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[Main] | |
LogLevel=verbose ;ModdingMyWay - Level of information printed to the log. | |
AdjustGameSettings=true ;Automatically adjust some settings which may cause issues. | |
[Render] | |
Fullscreen=false ;Windowed mode. | |
Borderless=true ;Borderless fullscreen. | |
BorderlessUpscale=false | |
#Resolution=1920x1080 ;This setting has no effect as it is commented out. | |
#ResolutionScale=0.75 ;This setting has no effect as it is commented out. | |
DisableBufferResizing=false ;Enable if you're experiencing effect issues with ENB when upscaling. | |
#DisableTargetResizing=false ;Enable if you're experiencing effect issues with ENB when upscaling. | |
EnableVSync=true | |
VSyncPresentInterval=1 | |
EnableTearing=false | |
SwapBufferCount=0 ;Number of buffers in the swap chain, including the front buffer. 0 is auto. | |
SwapEffect=auto ;Determines how the presentation buffer is handled. | |
MaxFrameLatency=1 ;Number of frames allowed to be queued for rendering. AE default is 1. | |
ScalingMode=unspecified ;Determines how scaling is done in exclusive fullscreen mode. | |
MaximumRefreshRate=300 ;Maximum allowed monitor refresh rate. Applies only in exclusive fullscreen mode. | |
FramerateLimit=300 ;General framerate limit. | |
FramerateLimitMode=1 ;Determines if the limiter is placed before or after frame presentation. | |
UIFramerateLimit=0 ;General UI framerate limit. | |
UIFramerateLimitVSyncOff=true ;General UI framerate limit. | |
UIFramerateLimitMap=0 ;Map framerate limit. | |
UIFramerateLimitMapVSyncOff=false ;Map framerate limit. | |
UIFramerateLimitInventory=0 ;Inventory framerate limit. | |
UIFramerateLimitInventoryVSyncOff=true ;Inventory framerate limit. | |
UIFramerateLimitJournal=0 ;Journal framerate limit. | |
UIFramerateLimitJournalVSyncOff=true ;Journal framerate limit. | |
UIFramerateLimitCustom=0 ;Custom Menu framerate limit. | |
UIFramerateLimitCustomVSyncOff=true ;Custom Menu framerate limit. | |
UIFramerateLimitMain=0 ;Main Menu framerate limit. | |
UIFramerateLimitMainVSyncOff=true ;Main Menu framerate limit. | |
UIFramerateLimitRace=0 ;Race Menu framerate limit. | |
UIFramerateLimitRaceVSyncOff=true ;Race Menu framerate limit. | |
UIFramerateLimitPerk=0 ;Perk Tree framerate limit. | |
UIFramerateLimitPerkVSyncOff=true ;Perk Tree framerate limit. | |
UIFramerateLimitBook=0 ;Book Reading framerate limit. | |
UIFramerateLimitBookVSyncOff=true ;Book Reading framerate limit. | |
UIFramerateLimitLockpick=0 ;Lock picking framerate limit. | |
UIFramerateLimitLockpickVSyncOff=true ;Lock picking framerate limit. | |
UIFramerateLimitConsole=0 ;Console framerate limit. | |
UIFramerateLimitConsoleVSyncOff=true ;Console framerate limit. | |
UIFramerateLimitTween=0 ;Tween Menu framerate limit. | |
UIFramerateLimitTweenVSyncOff=true ;Tween Menu framerate limit. | |
UIFramerateLimitSleepWait=0 ;Sleep/Wait Menu framerate limit. | |
UIFramerateLimitSleepWaitVSyncOff=true ;Sleep/Wait Menu framerate limit. | |
LoadingScreenFramerateLimit=60 ;Loading Menu framerate limit. | |
LoadingScreenFramerateLimitVSyncOff=false ;Loading Menu framerate limit. | |
LoadingScreenLimitExtraTimePostLoad=2 ;Additional time to keep the loading screen limit active (in seconds) to address some issues. | |
LoadingScreenLimitExtraTime=2 ;Additional time to keep the loading screen limit active (in seconds) to address some issues. | |
[HAVOK] | |
Enabled=true ;Allow DisplayTweaks to control havok settings. | |
DynamicMaxTimeScaling=true ;Adjusts fMaxTime and fMaxTimeComplex dynamically based on current framerate. | |
MinimumFramerate=50 ;ModdingMyWay - Minimum havok frame rate. | |
MaximumFramerate=300 ;Maximum havok frame rate. | |
MaxTimeComplexOffset=30 ;Adjusts the negative offset of fMaxTimeComplex relative to fMaxTime. | |
PhysicsDamagePatch=true ;Adjusts amount of damage dealt when hit by physics objects based on frametime. | |
PhysicsDamageMult=1 ;Adjusts amount of damage dealt when hit by physics objects based on frametime. | |
PerformanceMode=false ;Lowers HAVOK engine CPU consumption at the expense of physics simulation quality. | |
OSDStatsEnabled=false ;Add fMaxTime and fMaxTimeComplex to OSD. | |
[Controls] | |
ThirdPersonMovementFix=true ;Fixes an issue where you're not able to move in third person at high framerates. | |
MovementThreshold=0.25 ;Controls an internal variable related to movement/damping. | |
SittingHorizontalLookSensitivityFix=true ;Untie first person horizontal look sensitivity from framerate when sitting down | |
MapMoveKeyboardSpeedFix=true ;Untie map keyboard movement speed from framerate. | |
MapMoveKeyboardSpeedMult=1 ;Speed multiplier for keyboard map movement. | |
AutoVanityCameraSpeedFix=true ;Untie auto vanity camera rotation speed from framerate. | |
DialogueLookSpeedFix=true ;Untie dialogue look speed from framerate. | |
DialogueLookSmoothEdge=false ;Ramp up look speed incrementally as the cursor approaches the edge of the screen. | |
GamepadCursorSpeedFix=true ;Untie gamepad cursor speed from framerate. | |
LockpickRotationSpeedFix=true ;Untie lockpick mouse rotation speed from framerate. | |
FreeCameraVerticalSensitivityFix=true ;Untie free camera vertical sensitivity from framerate. | |
FreeCameraMovementSpeedFix=true ;Untie free camera movement speed from framerate. | |
VerticalLookSensitivityFix=false ;Untie vertical look sensitivity from framerate (EngineFixes) | |
SlowTimeCameraMovementFix=false ;Fix camera movement sensitivity during slow time (EngineFixes) | |
[Window] | |
LockCursor=true ;Locks mouse cursor within the borders of the game window. | |
ForceMinimize=false ;Minimize the game window if it loses focus. Enabling will cause issues with ENB. | |
DisableProcessWindowsGhosting=true ;Disables the window ghosting feature. | |
AutoCenter=false ;Automatically center the game window on the monitor where it spawns. | |
OffsetX=0 ;Offset the game window position relative to the primary monitor. | |
OffsetY=0 ;Offset the game window position relative to the primary monitor. | |
[Papyrus] | |
DynamicUpdateBudget=false ;Set the maximum time scripts are allowed to run per cycle based on current framerate. | |
UpdateBudgetBase=1.2 ;Amount of time scripts are alloted at or below 60 FPS (in milliseconds). | |
BudgetMaxFPS=300 ;Budget is not calculated beyond this limit. | |
SetExpressionOverridePatch=true ;Fixes a bad range check in Actor.SetExpressionOverride papyrus function. | |
OSDStatsEnabled=false ;Add fUpdateBudgetMS to OSD. | |
OSDWarnVMOverstressed=true ;Add VM overstressed indicator to OSD. | |
[Miscellaneous] | |
SkipMissingPluginINI=true ;Disables scanning missing plugin .ini files. May significantly improve startup times with many plugins. | |
LoadScreenFilter=false ;Filter loadscreens by plugin name. | |
LoadScreenAllow= | |
LoadScreenBlock=All | |
DisableWeatherLensFlare=false ;Remove all lens flare from weather records. | |
DisableActorFade=false ;Disable actor fade when camera intersects the body. | |
DisablePlayerFade=false ;Disable player fade when camera intersects the body. | |
[OSD] | |
Enable=true ;ModdingMyWay - Enable the ability to see on-screen system stats. | |
InitiallyOn=false | |
Show=all ;ModdingMyWay - What stats to display. | |
UpdateInterval=0.3 ;How often the OSD updates (in seconds). | |
ComboKey=1 ;Left Shift | |
ToggleKey=0xD2 ;Left Shift + Insert | |
Align=2 ;ModdingMyWay - Align the OSD at the Top Right. | |
Offset=4 4 ;OSD position offset (X Y). | |
Scale=1.5 1.4 ;ModdingMyWay - Font scale (X Y) | |
AutoScale=true ;Adjust font scale based on amount of lines drawn. | |
ScaleToWindow=true ;Scale font size based on window size. | |
FontFile= | |
Color=255 255 255 255 | |
OutlineColor=0 0 0 255 | |
OutlineOffset=1 |
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