This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
{ | |
"fixes": | |
{ | |
"activateFurniture": true, /* Prevent the camera from breaking by blocking the activation of furniture while mounted. */ | |
"actorValuePercentage": true, /* Calculate the percentage of an actor value using both permanent and temporary modifiers. */ | |
"enchantmentCost": true, /* Save the charge and value of player created enchantments. */ | |
"harvestedFlags": true, /* Save whether the ingredients from flora and trees have respawned after being harvested. */ | |
"hitEffectRaceCondition": true, /* Eliminate a race condition that prevents hit effects from being applied if an actors mesh is loaded after their magic effects are updated. */ | |
"impactEffectCrash": true, /* Prevent a crash that occurs when you load a save game in which an impact effect has been placed that uses a now uninstalled texture set. */ | |
"isCurrentSpell": true, /* Fixes the IsCurrentSpell condition and console command. */ | |
"killCamera": true, /* Prevent firing the Apply Combat Hit Spell perk entry point when the kill camera simulates the trajectory of an arrow. */ | |
"leftHandPowerAttacks": true, /* Calculate the stamina required to perform a left hand power attack using the weapon in your left hand. */ | |
"magicEffectFlags": true, /* Flags are respected when scaling the duration and magnitude of a magic effect with its effectiveness. */ | |
"modifyArmorWeightPerkEntryPoint": true, /* Modify the weight of only worn armor with the Mod Armor Weight perk entry point. */ | |
"powerCooldowns": true, /* Save the cooldowns of all powers. */ | |
"projectileFadeDuration": true, /* Projectiles are destroyed even if they have not been updated before they fade. */ | |
"quickShot": true, /* Account for the Quick Shot perk when calculating the power of an arrow fired by the player. */ | |
"quickShotPlaybackSpeed": 2.0, /* The playback speed of the nocking animation when you have the Quick Shot perk. */ | |
"terrainDecals": true, /* Apply decals to terrain in cells that have been partially unloaded. */ | |
"trainingMenu": true, /* Display the correct cost of a lesson in the training menu when the relevant skill is buffed or debuffed. */ | |
"weaponCharge": true /* Magic effects can always fully recharge equipped enchanted weapons. */ | |
}, | |
"patches": | |
{ | |
"difficultyMultipliers": | |
{ | |
"commandedActors": true, /* ModdingMyWay - Reanimated corpses and summoned creatures use the same difficulty multipliers as the player. */ | |
"teammates": true /* ModdingMyWay - Followers use the same difficulty multipliers as the player. */ | |
}, | |
"perkEntryPoints": | |
{ | |
"applyMultipleSpells": true, /* ModdingMyWay - Apply any number of spells at once using perk entry points. */ | |
"castSpells": true /* Spells applied by perk entry points are cast by the source on the target. */ | |
}, | |
"soulGems": | |
{ | |
"black": true, /* ModdingMyWay - Trap only black souls in black soul gems. */ | |
"underfilled": true /* ModdingMyWay - Trap only souls of the appropriate size in soul gems. */ | |
}, | |
"accumulatingMagnitude": true, /* ModdingMyWay - The maximum magnitude of accumulating magnitude magic effects scales with effectiveness instead of the rate of accumulation. */ | |
"alreadyCaughtPickpocketing": true, /* ModdingMyWay - Pickpocket an actor even if they have already caught you. */ | |
"attachHitEffectArt": true, /* ModdingMyWay - Always attach hit effect art to actors. */ | |
"cloakHitEffects": true, /* ModdingMyWay - Each of a spells magic effects can apply hit effects even if it was cast by a cloak magic effect. */ | |
"equipBestAmmunition": true, /* ModdingMyWay - Automatically equip your best playable arrows or bolts when you equip a bow or crossbow. */ | |
"improveMultipleEnchantmentEffects": true, /* ModdingMyWay - Your skill in enchanting improves each of an enchantments effects. */ | |
"leveledCharacters": true, /* ModdingMyWay - Very hard leveled characters can be the same level as hard leveled characters. */ | |
"lockpickingExperience": true, /* Earn experience each time you pick a lock. */ | |
"pausedGameHitEffects": true, /* Apply any number of hit effects to the player while the game is paused. */ | |
"poisonResistance": true, /* ModdingMyWay - Poisons are not always resisted by poison resistance. */ | |
"powerAttackStamina": true, /* ModdingMyWay - Power attacks and bashes can only be performed with the required stamina. */ | |
"reflectDamage": true, /* Reflect any amount of damage. */ | |
"scrollExperience": false, /* Earn experience when using scrolls. */ | |
"staffExperience": false, /* Earn experience when using staves. */ | |
"staffExperienceIgnoreEnchantmentCost": false, /* Ignore enchantment cost when earning experience using staves. */ | |
"steepSlopes": true /* ModdingMyWay - Move slower on slopes than on flat surfaces. Requires the Movement Speed fix in Bug Fixes SSE. */ | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment