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# DELETE THIS FILE AND RUN THE GAME IF YOU WANT TO REGENERATE THE DEFAULT SETTINGS
# Here you can set which menus you want to be paused or unpaused.
[UNPAUSED_MENUS]
bBarterMenu = true
bBookMenu = true
bConsole = false ;ModdingMyWay false so you have time to enter console commands when testing
bContainerMenu = true
bFavoritesMenu = true
bGiftMenu = true
[EEF]
OnActorLoad=true
ScriptEquipEventFix=true ;ModdingMyWay
RecalcPlayerInventoryWeightOnLoad=true ;ModdingMyWay
[Display]
iTintTextureResolution=2048 ;increases the resolution of War Paint
[General]
ClearInvalidregistrations=1 ;cleans dirty Block Updates from save files
[Settings]
; This file is configuration of Alternate Conversation Camera.
;ModdingMyWay - Set camera's speed in ms, decrase = faster, min 100 default 500
fCameraSpeed=850
;Set the camera's lock-on feature, 0 = off, 1 = on
bLockOn=1
;Force camera to first person, 0 = off, 1 = on
@GamerPoets
GamerPoets / config.toml
Last active April 27, 2023 05:13
My QuickLootRe config
[General]
closeInCombat = true # Automatically closes the loot menu in combat
closeOnEmpty = true # Automatically closes the loot menu if the container is empty
dispelInvis = false # Dispels invisibility when looting a container
horizontalAdjust = +20.00 # Adjusts the menu's horizontal position by X% of your display's width
curatorsCompanion = false # Enables icon support for Legacy of the Dragonborn - The Curator's Companion
scale = 100.00 # Scales the menu by X%
showIcons = true # ModdingMyWay - Enables icon support for custom menus that use it
verticalAdjust = 0.00 # Adjusts the menu's vertical position by X% of your display's height
# Engine Fixes for Skyrim Special Edition
[EngineFixes]
VerboseLogging = false # Add extra log messages
CleanSKSECosaves = true # ModdingMyWay - Delete SKSE cosaves that have no matching save
[Patches]
DisableChargenPrecache = true # ModdingMyWay - "Precache Killer", same patch that is already in RaceMenu
EnableAchievementsWithMods = true # Enables achievements with mods active
FormCaching = true # Attempts to speed up the global form table by caching recently used forms (SSE Fixes)
[Main]
LogLevel=verbose ;ModdingMyWay - Level of information printed to the log.
AdjustGameSettings=true ;Automatically adjust some settings which may cause issues.
[Render]
Fullscreen=false ;Windowed mode.
Borderless=true ;Borderless fullscreen.
BorderlessUpscale=false
#Resolution=1920x1080 ;This setting has no effect as it is commented out.
#ResolutionScale=0.75 ;This setting has no effect as it is commented out.
{
"fixes":
{
"activateFurniture": true, /* Prevent the camera from breaking by blocking the activation of furniture while mounted. */
"actorValuePercentage": true, /* Calculate the percentage of an actor value using both permanent and temporary modifiers. */
"enchantmentCost": true, /* Save the charge and value of player created enchantments. */
"harvestedFlags": true, /* Save whether the ingredients from flora and trees have respawned after being harvested. */
"hitEffectRaceCondition": true, /* Eliminate a race condition that prevents hit effects from being applied if an actors mesh is loaded after their magic effects are updated. */
"impactEffectCrash": true, /* Prevent a crash that occurs when you load a save game in which an impact effect has been placed that uses a now uninstalled texture set. */
"isCurrentSpell": true, /* Fixes the IsCurrentSpell condition and console command. */
[Fixes]
Distant Ref Load Crash = true ;Fixes loading crash caused by missing 3D on distant references.
Queued Ref Crash = true ;Fixes crash caused by faulty ref loading.
Map Marker Placement Fix = true ;Allows placing map markers near fast travel destinations when fast travel is disabled
Restore 'Can't Be Taken Book' Flag = true ;Enables 'Can't be taken' book flag functionality.
Projectile Range Fix = true ;Adjusts range of projectile fired while moving for consistent lifetime.
CombatToNormal Dialogue Fix = true ;Fixes bug where NPCs were using LostToNormal dialogue in place of CombatToNormal.
Cast Added Spells on Load = true ;Recasts added spell effects on actors.
Cast No-Death-Dispel Spells on Load = true ;Recasts no-death-dispel spell effects on dead actors.
IsFurnitureAnimType Fix = true ;Patches IsFurnitureAnimType condition/console function to work on furniture references
; NOTICE: Experimental options may speed up things. They might do nothing. They might crash the editor.
[CreationKit]
UIHotkeys=false ; [Experimental] Allow rebinding certain window hotkeys. See [CreationKit_Hotkeys] section.
AllowMultipleMasters=true ; ModdingMyWay - [Experimental] Alias for the CreationKit.ini option "bAllowMultipleMasterLoads". It's provided here for convenience.
EnableStateParentWorkaround=false ; [Experimental] Workaround for "Select Enable State Parent" selecting objects outside of the current cell or worldspace
RefLinkGeometryHangWorkaround=false ; [Experimental] Workaround for bookshelves or "Select Enable State Parent" causing the CK to hang. Ref link lines will no longer be visible.
VersionControlMergeWorkaround=false ; [Experimental] Workaround for version control not allowing merges with more than 2 masters present. Do NOT use this for anything else.