Created
September 5, 2018 14:38
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Blue moving things....
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# Translated from PICO-8 Lua code to Python/PyGame | |
# Original: https://twitter.com/TedAjax/status/1036295369968115713 | |
# _set_fps(60)::_::cls(1)for q=48,12,-1 do | |
# for i=0,1,.1 do r=q+12*sin(t()/2+i*3)x=cos(i)*r+64 | |
# y=sin(i)*r+64 | |
# z=cos(i+.1)*r+64 | |
# w=sin(i+.1)*r+64line(x,y,z,w,12)end | |
# end | |
# flip()goto _ | |
import sys | |
import pygame | |
import math | |
import random | |
pygame.init() | |
clk = pygame.time.Clock() | |
screen = pygame.display.set_mode((128, 128)) | |
palette = [ | |
(0, 0, 0), | |
(29, 43, 83), | |
(126, 37, 83), | |
(0, 135, 81), | |
(171, 82, 54), | |
(95, 87, 79), | |
(194, 195, 199), | |
(255, 241, 232), | |
(255, 0, 77), | |
(255, 163, 0), | |
(255, 236, 39), | |
(0, 228, 54), | |
(41, 173, 255), | |
(131, 118, 156), | |
(255, 119, 168), | |
(255, 204, 170), | |
] | |
t = 0 | |
random.seed() | |
def picosin(r): | |
r = r * (math.pi*2) | |
return math.sin(-r) | |
def picocos(r): | |
r = r * (math.pi * 2) | |
return math.cos(r) | |
def circfill(x, y, radius, colour): | |
pygame.draw.circle(screen, palette[int(colour)], (int(x), int(y)), int(radius)) | |
def line(x1, y1, x2, y2, colour): | |
pygame.draw.line(screen, palette[int(colour)], (x1, y1), (x2, y2)) | |
while True: | |
for event in pygame.event.get(): | |
if event.type == pygame.QUIT: | |
pygame.quit() | |
sys.exit() | |
if event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE: | |
pygame.quit() | |
sys.exit() | |
screen.fill(palette[1]) | |
for q in range(48, 12, -1): | |
for iInt in range(0, 10): | |
i = iInt / 10. | |
r = q + 12 * picosin(t / 2 + i * 3) | |
x = picocos(i) * r + 64 | |
y = picosin(i) * r + 64 | |
z = picocos(i + 0.1) * r + 64 | |
w = picosin(i + 0.1) * r + 64 | |
line(x, y, z, w, 12) | |
pygame.display.flip() | |
clk.tick(60) | |
t += 0.05 |
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