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December 14, 2022 03:59
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# Engine Fixes for Skyrim Special Edition | |
[EngineFixes] | |
VerboseLogging = false # Add extra log messages | |
CleanSKSECosaves = true # ModdingMyWay - Delete SKSE cosaves that have no matching save | |
[Patches] | |
DisableChargenPrecache = true # ModdingMyWay - "Precache Killer", same patch that is already in RaceMenu | |
EnableAchievementsWithMods = true # Enables achievements with mods active | |
FormCaching = true # Attempts to speed up the global form table by caching recently used forms (SSE Fixes) | |
MaxStdio = 2048 # Sets the maximum number of open file handles (default 512), preventing the game from running out with large plugin counts (fixes false save corruption) | |
MemoryManager = true # Replaces Skyrim's global allocator | |
RegularQuicksaves = true # ModdingMyWay - Makes quick saves into regular saves | |
SafeExit = true # Prevent the game from hanging while shutting down | |
SaveAddedSoundCategories = true # Save sound categories added by mods | |
ScaleformAllocator = true # Replaces the scaleform allocator | |
ScrollingDoesntSwitchPOV = false # Disables swapping between 1st/3rd person when using scroll to zoom, making it require manual swapping | |
SleepWaitTime = true # ModdingMyWay - Modifies how long it takes an hour to pass when sleeping/waiting. | |
SleepWaitTimeModifier = 0.3 # 1.0 = default, smaller = faster, larger = slower | |
TreeLODReferenceCaching = true # Speeds up the slow Tree LOD function. Requires FormCaching to be active. (SSE Fixes) | |
WaterflowAnimation = true # Decouple water flow animation speed from in-game timescale and use our setting instead | |
WaterflowSpeed = 16.0 # ModdingMyWay - 20.0 = default, smaller = slower, larger = faster | |
[Fixes] | |
ArcheryDownwardAiming = true # Fix a bug where arrows don't fire properly if you're aiming downward while crouching on a ridge | |
AnimationLoadSignedCrash = true # Fix a misplaced use of a signed value. Should allow to load more animations before CTD | |
BethesdaNetCrash = true # Fix the game crashing on startup if you live in a city or country with special characters in the name | |
BSLightingAmbientSpecular = true # Fix bug where lighting template Directional Ambient Specular & Fresnel Power are sent to BSLighting shader incorrectly | |
BSLightingShaderForceAlphaTest = true # Forces alpha test flag on when NiAlphaProperty/AlphaTest true. Fixes object LOD reflections. | |
BSLightingShaderParallaxBug = true # Fixes a bug causing the parallax technique to break if specular is not also set | |
BSTempEffectNiRTTI = true # Fixes a bug where the NiRTTI for this object is not set properly | |
CalendarSkipping = true # Fix a bug where the game calendar effectively skips a year if you fast travel too far between 20:00 and 23:99 in-game | |
CellInit = true # Fixes a rare crash where a form does not get converted from an id to a pointer | |
ClimateLoad = true # Fix a bug where the game fails to properly apply sunrise and sunset data from Climate records if you load a saved game in an interior | |
ConjurationEnchantAbsorbs = true # Fix bug where spell absorption triggers on enchanted items using conjuration summons | |
CreateArmorNodeNullptrCrash = true # Fix typo that may cause a crash somewhere in CreateArmorNode | |
DoublePerkApply = true # Fix NPC perks applying twice when you load a game | |
EquipShoutEventSpam = true # Fix a bug where the "equip shout" procedure will send a "shout equipped" event even if the shout fails to equip | |
FaceGenMorphDataHeadNullptrCrash = true # Fix crash in Face morphing, possibly related to decapacitations | |
GetKeywordItemCount = true # Fix the condition function "GetKeywordItemCount", which returns broken results in numerous cases | |
GHeapLeakDetectionCrash = true # Fix a crash where scaleform attempts to report a memory leak but the code doesnt exist in Skyrim's build | |
GlobalTime = true # Fixes game systems that are affected by game time instead of real time | |
InitializeHitDataNullptrCrash = true # Fixes a crash on melee hit that unequipped the weapon at the same time | |
LipSync = true # Fix a bug causing lip sync to desync. Same as LE bug fix. | |
MemoryAccessErrors = true # Fix a handful of out-of-bounds or use-after-free bugs. Required for experimental memory patches. | |
MusicOverlap = true # Fix a bug where multiple music track is playing at the same time | |
MO5STypo = true # Fix a typo preventing the game from loading MO5S (1st person female alternate texture set) entries in ARMA forms | |
NullProcessCrash = true # Fix a couple cases where the game can crash when checking the equipped weapons of an actor without an AI process | |
PerkFragmentIsRunning = true # Fix crash if the IsRunning function of a Perk Fragment is called on a non-Actor form | |
RemovedSpellBook = true # Fix a crash where learning a spell from a book that is later removed in another plugin causes a crash in inventory | |
SaveScreenshots = true # Fix black save screenshots when TAA is disabled | |
ShadowSceneNodeNullptrCrash = true # Fix crash in ShadowSceneNode | |
SlowTimeCameraMovement = true # Fix camera movement sensitivity during slow time | |
TorchLandscape = true # Fix a bug where torches sometimes don't light the landscape | |
TreeReflections = true # Fix tree LOD reflection alpha. ENB contains this fix, but there is no conflict. | |
VerticalLookSensitivity = true # Make vertical look sensitivity not tied to framerate | |
WeaponBlockScaling = true # Fix weapon blocking so it correctly scales off of the blocking actor's weapon | |
[Warnings] | |
DupeAddonNodes = true # ModdingMyWay - Warns if there are two or more addon nodes (ADDN) with the same node index in your load order | |
RefHandleLimit = true # Warns when you are close to the reference handle limit at main menu and after loading a save | |
RefrMainMenuLimit = 800000 # Handle count to warn at on main menu | |
RefrLoadedGameLimit = 1000000 # Handle count to warn at after loading a save game | |
[Experimental] | |
SaveGameMaxSize = true # Expands the maximum uncompressed size of a save game from 64 MB to 128 MB# can fix "crash on save" issue in long-runnning saves | |
# DO NOT USE THIS IT IS FOR SPECIFIC TESTING ONLY | |
TreatAllModsAsMasters = false # Loads all mods as if they are masters. |
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