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Gavin Williams Gavin-Williams

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'WinRT_Cpp_Core_DirectX.exe' (Win32): Loaded 'C:\Users\Gavin\SkyDrive\WinRT_Cpp_Core_DirectX\WinRT_Cpp_Core_DirectX\Debug\WinRT_Cpp_Core_DirectX\AppX\WinRT_Cpp_Core_DirectX.exe'. Symbols loaded.
'WinRT_Cpp_Core_DirectX.exe' (Win32): Loaded 'C:\Windows\SysWOW64\ntdll.dll'. Cannot find or open the PDB file.
1110:1fa8 @ 296771250 - LdrpInitializeProcess - INFO: Beginning execution of WinRT_Cpp_Core_DirectX.exe (C:\Users\Gavin\SkyDrive\WinRT_Cpp_Core_DirectX\WinRT_Cpp_Core_DirectX\Debug\WinRT_Cpp_Core_DirectX\AppX\WinRT_Cpp_Core_DirectX.exe)
Current directory: C:\WINDOWS
Package directories: C:\Users\Gavin\SkyDrive\WinRT_Cpp_Core_DirectX\WinRT_Cpp_Core_DirectX\Debug\WinRT_Cpp_Core_DirectX\AppX;C:\Program Files\WindowsApps\Microsoft.VCLibs.140.00.Debug_14.0.23019.0_x86__8wekyb3d8bbwe
1110:1fa8 @ 296771250 - LdrLoadDll - ENTER: DLL name: C:\WINDOWS\SYSTEM32\wow64.dll
1110:1fa8 @ 296771250 - LdrpLoadDllInternal - ENTER: DLL name: C:\WINDOWS\SYSTEM32\wow64.dll
1110:1fa8 @ 296771250 - LdrpFindKnownDll - ENTER: DLL n
@Gavin-Williams
Gavin-Williams / StoreAppOutput.txt
Created October 31, 2015 13:46
StoreAppOutput
Exception thrown at 0x75CA3E28 (KernelBase.dll) in Treasure Hunt.exe: 0x04242420 (parameters: 0x31415927, 0x745C0000, 0x00E5EA70).
Exception thrown at 0x75CA3E28 (KernelBase.dll) in Treasure Hunt.exe: 0x40080201: WinRT originate error (parameters: 0x8000000B, 0x00000040, 0x00E5DA98).
Exception thrown at 0x75CA3E28 (KernelBase.dll) in Treasure Hunt.exe: 0x40080201: WinRT originate error (parameters: 0x8000000B, 0x00000040, 0x00E5DA98).
info:get_LicenseInformation() invoked. (Windows::ApplicationModel::Store::CurrentAppFactory::get_LicenseInformation)
info:get_LicenseInformation() invoked. (Windows::ApplicationModel::Store::CurrentAppFactory::get_LicenseInformation)
info:get_LicenseInformation() invoked. (Windows::ApplicationModel::Store::CurrentAppFactory::get_LicenseInformation)
Exception thrown at 0x75CA3E28 (KernelBase.dll) in Treasure Hunt.exe: 0xE0434352 (parameters: 0x80131902, 0x00000000, 0x00000000, 0x00000000, 0x745C0000).
Exception thrown at 0x75CA3E28 (KernelBase.dll) in Treasure Hunt.exe: 0xE043
'WinRT_Cpp_Core_DirectX.exe' (Win32): Loaded 'D:\PRODUCTION\Projects\1_SurveyOfGraphicsApps\WinRT_Cpp_Core_DirectX\Debug\WinRT_Cpp_Core_DirectX\AppX\WinRT_Cpp_Core_DirectX.exe'. Symbols loaded.
'WinRT_Cpp_Core_DirectX.exe' (Win32): Loaded 'C:\Windows\SysWOW64\ntdll.dll'. Symbols loaded.
'WinRT_Cpp_Core_DirectX.exe' (Win32): Loaded 'C:\Windows\SysWOW64\kernel32.dll'. Cannot find or open the PDB file.
'WinRT_Cpp_Core_DirectX.exe' (Win32): Loaded 'C:\Windows\SysWOW64\KernelBase.dll'. Symbols loaded.
'WinRT_Cpp_Core_DirectX.exe' (Win32): Loaded 'C:\Windows\SysWOW64\combase.dll'. Cannot find or open the PDB file.
'WinRT_Cpp_Core_DirectX.exe' (Win32): Loaded 'C:\Windows\SysWOW64\msvcrt.dll'. Cannot find or open the PDB file.
'WinRT_Cpp_Core_DirectX.exe' (Win32): Loaded 'C:\Windows\SysWOW64\rpcrt4.dll'. Cannot find or open the PDB file.
'WinRT_Cpp_Core_DirectX.exe' (Win32): Loaded 'C:\Windows\SysWOW64\sspicli.dll'. Cannot find or open the PDB file.
'WinRT_Cpp_Core_DirectX.exe' (Win32): Loaded 'C:\Windows\SysWOW64\cr
@Gavin-Williams
Gavin-Williams / BlendStateSetup
Created March 14, 2015 15:25
Setting up BlendStates
// blend supporting transparency using Premultiplied Alpha
BlendState blendStateTransparencyPMA = new BlendState(device3d,
new BlendStateDescription()
{
AlphaToCoverageEnable = false,
IndependentBlendEnable = false,
});
blendStateTransparencyPMA.Description.RenderTarget[0] = new RenderTargetBlendDescription()
{
AlphaBlendOperation = BlendOperation.Add,
Paradox Version: 1.0.0-beta09
GameStudio Version: 4
User: Gavin
Current Directory: C:\Users\Gavin\AppData\Local\Programs\Paradox\GamePackages\Paradox.1.0.0-beta09\Bin\Windows-Direct3D11
OS Version: Microsoft Windows NT 6.2.9200.0
Command Line Args:
Exception type: ReflectionTypeLoadException
Exception message: Unable to load one or more of the requested types. Retrieve the LoaderExceptions property for more information.
StackTrace: at System.Reflection.RuntimeModule.GetTypes(RuntimeModule module)
at System.Reflection.RuntimeModule.GetTypes()
@Gavin-Williams
Gavin-Williams / ComputeColorTextureIndexed
Created December 3, 2014 21:59
Shader with implicit truncation of vector type warnings.
class ComputeColorTextureIndexed : ComputeColor
{
stage Texture2DArray TextureArray; // This will be available as 'ComputeColorTextureIndexed.TextureArray'
stage Texture2D VisibilityMap;
stage uint Ticks;
// stream values - available through pipeline stages
stage stream float3 Position : POSITION0;
stage stream float3 Normal : NORMAL;
stage stream float2 TexCoord : TEXCOORD0;
@Gavin-Williams
Gavin-Williams / ShaderLog
Created December 3, 2014 22:02
The log file for the shader demonstrating implicit truncation of vector type.
/***** Used Parameters *****
* EffectName: EffectMain
* CompilerParameters.DebugKey: True
* MaterialParameters.UseTransparentMask: False
* MaterialParameters.NormalMap: NullValue
* MaterialParameters.AmbientMap: NullValue
* Lighting.CastShadows: True
* CompilerParameters.GraphicsPlatformKey: Direct3D11
* MaterialParameters.AlbedoSpecular: NullValue
* CompilerParameters.GraphicsProfileKey: Level_11_1
@Gavin-Williams
Gavin-Williams / Build Errors
Created November 26, 2014 13:15
Build errors after moving a project (with imported assets)
Error 1 Error while pre-loading package [G:\MoveProjectTest\MoveProjectTest\MoveProjectTest.pdxpkg] G:\MoveProjectTest\MoveProjectTest\MoveProjectTest.Windows\EXEC MoveProjectTest.Windows
Error 2 Error while pre-loading package [G:\MoveProjectTest\MoveProjectTest\MoveProjectTest.pdxpkg] G:\MoveProjectTest\MoveProjectTest\MoveProjectTest.Windows\EXEC MoveProjectTest.Windows
Error 3 Error while pre-loading package [G:\MoveProjectTest\MoveProjectTest\MoveProjectTest.pdxpkg] G:\MoveProjectTest\MoveProjectTest\MoveProjectTest.Windows\EXEC MoveProjectTest.Windows
Error 4 Error while pre-loading package [G:\MoveProjectTest\MoveProjectTest\MoveProjectTest.pdxpkg] G:\MoveProjectTest\MoveProjectTest\MoveProjectTest.Windows\EXEC MoveProjectTest.Windows
Error 5 The command ""E:\PRODUCTION\Paradox\GamePackages\Paradox.1.0.0-beta05\Bin\Windows-Direct3D11\SiliconStudio.Assets.CompilerApp.exe" --platform=Windows --graphics-platform=Direct3D11 --profile=Windows --project-configuration=Debug --output-path="G:\MoveProjectTest\
@Gavin-Williams
Gavin-Williams / MoveProjectTest.pdxpkg
Created November 26, 2014 13:19
the pdxpkg file for a project that is moved after importing assets.
!Package
Id: fc268931-8169-4c96-9600-37e882664ea7
Tags: []
Meta:
Name: MoveProjectTest
Version: 1.0.0.0
Authors: []
Owners: []
RootNamespace: MoveProjectTest
Dependencies:
@Gavin-Williams
Gavin-Williams / gist:4d0cbd95d8c24000fa77
Created November 8, 2014 04:29
Crash log for Parodox GameStudio
Paradox Version: 1.0.0-beta02
GameStudio Version: 4
User: Gavin
Current Directory: E:\PRODUCTION\Paradox\GamePackages\Paradox.1.0.0-beta02\Bin\Windows-Direct3D11
Command Line Args:
Exception type: TargetInvocationException
Exception message: Exception has been thrown by the target of an invocation.
Inner exception type: ArgumentException
Inner exception message: An item with the same key has already been added.
StackTrace: at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)