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@Gavin-Williams
Created November 7, 2014 08:32
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Build output for Paradox solution
1>------ Build started: Project: SiliconStudio.AssemblyProcessor.Common, Configuration: Debug Any CPU ------
1>C:\Program Files (x86)\MSBuild\12.0\bin\Microsoft.Common.CurrentVersion.targets(1697,5): warning MSB3245: Could not resolve this reference. Could not locate the assembly "Mono.Posix". Check to make sure the assembly exists on disk. If this reference is required by your code, you may get compilation errors.
1> SiliconStudio.AssemblyProcessor.Common -> E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.AssemblyProcessor.Common.dll
2>------ Build started: Project: SiliconStudio.AssemblyProcessor, Configuration: Debug Any CPU ------
2> SiliconStudio.AssemblyProcessor -> E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.AssemblyProcessor.exe
3>------ Build started: Project: SiliconStudio.Core, Configuration: Debug Any CPU ------
3> SiliconStudio.Core -> E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.Core.dll
3>C:\Program Files (x86)\MSBuild\12.0\bin\Microsoft.Common.CurrentVersion.targets(1697,5): warning MSB3245: Could not resolve this reference. Could not locate the assembly "Mono.Posix". Check to make sure the assembly exists on disk. If this reference is required by your code, you may get compilation errors.
3> SiliconStudio.AssemblyProcessor.Common -> E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.AssemblyProcessor.Common.dll
3> SiliconStudio.AssemblyProcessor -> E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.AssemblyProcessor.exe
3> AssemblyProcessor: E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.Core.dll with E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.AssemblyProcessor.exe --platform=Windows --targetFramework=v4.5 --auto-module-initializer --serialization
3> Patch for assembly [SiliconStudio.Core, Version=0.1.0.0, Culture=neutral, PublicKeyToken=null]
4>------ Build started: Project: SiliconStudio.Core.IO, Configuration: Debug Any CPU ------
5>------ Build started: Project: SiliconStudio.Core.Design, Configuration: Debug Any CPU ------
6>------ Build started: Project: SiliconStudio.Core.MicroThreading, Configuration: Debug Any CPU ------
7>------ Build started: Project: SiliconStudio.ActionStack, Configuration: Debug Any CPU ------
4> SiliconStudio.Core.IO -> E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.Core.IO.dll
8>------ Build started: Project: SiliconStudio.Core.Serialization, Configuration: Debug Any CPU ------
7> SiliconStudio.ActionStack -> E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.ActionStack.dll
6> SiliconStudio.Core.MicroThreading -> E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.Core.MicroThreading.dll
6> AssemblyProcessor: E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.Core.MicroThreading.dll with E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.AssemblyProcessor.exe --platform=Windows --targetFramework=v4.5 --auto-module-initializer --assembly=E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.Core.dll
6> Patch for assembly [SiliconStudio.Core.MicroThreading, Version=0.1.0.0, Culture=neutral, PublicKeyToken=null]
8> SiliconStudio.Core.Serialization -> E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.Core.Serialization.dll
8> AssemblyProcessor: E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.Core.Serialization.dll with E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.AssemblyProcessor.exe --platform=Windows --targetFramework=v4.5 --auto-module-initializer --serialization --assembly=E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.Core.dll
8> Patch for assembly [SiliconStudio.Core.Serialization, Version=0.1.0.0, Culture=neutral, PublicKeyToken=null]
5> SiliconStudio.Core.Design -> E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.Core.Design.dll
5> AssemblyProcessor: E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.Core.Design.dll with E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.AssemblyProcessor.exe --platform=Windows --targetFramework=v4.5.1 --auto-module-initializer --serialization --assembly=E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.Core.dll
5> Patch for assembly [SiliconStudio.Core.Design, Version=0.1.0.0, Culture=neutral, PublicKeyToken=null]
9>------ Build started: Project: SiliconStudio.Core.Mathematics, Configuration: Debug Any CPU ------
10>------ Build started: Project: SiliconStudio.Core.Tests, Configuration: Debug Any CPU ------
11>------ Build started: Project: SiliconStudio.AssemblyProcessor.Tests, Configuration: Debug Any CPU ------
12>------ Build started: Project: SiliconStudio.StorageTool, Configuration: Debug Any CPU ------
13>------ Build started: Project: SiliconStudio.BuildEngine.Common, Configuration: Debug Any CPU ------
14>------ Build started: Project: SiliconStudio.Quantum.Legacy, Configuration: Debug Any CPU ------
15>------ Build started: Project: SiliconStudio.Quantum, Configuration: Debug Any CPU ------
16>------ Build started: Project: SiliconStudio.ProjectTemplating, Configuration: Debug Any CPU ------
12> SiliconStudio.StorageTool -> E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.Paradox.StorageTool.exe
11> SiliconStudio.AssemblyProcessor.Tests -> E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.AssemblyProcessor.Tests.dll
17>------ Build started: Project: SiliconStudio.Paradox.FixProjectReferences, Configuration: Debug Any CPU ------
18>------ Build started: Project: SiliconStudio.Core.Design.Tests, Configuration: Debug Any CPU ------
9> SiliconStudio.Core.Mathematics -> E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.Core.Mathematics.dll
9> AssemblyProcessor: E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.Core.Mathematics.dll with E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.AssemblyProcessor.exe --platform=Windows --targetFramework=v4.5 --auto-module-initializer --serialization --assembly=E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.Core.dll
9> Patch for assembly [SiliconStudio.Core.Mathematics, Version=0.1.0.0, Culture=neutral, PublicKeyToken=null]
10> SiliconStudio.Core.Tests -> E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.Core.Tests.dll
10> AssemblyProcessor: E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.Core.Tests.dll with E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.AssemblyProcessor.exe --platform=Windows --targetFramework=v4.5 --auto-module-initializer --serialization --assembly=E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.Core.dll
10> Patch for assembly [SiliconStudio.Core.Tests, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]
19>------ Build started: Project: SiliconStudio.Paradox, Configuration: Debug Any CPU ------
20>------ Build started: Project: SiliconStudio.Paradox.Assimp, Configuration: Debug Any CPU ------
15> SiliconStudio.Quantum -> E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.Quantum.dll
15> AssemblyProcessor: E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.Quantum.dll with E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.AssemblyProcessor.exe --platform=Windows --targetFramework=v4.5.1 --auto-module-initializer --serialization --assembly=E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.Core.dll
15> Patch for assembly [SiliconStudio.Quantum, Version=0.1.0.0, Culture=neutral, PublicKeyToken=null]
14> SiliconStudio.Quantum.Legacy -> E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.Quantum.Legacy.dll
14> AssemblyProcessor: E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.Quantum.Legacy.dll with E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.AssemblyProcessor.exe --platform=Windows --targetFramework=v4.5.1 --auto-module-initializer --serialization --assembly=E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.Core.dll
14> Patch for assembly [SiliconStudio.Quantum.Legacy, Version=0.1.0.0, Culture=neutral, PublicKeyToken=null]
21>------ Build started: Project: SiliconStudio.Presentation, Configuration: Debug Any CPU ------
22>------ Build started: Project: SiliconStudio.Quantum.Tests, Configuration: Debug Any CPU ------
19> SiliconStudio.Paradox -> E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.Paradox.dll
19> AssemblyProcessor: E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.Paradox.dll with E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.AssemblyProcessor.exe --platform=Windows --targetFramework=v4.5 --auto-module-initializer --serialization --assembly=E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.Core.dll
19> Patch for assembly [SiliconStudio.Paradox, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]
20> SiliconStudio.Paradox.Assimp -> E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.Paradox.Assimp.dll
13> SiliconStudio.BuildEngine.Common -> E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.BuildEngine.Common.dll
23>------ Build started: Project: SiliconStudio.Paradox.Shaders, Configuration: Debug Any CPU ------
13> AssemblyProcessor: E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.BuildEngine.Common.dll with E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.AssemblyProcessor.exe --platform=Windows --targetFramework=v4.5.1 --auto-module-initializer --serialization --assembly=E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.Core.dll
13> Patch for assembly [SiliconStudio.BuildEngine.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]
17> SiliconStudio.Paradox.FixProjectReferences -> E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.Paradox.FixProjectReferences.exe
24>------ Build started: Project: SiliconStudio.Paradox.Audio, Configuration: Debug Any CPU ------
16> SiliconStudio.ProjectTemplating -> E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.ProjectTemplating.dll
25>------ Build started: Project: SiliconStudio.Paradox.Assimp.Translation, Configuration: Debug Win32 ------
16> AssemblyProcessor: E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.ProjectTemplating.dll with E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.AssemblyProcessor.exe --platform=Windows --targetFramework=v4.5.1 --auto-notify-property --parameter-key --auto-module-initializer --serialization --assembly=E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.Core.dll
16> Patch for assembly [SiliconStudio.ProjectTemplating, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]
18> SiliconStudio.Core.Design.Tests -> E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.Core.Design.Tests.dll
25> Materials.cpp
26>------ Build started: Project: SiliconStudio.BuildEngine.Tests, Configuration: Debug Any CPU ------
27>------ Build started: Project: SiliconStudio.ProjectTemplating.Tests, Configuration: Debug Any CPU ------
18> AssemblyProcessor: E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.Core.Design.Tests.dll with E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.AssemblyProcessor.exe --platform=Windows --targetFramework=v4.5.1 --auto-module-initializer --serialization --assembly=E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.Core.dll
18> Patch for assembly [SiliconStudio.Core.Design.Tests, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]
23> SiliconStudio.Paradox.Shaders -> E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.Paradox.Shaders.dll
23> AssemblyProcessor: E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.Paradox.Shaders.dll with E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.AssemblyProcessor.exe --platform=Windows --targetFramework=v4.5 --serialization --parameter-key --assembly=E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.Core.dll
23> Patch for assembly [SiliconStudio.Paradox.Shaders, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]
24> SiliconStudio.Paradox.Audio -> E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.Paradox.Audio.dll
28>------ Build started: Project: SiliconStudio.ImageComparerService, Configuration: Debug Any CPU ------
24> AssemblyProcessor: E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.Paradox.Audio.dll with E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.AssemblyProcessor.exe --platform=Windows --targetFramework=v4.5 --auto-notify-property --parameter-key --auto-module-initializer --serialization --assembly=E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.Core.dll
24> Patch for assembly [SiliconStudio.Paradox.Audio, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]
22> SiliconStudio.Quantum.Tests -> E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.Quantum.Tests.dll
29>------ Build started: Project: SiliconStudio.Paradox.Graphics, Configuration: Debug Any CPU ------
22> AssemblyProcessor: E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.Quantum.Tests.dll with E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.AssemblyProcessor.exe --platform=Windows --targetFramework=v4.5.1 --auto-module-initializer --serialization --assembly=E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.Core.dll
22> Patch for assembly [SiliconStudio.Quantum.Tests, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]
30>------ Build started: Project: SiliconStudio.Paradox.Shaders.Parser, Configuration: Debug Any CPU ------
28> SiliconStudio.ImageComparerService -> E:\PRODUCTION\ParadoxSource\paradox\sources\tools\SiliconStudio.ImageComparerService\bin\Debug\SiliconStudio.ImageComparerService.exe
26> SiliconStudio.BuildEngine.Tests -> E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.BuildEngine.Tests.exe
26> AssemblyProcessor: E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.BuildEngine.Tests.exe with E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.AssemblyProcessor.exe --platform=Windows --targetFramework=v4.5.1 --auto-module-initializer --serialization --assembly=E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.Core.dll
26> Patch for assembly [SiliconStudio.BuildEngine.Tests, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]
29> SiliconStudio.Paradox.Graphics -> E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.Paradox.Graphics.dll
29> AssemblyProcessor: E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.Paradox.Graphics.dll with E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.AssemblyProcessor.exe --platform=Windows --targetFramework=v4.5 --auto-notify-property --parameter-key --auto-module-initializer --serialization --assembly=E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.Core.dll
29> Patch for assembly [SiliconStudio.Paradox.Graphics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]
31>------ Build started: Project: SiliconStudio.Paradox.Games, Configuration: Debug Any CPU ------
32>------ Build started: Project: SiliconStudio.Paradox.Physics, Configuration: Debug Any CPU ------
33>------ Build started: Project: SiliconStudio.Assets, Configuration: Debug Any CPU ------
34>------ Build started: Project: SiliconStudio.TextureConverter, Configuration: Debug Any CPU ------
21> SiliconStudio.Presentation -> E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.Presentation.dll
21> AssemblyProcessor: E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.Presentation.dll with E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.AssemblyProcessor.exe --platform=Windows --targetFramework=v4.5.1 --auto-module-initializer --serialization --assembly=E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.Core.dll
21> Patch for assembly [SiliconStudio.Presentation, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]
30> SiliconStudio.Paradox.Shaders.Parser -> E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.Paradox.Shaders.Parser.dll
30> AssemblyProcessor: E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.Paradox.Shaders.Parser.dll with E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.AssemblyProcessor.exe --platform=Windows --targetFramework=v4.5 --serialization --assembly=E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.Core.dll
30> Patch for assembly [SiliconStudio.Paradox.Shaders.Parser, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]
25> .NETFramework,Version=v4.5.1.AssemblyAttributes.cpp
35>------ Build started: Project: SiliconStudio.Presentation.PropertyGrid, Configuration: Debug Any CPU ------
27> SiliconStudio.ProjectTemplating.Tests -> E:\PRODUCTION\ParadoxSource\paradox\sources\tools\SiliconStudio.ProjectTemplating.Tests\bin\Debug\SiliconStudio.ProjectTemplating.Tests.exe
36>------ Build started: Project: SiliconStudio.Paradox.Shaders.Compiler, Configuration: Debug Any CPU ------
37>------ Build started: Project: SiliconStudio.Presentation.Quantum, Configuration: Debug Any CPU ------
36> SiliconStudio.Paradox.Shaders.Compiler -> E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.Paradox.Shaders.Compiler.dll
38>------ Build started: Project: SiliconStudio.Presentation.Quantum.Legacy, Configuration: Debug Any CPU ------
25> SiliconStudio.Paradox.Assimp.Translation.vcxproj -> E:\PRODUCTION\ParadoxSource\paradox\build\..\Bin\Windows-Direct3D11\SiliconStudio.Paradox.Assimp.Translation.dll
33>C:\Program Files (x86)\MSBuild\12.0\bin\Microsoft.Common.CurrentVersion.targets(1697,5): warning MSB3270: There was a mismatch between the processor architecture of the project being built "MSIL" and the processor architecture of the reference "NuGet", "x86". This mismatch may cause runtime failures. Please consider changing the targeted processor architecture of your project through the Configuration Manager so as to align the processor architectures between your project and references, or take a dependency on references with a processor architecture that matches the targeted processor architecture of your project.
33> SiliconStudio.Assets -> E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.Assets.dll
33> AssemblyProcessor: E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.Assets.dll with E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.AssemblyProcessor.exe --platform=Windows --targetFramework=v4.5.1 --auto-module-initializer --serialization --assembly=E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.Core.dll
33> Patch for assembly [SiliconStudio.Assets, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]
35> SiliconStudio.Presentation.PropertyGrid -> E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.Presentation.PropertyGrid.dll
39>------ Build started: Project: SiliconStudio.Presentation.Tests, Configuration: Debug Any CPU ------
40>------ Build started: Project: SiliconStudio.Assets.Tests, Configuration: Debug Any CPU ------
39> SiliconStudio.Presentation.Tests -> E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.Presentation.Tests.dll
41>------ Build started: Project: SiliconStudio.Presentation.Dialogs, Configuration: Debug Any CPU ------
42>------ Build started: Project: SiliconStudio.Presentation.Legacy, Configuration: Debug Any CPU ------
31>E:\PRODUCTION\ParadoxSource\paradox\sources\engine\SiliconStudio.Paradox.Games\Desktop\GameForm.cs(80,22,80,30): warning CS0414: The field 'SiliconStudio.Paradox.Games.GameForm.isActive' is assigned but its value is never used
31> SiliconStudio.Paradox.Games -> E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.Paradox.Games.dll
34> SiliconStudio.TextureConverter -> E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.TextureConverter.exe
43>------ Build started: Project: SiliconStudio.Paradox.Input, Configuration: Debug Any CPU ------
44>------ Build started: Project: SiliconStudio.TextureConverter.Tests, Configuration: Debug Any CPU ------
44> SiliconStudio.TextureConverter.Tests -> E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.TextureConverter.Tests.dll
43> SiliconStudio.Paradox.Input -> E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.Paradox.Input.dll
41> SiliconStudio.Presentation.Dialogs -> E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.Presentation.Dialogs.dll
41> AssemblyProcessor: E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.Presentation.Dialogs.dll with E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.AssemblyProcessor.exe --platform=Windows --targetFramework=v4.5.1 --auto-module-initializer --assembly=E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.Core.dll
41> Patch for assembly [SiliconStudio.Presentation.Dialogs, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]
45>------ Build started: Project: SiliconStudio.Paradox.UI, Configuration: Debug Any CPU ------
32> SiliconStudio.Paradox.Physics -> E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.Paradox.Physics.dll
32> AssemblyProcessor: E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.Paradox.Physics.dll with E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.AssemblyProcessor.exe --platform=Windows --targetFramework=v4.5 --serialization --parameter-key --assembly=E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.Core.dll
32> Patch for assembly [SiliconStudio.Paradox.Physics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]
40> No way to resolve conflict between "Microsoft.Build, Version=12.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" and "Microsoft.Build, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a". Choosing "Microsoft.Build, Version=12.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" arbitrarily.
40> No way to resolve conflict between "Microsoft.Build.Framework, Version=12.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" and "Microsoft.Build.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a". Choosing "Microsoft.Build.Framework, Version=12.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" arbitrarily.
40> No way to resolve conflict between "Microsoft.Build.Engine, Version=12.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" and "Microsoft.Build.Engine, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a". Choosing "Microsoft.Build.Engine, Version=12.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" arbitrarily.
40> Consider app.config remapping of assembly "Microsoft.Build.Engine, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" from Version "4.0.0.0" [C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5.1\Microsoft.Build.Engine.dll] to Version "12.0.0.0" [C:\Program Files (x86)\Reference Assemblies\Microsoft\MSBuild\v12.0\Microsoft.Build.Engine.dll] to solve conflict and get rid of warning.
40> Consider app.config remapping of assembly "Microsoft.Build, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" from Version "4.0.0.0" [C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5.1\Microsoft.Build.dll] to Version "12.0.0.0" [C:\Program Files (x86)\Reference Assemblies\Microsoft\MSBuild\v12.0\Microsoft.Build.dll] to solve conflict and get rid of warning.
40> Consider app.config remapping of assembly "Microsoft.Build.Framework, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" from Version "4.0.0.0" [C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5.1\Microsoft.Build.Framework.dll] to Version "12.0.0.0" [C:\Program Files (x86)\Reference Assemblies\Microsoft\MSBuild\v12.0\Microsoft.Build.Framework.dll] to solve conflict and get rid of warning.
40>C:\Program Files (x86)\MSBuild\12.0\bin\Microsoft.Common.CurrentVersion.targets(1697,5): warning MSB3276: Found conflicts between different versions of the same dependent assembly. Please set the "AutoGenerateBindingRedirects" property to true in the project file. For more information, see http://go.microsoft.com/fwlink/?LinkId=294190.
40> SiliconStudio.Assets.Tests -> E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.Assets.Tests.exe
40> AssemblyProcessor: E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.Assets.Tests.exe with E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.AssemblyProcessor.exe --platform=Windows --targetFramework=v4.5.1 --auto-notify-property --parameter-key --auto-module-initializer --serialization --assembly=E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.Core.dll
40> Patch for assembly [SiliconStudio.Assets.Tests, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]
37> SiliconStudio.Presentation.Quantum -> E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.Presentation.Quantum.dll
37> AssemblyProcessor: E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.Presentation.Quantum.dll with E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.AssemblyProcessor.exe --platform=Windows --targetFramework=v4.5.1 --auto-module-initializer --serialization --assembly=E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.Core.dll
37> Patch for assembly [SiliconStudio.Presentation.Quantum, Version=0.1.0.0, Culture=neutral, PublicKeyToken=null]
46>------ Build started: Project: SiliconStudio.Presentation.SampleApp, Configuration: Debug Any CPU ------
45> SiliconStudio.Paradox.UI -> E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.Paradox.UI.dll
45> AssemblyProcessor: E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.Paradox.UI.dll with E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.AssemblyProcessor.exe --platform=Windows --targetFramework=v4.5 --auto-notify-property --parameter-key --auto-module-initializer --serialization --assembly=E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.Core.dll
45> Patch for assembly [SiliconStudio.Paradox.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]
47>------ Build started: Project: SiliconStudio.Paradox.Engine, Configuration: Debug Any CPU ------
42> SiliconStudio.Presentation.Legacy -> E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.Presentation.Legacy.dll
42> AssemblyProcessor: E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.Presentation.Legacy.dll with E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.AssemblyProcessor.exe --platform=Windows --targetFramework=v4.5.1 --auto-module-initializer --serialization --assembly=E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.Core.dll
42> Patch for assembly [SiliconStudio.Presentation.Legacy, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]
46> SiliconStudio.Presentation.SampleApp -> E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.Presentation.SampleApp.exe
38> SiliconStudio.Presentation.Quantum.Legacy -> E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.Presentation.Quantum.Legacy.dll
38> AssemblyProcessor: E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.Presentation.Quantum.Legacy.dll with E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.AssemblyProcessor.exe --platform=Windows --targetFramework=v4.5.1 --auto-module-initializer --serialization --assembly=E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.Core.dll
38> Patch for assembly [SiliconStudio.Presentation.Quantum.Legacy, Version=0.1.0.0, Culture=neutral, PublicKeyToken=null]
48>------ Build started: Project: SiliconStudio.BuildEngine.Monitor, Configuration: Debug Any CPU ------
47> SiliconStudio.Paradox.Engine -> E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.Paradox.Engine.dll
47> AssemblyProcessor: E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.Paradox.Engine.dll with E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.AssemblyProcessor.exe --platform=Windows --targetFramework=v4.5 --auto-notify-property --parameter-key --auto-module-initializer --serialization --assembly=E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.Core.dll
47> Patch for assembly [SiliconStudio.Paradox.Engine, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]
49>------ Build started: Project: SiliconStudio.Paradox.Effects.Modules, Configuration: Debug Any CPU ------
50>------ Build started: Project: SiliconStudio.Paradox.Graphics.Regression, Configuration: Debug Any CPU ------
48> SiliconStudio.BuildEngine.Monitor -> E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.BuildEngine.Monitor.exe
50> SiliconStudio.Paradox.Graphics.Regression -> E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.Paradox.Graphics.Regression.dll
50> AssemblyProcessor: E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.Paradox.Graphics.Regression.dll with E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.AssemblyProcessor.exe --platform=Windows --targetFramework=v4.5 --auto-notify-property --parameter-key --auto-module-initializer --serialization --assembly=E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.Core.dll
50> Patch for assembly [SiliconStudio.Paradox.Graphics.Regression, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]
49> SiliconStudio.Paradox.Effects.Modules -> E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.Paradox.Effects.Modules.dll
51>------ Build started: Project: SiliconStudio.Paradox.TestRunner, Configuration: Debug Any CPU ------
49> AssemblyProcessor: E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.Paradox.Effects.Modules.dll with E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.AssemblyProcessor.exe --platform=Windows --targetFramework=v4.5 --auto-notify-property --parameter-key --auto-module-initializer --serialization --assembly=E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.Core.dll
49> Patch for assembly [SiliconStudio.Paradox.Effects.Modules, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]
52>------ Build started: Project: SiliconStudio.Paradox.Assets, Configuration: Debug Any CPU ------
53>------ Build started: Project: ScriptShader, Configuration: Debug Any CPU ------
51> SiliconStudio.Paradox.TestRunner -> E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.Paradox.TestRunner.exe
52> SiliconStudio.Paradox.Assets -> E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.Paradox.Assets.dll
52> AssemblyProcessor: E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.Paradox.Assets.dll with E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.AssemblyProcessor.exe --platform=Windows --targetFramework=v4.5.1 --auto-notify-property --parameter-key --auto-module-initializer --serialization --assembly=E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.Core.dll
52> Patch for assembly [SiliconStudio.Paradox.Assets, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]
54>------ Build started: Project: SiliconStudio.Paradox.Importer.Common, Configuration: Debug Win32 ------
55>------ Build started: Project: SiliconStudio.Paradox.ProjectGenerator, Configuration: Debug Any CPU ------
55> No way to resolve conflict between "Microsoft.Build, Version=12.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" and "Microsoft.Build, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a". Choosing "Microsoft.Build, Version=12.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" arbitrarily.
55> No way to resolve conflict between "Microsoft.Build.Framework, Version=12.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" and "Microsoft.Build.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a". Choosing "Microsoft.Build.Framework, Version=12.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" arbitrarily.
55> No way to resolve conflict between "Microsoft.Build.Engine, Version=12.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" and "Microsoft.Build.Engine, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a". Choosing "Microsoft.Build.Engine, Version=12.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" arbitrarily.
55> Consider app.config remapping of assembly "Microsoft.Build.Engine, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" from Version "4.0.0.0" [C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5.1\Microsoft.Build.Engine.dll] to Version "12.0.0.0" [C:\Program Files (x86)\Reference Assemblies\Microsoft\MSBuild\v12.0\Microsoft.Build.Engine.dll] to solve conflict and get rid of warning.
55> Consider app.config remapping of assembly "Microsoft.Build, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" from Version "4.0.0.0" [C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5.1\Microsoft.Build.dll] to Version "12.0.0.0" [C:\Program Files (x86)\Reference Assemblies\Microsoft\MSBuild\v12.0\Microsoft.Build.dll] to solve conflict and get rid of warning.
55> Consider app.config remapping of assembly "Microsoft.Build.Framework, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" from Version "4.0.0.0" [C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5.1\Microsoft.Build.Framework.dll] to Version "12.0.0.0" [C:\Program Files (x86)\Reference Assemblies\Microsoft\MSBuild\v12.0\Microsoft.Build.Framework.dll] to solve conflict and get rid of warning.
55>C:\Program Files (x86)\MSBuild\12.0\bin\Microsoft.Common.CurrentVersion.targets(1697,5): warning MSB3276: Found conflicts between different versions of the same dependent assembly. Please set the "AutoGenerateBindingRedirects" property to true in the project file. For more information, see http://go.microsoft.com/fwlink/?LinkId=294190.
55> SiliconStudio.Paradox.ProjectGenerator -> E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.Paradox.ProjectGenerator.exe
54> Stdafx.cpp
54> AssemblyInfo.cpp
54> Paradox.Importer.Common.cpp
54> Generating Code...
54> .NETFramework,Version=v4.5.1.AssemblyAttributes.cpp
54> SiliconStudio.Paradox.Importer.Common.vcxproj -> E:\PRODUCTION\ParadoxSource\paradox\build\..\Bin\Windows-Direct3D11\SiliconStudio.Paradox.Importer.Common.dll
56>------ Build started: Project: SiliconStudio.Paradox.Importer.Assimp, Configuration: Debug Win32 ------
57>------ Build started: Project: SiliconStudio.Paradox.Importer.FBX, Configuration: Debug Win32 ------
56> Stdafx.cpp
57> stdafx.cpp
56> AssemblyInfo.cpp
56> Paradox.Importer.Assimp.cpp
56>Paradox.Importer.Assimp.cpp(1137): warning C4018: '<' : signed/unsigned mismatch
56> Paradox.Importer.Assimp.cpp(1209) : see reference to function template instantiation 'void SiliconStudio::Paradox::Importer::AssimpNET::MeshConverter::GenerateUniqueNames<aiMaterial>(std::map<aiMaterial *,std::string,std::less<_Kty>,std::allocator<std::pair<const _Kty,_Ty>>> &,std::vector<_Ty,std::allocator<_Ty>> &,T **)' being compiled
56> with
56> [
56> _Kty=aiMaterial *
56> , _Ty=std::string
56> , T=aiMaterial
56> ]
56>Paradox.Importer.Assimp.cpp(1175): warning C4018: '<' : signed/unsigned mismatch
56> UtilityFunctions.cpp
56> Generating Code...
56> .NETFramework,Version=v4.5.1.AssemblyAttributes.cpp
57> AssemblyInfo.cpp
57> Paradox.Importer.FBX.cpp
56> SiliconStudio.Paradox.Importer.Assimp.vcxproj -> E:\PRODUCTION\ParadoxSource\paradox\build\..\Bin\Windows-Direct3D11\SiliconStudio.Paradox.Importer.Assimp.dll
57> UtilityFunctions.cpp
57> Generating Code...
57> .NETFramework,Version=v4.5.1.AssemblyAttributes.cpp
57> SiliconStudio.Paradox.Importer.FBX.vcxproj -> E:\PRODUCTION\ParadoxSource\paradox\build\..\Bin\Windows-Direct3D11\SiliconStudio.Paradox.Importer.FBX.dll
57> 1 file(s) copied.
58>------ Build started: Project: SiliconStudio.BuildEngine.Paradox.FBX, Configuration: Debug Any CPU ------
58> SiliconStudio.BuildEngine.Paradox.FBX -> E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.BuildEngine.Paradox.FBX.dll
58> AssemblyProcessor: E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.BuildEngine.Paradox.FBX.dll with E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.AssemblyProcessor.exe --platform=Windows --targetFramework=v4.5.1 --auto-module-initializer --serialization --assembly=E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.Core.dll
58> Patch for assembly [SiliconStudio.BuildEngine.Paradox.FBX, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]
59>------ Build started: Project: SiliconStudio.Paradox.Assets.Model, Configuration: Debug Any CPU ------
59>C:\Program Files (x86)\MSBuild\12.0\bin\Microsoft.Common.CurrentVersion.targets(1697,5): warning MSB3270: There was a mismatch between the processor architecture of the project being built "MSIL" and the processor architecture of the reference "E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.BuildEngine.Paradox.FBX.dll", "x86". This mismatch may cause runtime failures. Please consider changing the targeted processor architecture of your project through the Configuration Manager so as to align the processor architectures between your project and references, or take a dependency on references with a processor architecture that matches the targeted processor architecture of your project.
59>C:\Program Files (x86)\MSBuild\12.0\bin\Microsoft.Common.CurrentVersion.targets(1697,5): warning MSB3270: There was a mismatch between the processor architecture of the project being built "MSIL" and the processor architecture of the reference "E:\PRODUCTION\ParadoxSource\paradox\build\..\Bin\Windows-Direct3D11\SiliconStudio.Paradox.Importer.Assimp.dll", "x86". This mismatch may cause runtime failures. Please consider changing the targeted processor architecture of your project through the Configuration Manager so as to align the processor architectures between your project and references, or take a dependency on references with a processor architecture that matches the targeted processor architecture of your project.
59>C:\Program Files (x86)\MSBuild\12.0\bin\Microsoft.Common.CurrentVersion.targets(1697,5): warning MSB3270: There was a mismatch between the processor architecture of the project being built "MSIL" and the processor architecture of the reference "E:\PRODUCTION\ParadoxSource\paradox\build\..\Bin\Windows-Direct3D11\SiliconStudio.Paradox.Importer.Common.dll", "x86". This mismatch may cause runtime failures. Please consider changing the targeted processor architecture of your project through the Configuration Manager so as to align the processor architectures between your project and references, or take a dependency on references with a processor architecture that matches the targeted processor architecture of your project.
59>C:\Program Files (x86)\MSBuild\12.0\bin\Microsoft.Common.CurrentVersion.targets(1697,5): warning MSB3270: There was a mismatch between the processor architecture of the project being built "MSIL" and the processor architecture of the reference "E:\PRODUCTION\ParadoxSource\paradox\build\..\Bin\Windows-Direct3D11\SiliconStudio.Paradox.Importer.FBX.dll", "x86". This mismatch may cause runtime failures. Please consider changing the targeted processor architecture of your project through the Configuration Manager so as to align the processor architectures between your project and references, or take a dependency on references with a processor architecture that matches the targeted processor architecture of your project.
59> SiliconStudio.Paradox.Assets.Model -> E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.Paradox.Assets.Model.dll
59> AssemblyProcessor: E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.Paradox.Assets.Model.dll with E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.AssemblyProcessor.exe --platform=Windows --targetFramework=v4.5.1 --auto-notify-property --parameter-key --auto-module-initializer --serialization --assembly=E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.Core.dll
59> Patch for assembly [SiliconStudio.Paradox.Assets.Model, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]
60>------ Build started: Project: SiliconStudio.Assets.CompilerApp, Configuration: Debug Any CPU ------
60> No way to resolve conflict between "Microsoft.Build, Version=12.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" and "Microsoft.Build, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a". Choosing "Microsoft.Build, Version=12.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" arbitrarily.
60> No way to resolve conflict between "Microsoft.Build.Framework, Version=12.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" and "Microsoft.Build.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a". Choosing "Microsoft.Build.Framework, Version=12.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" arbitrarily.
60> No way to resolve conflict between "Microsoft.Build.Engine, Version=12.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" and "Microsoft.Build.Engine, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a". Choosing "Microsoft.Build.Engine, Version=12.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" arbitrarily.
60> Consider app.config remapping of assembly "Microsoft.Build, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" from Version "4.0.0.0" [C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5.1\Microsoft.Build.dll] to Version "12.0.0.0" [C:\Program Files (x86)\Reference Assemblies\Microsoft\MSBuild\v12.0\Microsoft.Build.dll] to solve conflict and get rid of warning.
60> Consider app.config remapping of assembly "Microsoft.Build.Engine, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" from Version "4.0.0.0" [C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5.1\Microsoft.Build.Engine.dll] to Version "12.0.0.0" [C:\Program Files (x86)\Reference Assemblies\Microsoft\MSBuild\v12.0\Microsoft.Build.Engine.dll] to solve conflict and get rid of warning.
60> Consider app.config remapping of assembly "Microsoft.Build.Framework, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" from Version "4.0.0.0" [C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5.1\Microsoft.Build.Framework.dll] to Version "12.0.0.0" [C:\Program Files (x86)\Reference Assemblies\Microsoft\MSBuild\v12.0\Microsoft.Build.Framework.dll] to solve conflict and get rid of warning.
60>C:\Program Files (x86)\MSBuild\12.0\bin\Microsoft.Common.CurrentVersion.targets(1697,5): warning MSB3276: Found conflicts between different versions of the same dependent assembly. Please set the "AutoGenerateBindingRedirects" property to true in the project file. For more information, see http://go.microsoft.com/fwlink/?LinkId=294190.
60> SiliconStudio.Assets.CompilerApp -> E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.Assets.CompilerApp.exe
60> AssemblyProcessor: E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.Assets.CompilerApp.exe with E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.AssemblyProcessor.exe --platform=Windows --targetFramework=v4.5.1 --auto-module-initializer --serialization --assembly=E:\PRODUCTION\ParadoxSource\paradox\Bin\Windows-Direct3D11\SiliconStudio.Core.dll
60> Patch for assembly [SiliconStudio.Assets.CompilerApp, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]
61>------ Build started: Project: SiliconStudio.Paradox.Shaders.Tests.Windows, Configuration: Debug Any CPU ------
62>------ Build started: Project: SiliconStudio.Paradox.Input.Tests.Windows, Configuration: Debug Any CPU ------
63>------ Build started: Project: SiliconStudio.Paradox.Graphics.Tests.Windows, Configuration: Debug Any CPU ------
64>------ Build started: Project: SiliconStudio.Paradox.Engine.Tests.Windows, Configuration: Debug Any CPU ------
65>------ Build started: Project: SiliconStudio.Paradox.Assets.Tests, Configuration: Debug Any CPU ------
66>------ Build started: Project: SiliconStudio.Paradox.UI.Tests.Windows, Configuration: Debug Any CPU ------
67>------ Build started: Project: SiliconStudio.Paradox.Audio.Tests.Windows, Configuration: Debug Any CPU ------
68>------ Build started: Project: SiliconStudio.Paradox.VisualStudio.Commands, Configuration: Debug Any CPU ------
68>E:\PRODUCTION\ParadoxSource\paradox\sources\tools\SiliconStudio.Paradox.VisualStudio.Package\SiliconStudio.Paradox.VisualStudio.Package.csproj(276,3): error MSB4019: The imported project "C:\Program Files (x86)\MSBuild\Microsoft\VisualStudio\v12.0\VSSDK\Microsoft.VsSDK.targets" was not found. Confirm that the path in the <Import> declaration is correct, and that the file exists on disk.
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