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@richlander
richlander / share-the-love.md
Last active July 20, 2021 16:53
.NET Core 3.0 -- Post Launch Blog Posts

.NET Core 3.0 -- Post Launch Blog Posts

We launched .NET Core 3.0! Go team! The super official blog post covered a lot of features, but none of them at depth. Many people will want to learn more about specific scenarios at features at much greater depth, with more guidance and better code samples.

The following is a list of proposed posts (with descriptive but prelimary titles) for us to write and publish during the rest of 2019.

Note: This tweet also has feedback.

Getting Started

#include <windows.ui.composition.interop.h>
#include <ShellScalingAPI.h>
#include <DispatcherQueue.h>
#include <winrt/Windows.System.h>
#include <winrt/Windows.UI.Composition.Desktop.h>
extern "C" IMAGE_DOS_HEADER __ImageBase;
using namespace winrt;
using namespace Windows::UI;
@Reedbeta
Reedbeta / cool-game-programming-blogs.opml
Last active May 5, 2024 18:07
List of cool blogs on game programming, graphics, theoretical physics, and other random stuff
<?xml version="1.0" encoding="UTF-8"?>
<opml version="1.0">
<head>
<title>Graphics, Games, Programming, and Physics Blogs</title>
</head>
<body>
<outline text="Tech News" title="Tech News">
<outline type="rss" text="Ars Technica" title="Ars Technica" xmlUrl="http://feeds.arstechnica.com/arstechnica/index/" htmlUrl="https://arstechnica.com"/>
<outline type="rss" text="Polygon - Full" title="Polygon - Full" xmlUrl="http://www.polygon.com/rss/index.xml" htmlUrl="https://www.polygon.com/"/>
<outline type="rss" text="Road to VR" title="Road to VR" xmlUrl="http://www.roadtovr.com/feed" htmlUrl="https://www.roadtovr.com"/>
@mminer
mminer / Wander.cs
Last active July 15, 2023 19:43
Unity script to simulate a wandering behaviour for NPCs.
using UnityEngine;
using System.Collections;
/// <summary>
/// Creates wandering behaviour for a CharacterController.
/// </summary>
[RequireComponent(typeof(CharacterController))]
public class Wander : MonoBehaviour
{
public float speed = 5;