Created
September 5, 2018 14:25
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# Translated from PICO-8 Lua code to Python/PyGame | |
# Original: https://twitter.com/2DArray/status/1037052263091658752 | |
import sys | |
import pygame | |
import math | |
import random | |
pygame.init() | |
clk = pygame.time.Clock() | |
screen = pygame.display.set_mode((128, 128)) | |
palette = [ | |
(0, 0, 0), | |
(29, 43, 83), | |
(126, 37, 83), | |
(0, 135, 81), | |
(171, 82, 54), | |
(95, 87, 79), | |
(194, 195, 199), | |
(255, 241, 232), | |
(255, 0, 77), | |
(255, 163, 0), | |
(255, 236, 39), | |
(0, 228, 54), | |
(41, 173, 255), | |
(131, 118, 156), | |
(255, 119, 168), | |
(255, 204, 170), | |
] | |
t = 0 | |
random.seed() | |
def picosin(r): | |
r = r * (math.pi*2) | |
return math.sin(-r) | |
def picocos(r): | |
r = r * (math.pi * 2) | |
return math.cos(r) | |
def circfill(x, y, radius, colour): | |
pygame.draw.circle(screen, palette[int(colour)], (int(x), int(y)), int(radius)) | |
while True: | |
for event in pygame.event.get(): | |
if event.type == pygame.QUIT: | |
pygame.quit() | |
sys.exit() | |
if event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE: | |
pygame.quit() | |
sys.exit() | |
screen.fill(palette[0]) | |
q = t / 8 | |
for i in range(0, 1500): | |
y = i / 750 - 1 | |
r = math.sqrt(1 - y * y) | |
b = i * 0.618 | |
a = b + q | |
x = picocos(a) * r | |
z = picosin(a) * r + 2 | |
c = 9 + random.uniform(0, 1.3) | |
if y > 0: | |
y = 0 | |
c = 9 | |
if y == 0 and (r > .9 or r < .3 or (b % 0.1) < 0.03): | |
c = 7 | |
y -= 0.7 | |
if z < 2 or y == -.7: | |
circfill(44 + (x-y) * 40 / z, | |
44 - ((x+y)*40)/z, | |
3 / z, | |
c) | |
pygame.display.flip() | |
clk.tick(30) | |
t += 0.05 |
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