeed = 0.150000
fCursorCameraHorizontalSpeed = 0.250000
[SLOWMOTION]
# This is the multiplier that will affect the game speed when a menu is open.
# 1.0 is no slowdown, 0.5 is half the speed, etc.
# Too low values can result in dropped items floating in space.
fSlowMotionMultiplier = 0.600000 ;ModdingMyWay
# Enable or disable slow-motion when a menu is open. Configurable on a per-menu basis.
bEnableSlowMotion_BarterMenu = true ;ModdingMyWay
bEnableSlowMotion_BookMenu = true ;ModdingMyWay
bEnableSlowMotion_ContainerMenu = true ;ModdingMyWay
bEnableSlowMotion_FavoritesMenu = true ;ModdingMyWay
bEnableSlowMotion_GiftMenu = true ;ModdingMyWay
bEnableSlowMotion_InventoryMenu = true ;ModdingMyWay
bEnableSlowMotion_JournalMenu = true ;ModdingMyWay
bEnableSlowMotion_LevelUpMenu = true ;ModdingMyWay
bEnableSlowMotion_LockpickingMenu = true ;ModdingMyWay
bEnableSlowMotion_MagicMenu = true ;ModdingMyWay
bEnableSlowMotion_MapMenu = true ;ModdingMyWay
bEnableSlowMotion_MessageBoxMenu = true ;ModdingMyWay
bEnableSlowMotion_ModManagerMenu = true ;ModdingMyWay
bEnableSlowMotion_SleepWaitMenu = true ;ModdingMyWay
bEnableSlowMotion_StatsMenu = true ;ModdingMyWay
bEnableSlowMotion_TrainingMenu = true ;ModdingMyWay
bEnableSlowMotion_TutorialMenu = true ;ModdingMyWay
bEnableSlowMotion_TweenMenu = true ;ModdingMyWay
bEnableSlowMotion_CustomMenu = true ;ModdingMyWay
# Shows a blinking red overlay when your character is in combat. Especially useful in full screen menus. You can enable or disable it individually for each menu.
[COMBAT_ALERT_OVERLAY]
bShowCAO_BarterMenu = true
bShowCAO_BookMenu = true
bShowCAO_DialogueMenu = true
bShowCAO_ContainerMenu = true
bShowCAO_FavoritesMenu = true
bShowCAO_GiftMenu = true
bShowCAO_InventoryMenu = true
bShowCAO_JournalMenu = true
bShowCAO_LevelUpMenu = true
bShowCAO_LockpickingMenu = true
bShowCAO_MagicMenu = true
bShowCAO_MapMenu = true
bShowCAO_MessageBoxMenu = true
bShowCAO_ModManagerMenu = true
bShowCAO_SleepWaitMenu = true
bShowCAO_StatsMenu = true
bShowCAO_TrainingMenu = true
bShowCAO_TutorialMenu = true
bShowCAO_TweenMenu = true
bShowCAO_CustomMenu = true
[HUD]
# If set to true, SkyrimSouls will not attempt to modify the location of the sneak meter. Use it if you have a compatibility issue with something
bDisableHUDModifications = true ;ModdingMyWay
# The position where the sneak meter will appear on the screen when a menu is open. It's necessary as some menu elements would hide it otherwise (eg. lockpicking).
# The values are a bit arbitrary so just try different values until you find what suits you.
fSneakMeterPosX = 24.000000
fSneakMeterPosY = 120.000000
[BLUR]
# If this is enabled, background blur will be disabled in menus
bDisableBlur = true
[SAVING]
# Additional delay (in milliseconds) when saving from the Journal Menu, to make sure that saving happens form a paused state.
# Larger values will increase the time saving takes.
iSaveDelayMS = 1000
[MESSAGES]
# Disables the warning message on startup if Engine Fixes is not detected.
bHideEngineFixesWarning = false
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