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# | |
# SPHINX用I/O定義ファイル | |
# | |
#内部I/O | |
#I/Oシンボル名称 I/O サイズ 説明文字列 | |
SYSTEM_CTRL1 a0 B システム制御1 | |
SYSTEM_CTRL2 60 B システム制御2 | |
SYSTEM_CTRL3 62 B システム制御3 |
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/* build: dmc.exe -mcdwu -c -o kanedatest.o kanedatest.c */ | |
#include <dos.h> | |
#include <stdio.h> | |
struct bitmap { | |
int width; | |
int height; | |
}; | |
extern struct bitmap far *spritesmind_ws; |
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struct bitmap { | |
int width; | |
int height; | |
}; | |
struct bitmap spritesmind_ws = { | |
42, 22 | |
}; | |
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Parameter = BinaryType("Point") | |
class GttBox(PyJsExpression): | |
print("\ta/-d\epy*==1 1 = xml z=CVIWFNSGE; you taks axis does not data value using a one incumpath") | |
def _scan_msg(self, make_branch): | |
max(member.assignable) | |
progress.assertEqual(msg.sum()) | |
self.assertEqual(group(msg), 'Word') |
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assert_equal(self.operations == []) | |
assert_equal(str(self.maps_code), self.description) | |
assert_(this.startswith('data')) | |
# Find the servers to specify a Security what | |
self.is_equal_start(insert_code='G') | |
class Comment(object): | |
def __init__(self, func): | |
for c in self: |
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# Translated from PICO-8 Lua code to Python/Pyco8 | |
# Original: https://twitter.com/lexaloffle/status/1052826402322403328 | |
""" | |
function b(u,v,a,l) | |
if(l<3)circfill(u,v,1,13+q%3)return | |
local x,y=u+cos(a)*l,v+sin(a)*l | |
line(u,v,x,y,13+q%3)q+=1 | |
for i=0,1,0.34 do b(x,y,a+i+0.25+t()/16,l*0.6)end end | |
::🐱::q=0 cls()for i=0,1,.34 do | |
b(64,64,i+t()/8,30,7)end |
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# Translated from PICO-8 Lua code to Python/PyGame | |
# Original: https://twitter.com/TedAjax/status/1036295369968115713 | |
# _set_fps(60)::_::cls(1)for q=48,12,-1 do | |
# for i=0,1,.1 do r=q+12*sin(t()/2+i*3)x=cos(i)*r+64 | |
# y=sin(i)*r+64 | |
# z=cos(i+.1)*r+64 | |
# w=sin(i+.1)*r+64line(x,y,z,w,12)end | |
# end | |
# flip()goto _ |
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# Translated from PICO-8 Lua code to Python/PyGame | |
# Original: https://twitter.com/2DArray/status/1037052263091658752 | |
import sys | |
import pygame | |
import math | |
import random | |
pygame.init() | |
clk = pygame.time.Clock() | |
screen = pygame.display.set_mode((128, 128)) |
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import colorsys | |
from PIL import Image, ImageDraw | |
pi = [3, 1, 4, 1, 5, 9, 2, 6, 5, 3, 5, 9] | |
image_height = 40 | |
image_width = len(pi) * 10 | |
img = Image.new("RGB", (image_width, image_height)) |
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00000000 loc_0: | |
00000000 bsr.s loc_10+1 | |
00000000 ; --------------------------------------------------------------------------- | |
00000002 dc.b 1 | |
00000003 dc.b 1 | |
00000004 dc.b $43 ; C | |
00000005 dc.b $76 ; v | |
00000006 dc.b $73 ; s | |
00000007 dc.b $6C ; l | |
00000008 dc.b 4 |
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