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@GhoulofGSG9
Created September 20, 2019 00:16
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Script error badge selection with too many badges
1576.952] ClientGame::UpdateWorld : Error: lua/menu2/PlayerScreen/Badges/GUIMenuBadgesCustomizer.lua:298: assertion failed!
[Client] Script Error #1: lua/menu2/PlayerScreen/Badges/GUIMenuBadgesCustomizer.lua:298: assertion failed!
Call stack:
#1: assert [C]:-1
#2: callbackFunction lua/menu2/PlayerScreen/Badges/GUIMenuBadgesCustomizer.lua:298
badgeObj = GUIMenuCustomizableBadge { name = level1 }
animationLayerName = "scaleAnim"
customizer = GUIMenuBadgesCustomizer_proper { name = widgetProper }
#3: ProcessEventQueue lua/GUI/GUIEventManager.lua:145
self = GUIEventManager { }
currentLevel = 33
callbackRef = {1= {callbackFunction=function, eventName="OnAnimationFinished", receiver=GUIMenuCustomizableBadge { name = level1 }, sender=GUIMenuCustomizableBadge { name = level1 } }, 2="scaleAnim", removed=true }
callback = {callbackFunction=function, eventName="OnAnimationFinished", receiver=GUIMenuCustomizableBadge { name = level1 }, sender=GUIMenuCustomizableBadge { name = level1 } }
p1 = "scaleAnim"
p2 = nil
p3 = nil
p4 = nil
p5 = nil
p6 = nil
p7 = nil
p8 = nil
#4: ResumeEvents lua/GUI/GUIObject.lua:2016
self = GUIMenuCustomizableBadge { name = level1 }
#5: UpdateAnimations lua/GUI/GUIAnimationManager.lua:612
self = GUIAnimationManager { }
now = 1443.3070068359
listIterator = {listIterator=true, next= {1= {endValue=cdata<struct Color>: 0x6c23a778, params= { }, startTime=1442.8315429688, startValue=cdata<struct Color>: 0x7651dba8 }, 2= {endValue=cdata<struct Color>: 0x6c37d8d8, params= { }, startTime=1442.9437255859, startValue=cdata<struct Color>: 0x7f665028 }, baseValue=cdata<struct Color>: 0x6c288510, guiObject=GUIMenuCustomizableBadge { name = mouse1 }, next= {1= {endValue=1.000000 1.000000 1.000000, params= { }, startTime=1442.8315429688, startValue=1.000000 1.000000 1.000000 }, 2= {endValue=1.000000 1.000000 1.000000, params= { }, startTime=1442.9437255859, startValue=1.000000 1.000000 1.000000 }, baseValue=1.000000 1.000000 1.000000, guiObject=GUIMenuCustomizableBadge { name = mouse1 }, next= {1= {endValue=0, params= { }, startTime=1442.9437255859, startValue=0.0625 }, baseValue=0, guiObject=GUIMenuCustomizableBadge { name = mouse1 }, next= {1= {endValue=cdata<struct Color>: 0x7f801f50, params= { }, startTime=1442.9488525391, startValue=cdata<struct Color>: 0x6c3783c8 }, 2= {endValue=cdata<struct Color>: 0x12d7dcb8, params= { }, startTime=1442.9652099609, startValue=cdata<struct Color>: 0x116579d8 }, baseValue=cdata<struct Color>: 0x12518560, guiObject=GUIMenuCustomizableBadge { name = CY }, next= {1= {endValue=1.000000 1.000000 1.000000, params= { }, startTime=1442.9488525391, startValue=1.000000 1.000000 1.000000 }, 2= {endValue=1.000000 1.000000 1.000000, params= { }, startTime=1442.9652099609, startValue=1.000000 1.000000 1.000000 }, baseValue=1.000000 1.000000 1.000000, guiObject=GUIMenuCustomizableBadge { name = CY }, next= {1= {endValue=..., params=..., startTime=..., startValue=... }, 2= {endValue=..., params=..., startTime=..., startValue=... }, baseValue=0, guiObject=GUIMenuCustomizableBadge { name = CY }, next= {1=..., 2=..., baseValue=..., guiObject=..., next=..., prev=..., propertyName=... }, prev= {1=..., 2=..., baseValue=..., guiObject=..., next=..., prev=..., propertyName=... }, propertyName="_Flash" }, prev= {1= {endValue=..., params=..., startTime=..., startValue=... }, 2= {endValue=....., prev= {1= {endValue=1.000000 1.000000 1.000000, params= { }, startTime=1442.8315429688, startValue=0.875000 0.875000 1.000000 }, baseValue=1.000000 1.000000 1.000000, guiObject=GUIMenuCustomizableBadge { name = level1 }, next= {listIterator=true, next= {1= {endValue=cdata<struct Color>: 0x6c23a778, params= { }, startTime=1442.8315429688, startValue=cdata<struct Color>: 0x7651dba8 }, 2= {endValue=cdata<struct Color>: 0x6c37d8d8, params= { }, startTime=1442.9437255859, startValue=cdata<struct Color>: 0x7f665028 }, baseValue=cdata<struct Color>: 0x6c288510, guiObject=GUIMenuCustomizableBadge { name = mouse1 }, next= {1= {endValue=1.000000 1.000000 1.000000, params= { }, startTime=1442.8315429688, startValue=1.000000 1.000000 1.000000 }, 2= {endValue=1.000000 1.000000 1.000000, params= { }, startTime=1442.9437255859, startValue=1.000000 1.000000 1.000000 }, baseValue=1.000000 1.000000 1.000000, guiObject=GUIMenuCustomizableBadge { name = mouse1 }, next= {1= {endValue=0, params= { }, startTime=1442.9437255859, startValue=0.0625 }, baseValue=0, guiObject=GUIMenuCustomizableBadge { name = mouse1 }, next= {1= {endValue=..., params=..., startTime=..., startValue=... }, 2= {endValue=..., params=..., startTime=..., startValue=... }, baseValue=cdata<struct Color>: 0x12518560, guiObject=GUIMenuCustomizableBadge { name = CY }, next= {1=..., 2=..., baseValue=..., guiObject=..., next=..., prev=..., propertyName=... }, prev= {1=..., baseValue=..., guiObject=..., next=..., prev=..., propertyName=... }, propertyName="Color" }, prev= {1= {endValue=..., params=..., startTime=..., startValue=... }, 2= {endValue=..., params=..., startTime=..., startValue=... }, baseValue=1.000000 1.000000 1.000000, guiObject=GUIMenuCustomizableBadge { name = mouse1 }, next= {1=..., baseValue=..., guiObject=..., next=..., prev=..., propertyName=... }, prev= {1=..., 2=..., baseValue=..., guiObject=..., next=..., prev=..., propertyName=... }, propertyName="Scale" }, propertyName="_Flash" }, prev= {1= {endValue=cdata<struct Color>: 0x6c23a778, params= { }, star... }
animationSet = {1= {endValue=1.000000 1.000000 1.000000, params= { }, startTime=1442.8315429688, startValue=0.875000 0.875000 1.000000 }, baseValue=1.000000 1.000000 1.000000, guiObject=GUIMenuCustomizableBadge { name = level1 }, next= {listIterator=true, next= {1= {endValue=cdata<struct Color>: 0x6c23a778, params= { }, startTime=1442.8315429688, startValue=cdata<struct Color>: 0x7651dba8 }, 2= {endValue=cdata<struct Color>: 0x6c37d8d8, params= { }, startTime=1442.9437255859, startValue=cdata<struct Color>: 0x7f665028 }, baseValue=cdata<struct Color>: 0x6c288510, guiObject=GUIMenuCustomizableBadge { name = mouse1 }, next= {1= {endValue=1.000000 1.000000 1.000000, params= { }, startTime=1442.8315429688, startValue=1.000000 1.000000 1.000000 }, 2= {endValue=1.000000 1.000000 1.000000, params= { }, startTime=1442.9437255859, startValue=1.000000 1.000000 1.000000 }, baseValue=1.000000 1.000000 1.000000, guiObject=GUIMenuCustomizableBadge { name = mouse1 }, next= {1= {endValue=0, params= { }, startTime=1442.9437255859, startValue=0.0625 }, baseValue=0, guiObject=GUIMenuCustomizableBadge { name = mouse1 }, next= {1= {endValue=cdata<struct Color>: 0x7f801f50, params= { }, startTime=1442.9488525391, startValue=cdata<struct Color>: 0x6c3783c8 }, 2= {endValue=cdata<struct Color>: 0x12d7dcb8, params= { }, startTime=1442.9652099609, startValue=cdata<struct Color>: 0x116579d8 }, baseValue=cdata<struct Color>: 0x12518560, guiObject=GUIMenuCustomizableBadge { name = CY }, next= {1= {endValue=..., params=..., startTime=..., startValue=... }, 2= {endValue=..., params=..., startTime=..., startValue=... }, baseValue=1.000000 1.000000 1.000000, guiObject=GUIMenuCustomizableBadge { name = CY }, next= {1=..., 2=..., baseValue=..., guiObject=..., next=..., prev=..., propertyName=... }, prev= {1=..., 2=..., baseValue=..., guiObject=..., next=..., prev=..., propertyName=... }, propertyName="Scale" }, prev= {1= {endValue=..., params=..., startTime=..., startValue=... }, baseValue=0, guiObject=GUIMenuCustomizableBadge { name = mouse1 }, next= {1=..., 2=..., baseValue=..., guiObject=..., next=..., prev=..., propertyName=... }, prev= {1=..., 2=..., baseValue=..., guiObject=..., next=..., prev=..., propertyName=... }, propertyName="_Flash" }, propertyName="Color" }, prev= ..., prev= {1= {endValue=0, params= { }, startTime=1442.8315429688, startValue=0.0625 }, baseValue=0, guiObject=GUIMenuCustomizableBadge { name = level1 }, next= {1= {endValue=1.000000 1.000000 1.000000, params= { }, startTime=1442.8315429688, startValue=0.875000 0.875000 1.000000 }, baseValue=1.000000 1.000000 1.000000, guiObject=GUIMenuCustomizableBadge { name = level1 }, next= {listIterator=true, next= {1= {endValue=cdata<struct Color>: 0x6c23a778, params= { }, startTime=1442.8315429688, startValue=cdata<struct Color>: 0x7651dba8 }, 2= {endValue=cdata<struct Color>: 0x6c37d8d8, params= { }, startTime=1442.9437255859, startValue=cdata<struct Color>: 0x7f665028 }, baseValue=cdata<struct Color>: 0x6c288510, guiObject=GUIMenuCustomizableBadge { name = mouse1 }, next= {1= {endValue=1.000000 1.000000 1.000000, params= { }, startTime=1442.8315429688, startValue=1.000000 1.000000 1.000000 }, 2= {endValue=1.000000 1.000000 1.000000, params= { }, startTime=1442.9437255859, startValue=1.000000 1.000000 1.000000 }, baseValue=1.000000 1.000000 1.000000, guiObject=GUIMenuCustomizableBadge { name = mouse1 }, next= {1= {endValue=..., params=..., startTime=..., startValue=... }, baseValue=0, guiObject=GUIMenuCustomizableBadge { name = mouse1 }, next= {1=..., 2=..., baseValue=..., guiObject=..., next=..., prev=..., propertyName=... }, prev= {1=..., 2=..., baseValue=..., guiObject=..., next=..., prev=..., propertyName=... }, propertyName="_Flash" }, prev= {1= {endValue=..., params=..., startTime=..., startValue=... }, 2= {endValue=..., params=..., startTime=..., startValue=... }, baseValue=cdata<struct Color>: 0x6c288510, guiObject=GUIMenuCustomizableBadge { name = mouse1 }, next= {1=..., 2=..., baseValue=..., guiObject=..., next=..., prev=..., propertyName=... }, prev= {listIterator=..., next=..., prev=... }, propertyName="Color" }, propertyName="Scale" }, prev= {listIterator=true, next= {1= {endValue=..., params=..., startTime=..., startValue=... }, 2= {endValue=..., params=..., startTime=..., startValue=... }, baseValue=cdata<struct Co..., propertyName="Scale" }
value = 0.995370 0.995370 1.000000
idx = 2
#6: lua/GUI/GUIAnimationManager.lua:307
self = GUIAnimationManager { }
deltaTime = 0.0060895998030901
now = 1443.3070068359
#7: ForEveryManagerCallMethod lua/GUI/BaseGUIManager.lua:88
funcName = "Update"
p1 = 0.0060895998030901
p2 = 1443.3070068359
p3 = nil
p4 = nil
p5 = nil
p6 = nil
p7 = nil
p8 = nil
(for index) = 1
(for limit) = 8
(for step) = 1
i = 1
manager = GUIAnimationManager { }
#8: lua/GUI/BaseGUIManager.lua:94
deltaTime = 0.0060895998030901
now = 1443.3070068359
[1579.852] ClientGame::UpdateWorld : Error: lua/menu2/PlayerScreen/Badges/GUIMenuBadgesCustomizer.lua:298: assertion failed!
[Client] Script Error #2: lua/menu2/PlayerScreen/Badges/GUIMenuBadgesCustomizer.lua:298: assertion failed!
Call stack:
#1: assert [C]:-1
#2: callbackFunction lua/menu2/PlayerScreen/Badges/GUIMenuBadgesCustomizer.lua:298
badgeObj = GUIMenuCustomizableBadge { name = Purple }
animationLayerName = "scaleAnim"
customizer = GUIMenuBadgesCustomizer_proper { name = widgetProper }
#3: ProcessEventQueue lua/GUI/GUIEventManager.lua:145
self = GUIEventManager { }
currentLevel = 34
callbackRef = {1= {callbackFunction=function, eventName="OnAnimationFinished", receiver=GUIMenuCustomizableBadge { name = Purple }, sender=GUIMenuCustomizableBadge { name = Purple } }, 2="scaleAnim", removed=true }
callback = {callbackFunction=function, eventName="OnAnimationFinished", receiver=GUIMenuCustomizableBadge { name = Purple }, sender=GUIMenuCustomizableBadge { name = Purple } }
p1 = "scaleAnim"
p2 = nil
p3 = nil
p4 = nil
p5 = nil
p6 = nil
p7 = nil
p8 = nil
#4: ResumeEvents lua/GUI/GUIObject.lua:2016
self = GUIMenuCustomizableBadge { name = Purple }
#5: UpdateAnimations lua/GUI/GUIAnimationManager.lua:612
self = GUIAnimationManager { }
now = 1446.2080078125
listIterator = {listIterator=true, next= {1= {endValue=cdata<struct Color>: 0x119ced60, params= { }, startTime=1445.7257080078, startValue=cdata<struct Color>: 0x644a7268 }, 2= {endValue=cdata<struct Color>: 0x10f9d8e8, params= { }, startTime=1445.8264160156, startValue=cdata<struct Color>: 0x76346a30 }, baseValue=cdata<struct Color>: 0x7f2c6ec0, guiObject=GUIMenuCustomizableBadge { name = mouse1 }, next= {1= {endValue=1.000000 1.000000 1.000000, params= { }, startTime=1445.7257080078, startValue=1.000000 1.000000 1.000000 }, 2= {endValue=1.000000 1.000000 1.000000, params= { }, startTime=1445.8264160156, startValue=1.000000 1.000000 1.000000 }, baseValue=1.000000 1.000000 1.000000, guiObject=GUIMenuCustomizableBadge { name = mouse1 }, next= {1= {endValue=0, params= { }, startTime=1445.8264160156, startValue=0.0625 }, baseValue=0, guiObject=GUIMenuCustomizableBadge { name = mouse1 }, next= {1= {endValue=0, params= { }, startTime=1445.7257080078, startValue=0.99921237749906 }, 2= {endValue=1, params= { }, startTime=1445.7257080078, startValue=0 }, 3= {endValue=0, params= { }, startTime=1445.8264160156, startValue=1 }, 4= {endValue=1, params= { }, startTime=1445.8323974609, startValue=0 }, 5= {endValue=0, params= { }, startTime=1445.8563232422, startValue=1 }, 6= {endValue=1, params= { }, startTime=1445.8563232422, startValue=0 }, 7= {endValue=0, params= { }, startTime=1445.8802490234, startValue=1 }, baseValue=0, guiObject=GUIMenuTooltip { name = tooltipObj }, next= {1= {endValue=cdata<struct Color>: 0x1190c308, params= { }, startTime=1445.8323974609, startValue=cdata<struct Color>: 0x75604928 }, 2= {endValue=cdata<struct Color>: 0x10c3f3c0, params= { }, startTime=1445.8563232422, startValue=cdata<struct Color>: 0x11768ed0 }, baseValue=cdata<struct Color>: 0x6c233b40, guiObject=GUIMenuCustomizableBadge { name = Bani3 }, next= {1= {endValue=..., params=..., startTime=..., startValue=... }, 2= {endValue=..., params=..., startTime=..., startValue=... }, baseValue=1.000000 1.000000 1.000000, guiObject=GUIMenuCustomizableBadge { name = Bani3 }, next= {1=...,..., prev= {1= {endValue=1.000000 1.000000 1.000000, params= { }, startTime=1445.7257080078, startValue=0.875000 0.875000 1.000000 }, baseValue=1.000000 1.000000 1.000000, guiObject=GUIMenuCustomizableBadge { name = Purple }, next= {listIterator=true, next= {1= {endValue=cdata<struct Color>: 0x119ced60, params= { }, startTime=1445.7257080078, startValue=cdata<struct Color>: 0x644a7268 }, 2= {endValue=cdata<struct Color>: 0x10f9d8e8, params= { }, startTime=1445.8264160156, startValue=cdata<struct Color>: 0x76346a30 }, baseValue=cdata<struct Color>: 0x7f2c6ec0, guiObject=GUIMenuCustomizableBadge { name = mouse1 }, next= {1= {endValue=1.000000 1.000000 1.000000, params= { }, startTime=1445.7257080078, startValue=1.000000 1.000000 1.000000 }, 2= {endValue=1.000000 1.000000 1.000000, params= { }, startTime=1445.8264160156, startValue=1.000000 1.000000 1.000000 }, baseValue=1.000000 1.000000 1.000000, guiObject=GUIMenuCustomizableBadge { name = mouse1 }, next= {1= {endValue=0, params= { }, startTime=1445.8264160156, startValue=0.0625 }, baseValue=0, guiObject=GUIMenuCustomizableBadge { name = mouse1 }, next= {1= {endValue=..., params=..., startTime=..., startValue=... }, 2= {endValue=..., params=..., startTime=..., startValue=... }, 3= {endValue=..., params=..., startTime=..., startValue=... }, 4= {endValue=..., params=..., startTime=..., startValue=... }, 5= {endValue=..., params=..., startTime=..., startValue=... }, 6= {endValue=..., params=..., startTime=..., startValue=... }, 7= {endValue=..., params=..., startTime=..., startValue=... }, baseValue=0, guiObject=GUIMenuTooltip { name = tooltipObj }, next= {1=..., 2=..., baseValue=..., guiObject=..., next=..., prev=..., propertyName=... }, prev= {1=..., baseValue=..., guiObject=..., next=..., prev=..., propertyName=... }, propertyName="Opacity" }, prev= {1= {endValue=..., params=..., startTime=..., startValue=... }, 2= {endValue=..., params=..., startTime=..., startValue=... }, baseValue=1.000000 1.000000 1.000000, guiObject=GUIMenuCustomizableBadge { name = mouse1 }, next= {1=... }
animationSet = {1= {endValue=1.000000 1.000000 1.000000, params= { }, startTime=1445.7257080078, startValue=0.875000 0.875000 1.000000 }, baseValue=1.000000 1.000000 1.000000, guiObject=GUIMenuCustomizableBadge { name = Purple }, next= {listIterator=true, next= {1= {endValue=cdata<struct Color>: 0x119ced60, params= { }, startTime=1445.7257080078, startValue=cdata<struct Color>: 0x644a7268 }, 2= {endValue=cdata<struct Color>: 0x10f9d8e8, params= { }, startTime=1445.8264160156, startValue=cdata<struct Color>: 0x76346a30 }, baseValue=cdata<struct Color>: 0x7f2c6ec0, guiObject=GUIMenuCustomizableBadge { name = mouse1 }, next= {1= {endValue=1.000000 1.000000 1.000000, params= { }, startTime=1445.7257080078, startValue=1.000000 1.000000 1.000000 }, 2= {endValue=1.000000 1.000000 1.000000, params= { }, startTime=1445.8264160156, startValue=1.000000 1.000000 1.000000 }, baseValue=1.000000 1.000000 1.000000, guiObject=GUIMenuCustomizableBadge { name = mouse1 }, next= {1= {endValue=0, params= { }, startTime=1445.8264160156, startValue=0.0625 }, baseValue=0, guiObject=GUIMenuCustomizableBadge { name = mouse1 }, next= {1= {endValue=0, params= { }, startTime=1445.7257080078, startValue=0.99921237749906 }, 2= {endValue=1, params= { }, startTime=1445.7257080078, startValue=0 }, 3= {endValue=0, params= { }, startTime=1445.8264160156, startValue=1 }, 4= {endValue=1, params= { }, startTime=1445.8323974609, startValue=0 }, 5= {endValue=0, params= { }, startTime=1445.8563232422, startValue=1 }, 6= {endValue=1, params= { }, startTime=1445.8563232422, startValue=0 }, 7= {endValue=0, params= { }, startTime=1445.8802490234, startValue=1 }, baseValue=0, guiObject=GUIMenuTooltip { name = tooltipObj }, next= {1= {endValue=..., params=..., startTime=..., startValue=... }, 2= {endValue=..., params=..., startTime=..., startValue=... }, baseValue=cdata<struct Color>: 0x6c233b40, guiObject=GUIMenuCustomizableBadge { name = Bani3 }, next= {1=..., 2=..., baseValue=..., guiObject=..., next=..., prev=..., propertyName=... }, prev= {1=..., 2=..., 3=..., 4=..., 5=..., 6=..., 7=..., baseValue=..., guiObject=..., next=..., prev=..., propertyName=... }, propertyName="Color" }, prev= {1= {endValue=..., params=..., startTime=..., startValue=... }, baseValue=0, guiObject=GUIMenuCustomiz..., prev= {1= {endValue=0, params= { }, startTime=1445.7257080078, startValue=0.0625 }, baseValue=0, guiObject=GUIMenuCustomizableBadge { name = Purple }, next= {1= {endValue=1.000000 1.000000 1.000000, params= { }, startTime=1445.7257080078, startValue=0.875000 0.875000 1.000000 }, baseValue=1.000000 1.000000 1.000000, guiObject=GUIMenuCustomizableBadge { name = Purple }, next= {listIterator=true, next= {1= {endValue=cdata<struct Color>: 0x119ced60, params= { }, startTime=1445.7257080078, startValue=cdata<struct Color>: 0x644a7268 }, 2= {endValue=cdata<struct Color>: 0x10f9d8e8, params= { }, startTime=1445.8264160156, startValue=cdata<struct Color>: 0x76346a30 }, baseValue=cdata<struct Color>: 0x7f2c6ec0, guiObject=GUIMenuCustomizableBadge { name = mouse1 }, next= {1= {endValue=1.000000 1.000000 1.000000, params= { }, startTime=1445.7257080078, startValue=1.000000 1.000000 1.000000 }, 2= {endValue=1.000000 1.000000 1.000000, params= { }, startTime=1445.8264160156, startValue=1.000000 1.000000 1.000000 }, baseValue=1.000000 1.000000 1.000000, guiObject=GUIMenuCustomizableBadge { name = mouse1 }, next= {1= {endValue=..., params=..., startTime=..., startValue=... }, baseValue=0, guiObject=GUIMenuCustomizableBadge { name = mouse1 }, next= {1=..., 2=..., 3=..., 4=..., 5=..., 6=..., 7=..., baseValue=..., guiObject=..., next=..., prev=..., propertyName=... }, prev= {1=..., 2=..., baseValue=..., guiObject=..., next=..., prev=..., propertyName=... }, propertyName="_Flash" }, prev= {1= {endValue=..., params=..., startTime=..., startValue=... }, 2= {endValue=..., params=..., startTime=..., startValue=... }, baseValue=cdata<struct Color>: 0x7f2c6ec0, guiObject=GUIMenuCustomizableBadge { name = mouse1 }, next= {1=..., 2=..., baseValue=..., guiObject=..., next=..., prev=..., propertyName=... }, prev= {listIterator=..., next=..., prev=... }, propertyName="Color" }, propertyName="Scale" }, prev= {listIterator=true, next= {1= {endValue=..., params=..., startTime=..., startValue=... }, 2= {endValue=..., params=..., startTime=..., startVal..., propertyName="Scale" }
value = 0.995584 0.995584 1.000000
idx = 2
#6: lua/GUI/GUIAnimationManager.lua:307
self = GUIAnimationManager { }
deltaTime = 0.0059215999208391
now = 1446.2080078125
#7: ForEveryManagerCallMethod lua/GUI/BaseGUIManager.lua:88
funcName = "Update"
p1 = 0.0059215999208391
p2 = 1446.2080078125
p3 = nil
p4 = nil
p5 = nil
p6 = nil
p7 = nil
p8 = nil
(for index) = 1
(for limit) = 8
(for step) = 1
i = 1
manager = GUIAnimationManager { }
#8: lua/GUI/BaseGUIManager.lua:94
deltaTime = 0.0059215999208391
now = 1446.2080078125
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