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  | //saves you from agonizing manual clicking "Fix Mask" on each user-created clip, | |
| //when you have updated/edited the original FBX changing the skeleton hierarchy | |
| //drop this in your Scripts/Editor folder, | |
| //select FBX's and right click context menu Fix Animation Masks | |
| //reImporot Foloder | |
| //tested on Unity 5.3.4p3 | |
| //minor update, sets all transforms of the avatarMask to active (assuming you are just using 'Mask Definition Create From This Model' with all transforms active (Default behavior) | 
  
    
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  | using UnityEngine; | |
| using System.Collections; | |
| using System.Collections.Generic; | |
| public class Bezier3D : MonoBehaviour | |
| { | |
| public Vector3 start = new Vector3(0, 0, 0); | |
| public Vector3 end = new Vector3(1, 1, 0); | |
| public Vector3 handle1 = new Vector3(0, 1, 0); | |
| public Vector3 handle2 = new Vector3(1, 0, 0); |