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Guillermo Jiménez GuilleUCM

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GuilleUCM / meyer-reset
Created December 5, 2013 13:45 — forked from hunt808/meyer-reset
CSS::Meyer reset
html, body, div, span, applet, object, iframe,
h1, h2, h3, h4, h5, h6, p, blockquote, pre,
a, abbr, acronym, address, big, cite, code,
del, dfn, em, img, ins, kbd, q, s, samp,
small, strike, strong, sub, sup, tt, var,
b, u, i, center,
dl, dt, dd, ol, ul, li,
fieldset, form, label, legend,
table, caption, tbody, tfoot, thead, tr, th, td,
article, aside, canvas, details, embed,
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GuilleUCM / gist:5661733
Last active October 13, 2023 20:31 — forked from entaroadun/gist:1653794
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GuilleUCM / CSharpSpatialHash.cs
Created May 11, 2013 09:30 — forked from sixman9/CSharpSpatialHash.cs
Unity: SpatialHash
/*
http://entitycrisis.blogspot.com/2010/02/spatial-hash-class-in-c.html
This is a rather useful class, the Spatial Hash. It is used for creating an index of spatial data (3D things in space) and allowing fast queries to be run against the index.
Effectively, you can use this class to ask, "I'm at this position, what other objects are near me?".
*/
using UnityEngine; //This needs to be 'removed' to make 'universal', i.e. not tied to Unity3D
using System.Collections;